Androidアプリケーションを更新するシェイク機能を追加する必要があります。
ドキュメントで見つけたものはすべてSensorListener
の実装に関するものですが、Eclipseは非推奨であり、SensorEventListener
を推奨することを教えてくれます。
私がこれを作成する方法についての素敵なガイドを持っている人は誰でもshake controller
?
以下にコード例を示します。これをアクティビティクラスに追加します。
/* put this into your activity class */
private SensorManager mSensorManager;
private float mAccel; // acceleration apart from gravity
private float mAccelCurrent; // current acceleration including gravity
private float mAccelLast; // last acceleration including gravity
private final SensorEventListener mSensorListener = new SensorEventListener() {
public void onSensorChanged(SensorEvent se) {
float x = se.values[0];
float y = se.values[1];
float z = se.values[2];
mAccelLast = mAccelCurrent;
mAccelCurrent = (float) Math.sqrt((double) (x*x + y*y + z*z));
float delta = mAccelCurrent - mAccelLast;
mAccel = mAccel * 0.9f + delta; // perform low-cut filter
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
};
@Override
protected void onResume() {
super.onResume();
mSensorManager.registerListener(mSensorListener, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
}
@Override
protected void onPause() {
mSensorManager.unregisterListener(mSensorListener);
super.onPause();
}
そして、これをonCreateメソッドに追加します。
/* do this in onCreate */
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mSensorManager.registerListener(mSensorListener, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
mAccel = 0.00f;
mAccelCurrent = SensorManager.GRAVITY_EARTH;
mAccelLast = SensorManager.GRAVITY_EARTH;
次に、軸から独立して、重力などの静的加速度から除去された現在の加速度を、アプリケーション内の任意の場所で「mAccel」に問い合わせることができます。約になります。動きがない場合は0、デバイスが揺れている場合は> 2と言います。
コメントに基づいて-これをテストするには:
if (mAccel > 12) {
Toast toast = Toast.makeText(getApplicationContext(), "Device has shaken.", Toast.LENGTH_LONG);
toast.show();
}
ノート:
リソース(CPU、バッテリー)を節約するために、加速度計を無効にするonPauseおよび有効にするonResumeする必要があります。このコードは、地球にいると仮定します;-)加速度を地球重力に初期化します。そうしないと、アプリケーションの起動時に強力な「シェイク」が発生し、自由落下から地面を「ヒット」します。ただし、コードはローカットフィルターにより重力に慣れており、初期化されると他の惑星や自由空間でも機能します。 (アプリケーションがどのくらいの期間使用されるかはわかりません... ;-)
シェイクジェスチャ検出のコードは次のとおりです。
import Android.hardware.Sensor;
import Android.hardware.SensorEvent;
import Android.hardware.SensorEventListener;
import Android.hardware.SensorManager;
/**
* Listener that detects shake gesture.
*/
public class ShakeEventListener implements SensorEventListener {
/** Minimum movement force to consider. */
private static final int MIN_FORCE = 10;
/**
* Minimum times in a shake gesture that the direction of movement needs to
* change.
*/
private static final int MIN_DIRECTION_CHANGE = 3;
/** Maximum pause between movements. */
private static final int MAX_PAUSE_BETHWEEN_DIRECTION_CHANGE = 200;
/** Maximum allowed time for shake gesture. */
private static final int MAX_TOTAL_DURATION_OF_SHAKE = 400;
/** Time when the gesture started. */
private long mFirstDirectionChangeTime = 0;
/** Time when the last movement started. */
private long mLastDirectionChangeTime;
/** How many movements are considered so far. */
private int mDirectionChangeCount = 0;
/** The last x position. */
private float lastX = 0;
/** The last y position. */
private float lastY = 0;
/** The last z position. */
private float lastZ = 0;
/** OnShakeListener that is called when shake is detected. */
private OnShakeListener mShakeListener;
/**
* Interface for shake gesture.
*/
public interface OnShakeListener {
/**
* Called when shake gesture is detected.
*/
void onShake();
}
public void setOnShakeListener(OnShakeListener listener) {
mShakeListener = listener;
}
@Override
public void onSensorChanged(SensorEvent se) {
// get sensor data
float x = se.values[SensorManager.DATA_X];
float y = se.values[SensorManager.DATA_Y];
float z = se.values[SensorManager.DATA_Z];
// calculate movement
float totalMovement = Math.abs(x + y + z - lastX - lastY - lastZ);
if (totalMovement > MIN_FORCE) {
// get time
long now = System.currentTimeMillis();
// store first movement time
if (mFirstDirectionChangeTime == 0) {
mFirstDirectionChangeTime = now;
mLastDirectionChangeTime = now;
}
// check if the last movement was not long ago
long lastChangeWasAgo = now - mLastDirectionChangeTime;
if (lastChangeWasAgo < MAX_PAUSE_BETHWEEN_DIRECTION_CHANGE) {
// store movement data
mLastDirectionChangeTime = now;
mDirectionChangeCount++;
// store last sensor data
lastX = x;
lastY = y;
lastZ = z;
// check how many movements are so far
if (mDirectionChangeCount >= MIN_DIRECTION_CHANGE) {
// check total duration
long totalDuration = now - mFirstDirectionChangeTime;
if (totalDuration < MAX_TOTAL_DURATION_OF_SHAKE) {
mShakeListener.onShake();
resetShakeParameters();
}
}
} else {
resetShakeParameters();
}
}
}
/**
* Resets the shake parameters to their default values.
*/
private void resetShakeParameters() {
mFirstDirectionChangeTime = 0;
mDirectionChangeCount = 0;
mLastDirectionChangeTime = 0;
lastX = 0;
lastY = 0;
lastZ = 0;
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
}
これをアクティビティに追加します。
private SensorManager mSensorManager;
private ShakeEventListener mSensorListener;
...
onCreate()に追加:
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mSensorListener = new ShakeEventListener();
mSensorListener.setOnShakeListener(new ShakeEventListener.OnShakeListener() {
public void onShake() {
Toast.makeText(KPBActivityImpl.this, "Shake!", Toast.LENGTH_SHORT).show();
}
});
そして:
@Override
protected void onResume() {
super.onResume();
mSensorManager.registerListener(mSensorListener,
mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_UI);
}
@Override
protected void onPause() {
mSensorManager.unregisterListener(mSensorListener);
super.onPause();
}
ここにあるいくつかのヒントとAndroid開発者サイトのコードに基づいたさらに別の実装があります。
MainActivity.Java
public class MainActivity extends Activity {
private ShakeDetector mShakeDetector;
private SensorManager mSensorManager;
private Sensor mAccelerometer;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// ShakeDetector initialization
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mShakeDetector = new ShakeDetector(new OnShakeListener() {
@Override
public void onShake() {
// Do stuff!
}
});
}
@Override
protected void onResume() {
super.onResume();
mSensorManager.registerListener(mShakeDetector, mAccelerometer, SensorManager.SENSOR_DELAY_UI);
}
@Override
protected void onPause() {
mSensorManager.unregisterListener(mShakeDetector);
super.onPause();
}
}
ShakeDetector.Java
package com.example.test;
import Android.hardware.Sensor;
import Android.hardware.SensorEvent;
import Android.hardware.SensorEventListener;
public class ShakeDetector implements SensorEventListener {
// Minimum acceleration needed to count as a shake movement
private static final int MIN_SHAKE_ACCELERATION = 5;
// Minimum number of movements to register a shake
private static final int MIN_MOVEMENTS = 2;
// Maximum time (in milliseconds) for the whole shake to occur
private static final int MAX_SHAKE_DURATION = 500;
// Arrays to store gravity and linear acceleration values
private float[] mGravity = { 0.0f, 0.0f, 0.0f };
private float[] mLinearAcceleration = { 0.0f, 0.0f, 0.0f };
// Indexes for x, y, and z values
private static final int X = 0;
private static final int Y = 1;
private static final int Z = 2;
// OnShakeListener that will be notified when the shake is detected
private OnShakeListener mShakeListener;
// Start time for the shake detection
long startTime = 0;
// Counter for shake movements
int moveCount = 0;
// Constructor that sets the shake listener
public ShakeDetector(OnShakeListener shakeListener) {
mShakeListener = shakeListener;
}
@Override
public void onSensorChanged(SensorEvent event) {
// This method will be called when the accelerometer detects a change.
// Call a helper method that wraps code from the Android developer site
setCurrentAcceleration(event);
// Get the max linear acceleration in any direction
float maxLinearAcceleration = getMaxCurrentLinearAcceleration();
// Check if the acceleration is greater than our minimum threshold
if (maxLinearAcceleration > MIN_SHAKE_ACCELERATION) {
long now = System.currentTimeMillis();
// Set the startTime if it was reset to zero
if (startTime == 0) {
startTime = now;
}
long elapsedTime = now - startTime;
// Check if we're still in the shake window we defined
if (elapsedTime > MAX_SHAKE_DURATION) {
// Too much time has passed. Start over!
resetShakeDetection();
}
else {
// Keep track of all the movements
moveCount++;
// Check if enough movements have been made to qualify as a shake
if (moveCount > MIN_MOVEMENTS) {
// It's a shake! Notify the listener.
mShakeListener.onShake();
// Reset for the next one!
resetShakeDetection();
}
}
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// Intentionally blank
}
private void setCurrentAcceleration(SensorEvent event) {
/*
* BEGIN SECTION from Android developer site. This code accounts for
* gravity using a high-pass filter
*/
// alpha is calculated as t / (t + dT)
// with t, the low-pass filter's time-constant
// and dT, the event delivery rate
final float alpha = 0.8f;
// Gravity components of x, y, and z acceleration
mGravity[X] = alpha * mGravity[X] + (1 - alpha) * event.values[X];
mGravity[Y] = alpha * mGravity[Y] + (1 - alpha) * event.values[Y];
mGravity[Z] = alpha * mGravity[Z] + (1 - alpha) * event.values[Z];
// Linear acceleration along the x, y, and z axes (gravity effects removed)
mLinearAcceleration[X] = event.values[X] - mGravity[X];
mLinearAcceleration[Y] = event.values[Y] - mGravity[Y];
mLinearAcceleration[Z] = event.values[Z] - mGravity[Z];
/*
* END SECTION from Android developer site
*/
}
private float getMaxCurrentLinearAcceleration() {
// Start by setting the value to the x value
float maxLinearAcceleration = mLinearAcceleration[X];
// Check if the y value is greater
if (mLinearAcceleration[Y] > maxLinearAcceleration) {
maxLinearAcceleration = mLinearAcceleration[Y];
}
// Check if the z value is greater
if (mLinearAcceleration[Z] > maxLinearAcceleration) {
maxLinearAcceleration = mLinearAcceleration[Z];
}
// Return the greatest value
return maxLinearAcceleration;
}
private void resetShakeDetection() {
startTime = 0;
moveCount = 0;
}
// (I'd normally put this definition in it's own .Java file)
public interface OnShakeListener {
public void onShake();
}
}
Peterdkの答えが本当に気に入りました。彼のコードに微調整を加えるために私はそれを思いついた。
ファイル:ShakeDetector.Java
import Android.hardware.Sensor;
import Android.hardware.SensorEvent;
import Android.hardware.SensorEventListener;
import Android.hardware.SensorManager;
import Android.util.FloatMath;
public class ShakeDetector implements SensorEventListener {
// The gForce that is necessary to register as shake. Must be greater than 1G (one earth gravity unit)
private static final float SHAKE_THRESHOLD_GRAVITY = 2.7F;
private static final int SHAKE_SLOP_TIME_MS = 500;
private static final int SHAKE_COUNT_RESET_TIME_MS = 3000;
private OnShakeListener mListener;
private long mShakeTimestamp;
private int mShakeCount;
public void setOnShakeListener(OnShakeListener listener) {
this.mListener = listener;
}
public interface OnShakeListener {
public void onShake(int count);
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// ignore
}
@Override
public void onSensorChanged(SensorEvent event) {
if (mListener != null) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
float gX = x / SensorManager.GRAVITY_EARTH;
float gY = y / SensorManager.GRAVITY_EARTH;
float gZ = z / SensorManager.GRAVITY_EARTH;
// gForce will be close to 1 when there is no movement.
float gForce = FloatMath.sqrt(gX * gX + gY * gY + gZ * gZ);
if (gForce > SHAKE_THRESHOLD_GRAVITY) {
final long now = System.currentTimeMillis();
// ignore shake events too close to each other (500ms)
if (mShakeTimestamp + SHAKE_SLOP_TIME_MS > now ) {
return;
}
// reset the shake count after 3 seconds of no shakes
if (mShakeTimestamp + SHAKE_COUNT_RESET_TIME_MS < now ) {
mShakeCount = 0;
}
mShakeTimestamp = now;
mShakeCount++;
mListener.onShake(mShakeCount);
}
}
}
}
また、SensorManagerにShakeDetectorのインスタンスを登録する必要があることを忘れないでください。
// ShakeDetector initialization
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mShakeDetector = new ShakeDetector();
mShakeDetector.setOnShakeListener(new OnShakeListener() {
@Override
public void onShake(int count) {
handleShakeEvent(count);
}
});
mSensorManager.registerListener(mShakeDetector, mAccelerometer, SensorManager.SENSOR_DELAY_UI);
いくつかの実装を試しましたが、独自の実装を共有したいと思います。しきい値計算の単位としてG-force
を使用します。何が起こっているのかを理解しやすくし、適切なしきい値を設定することもできます。
Gフォースの増加を登録し、しきい値を超えた場合にリスナーをトリガーします。方向のしきい値は使用しません。良い揺れを登録したいだけなら、実際には必要ありません。
もちろん、Activity
にこのリスナーの標準的な登録と登録解除が必要です。
また、必要なしきい値を確認するには、 アプリをフォローする をお勧めします(このアプリには決して接続していません)
public class UmitoShakeEventListener implements SensorEventListener {
/**
* The gforce that is necessary to register as shake. (Must include 1G
* gravity)
*/
private final float shakeThresholdInGForce = 2.25F;
private final float gravityEarth = SensorManager.GRAVITY_EARTH;
private OnShakeListener listener;
public void setOnShakeListener(OnShakeListener listener) {
this.listener = listener;
}
public interface OnShakeListener {
public void onShake();
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// ignore
}
@Override
public void onSensorChanged(SensorEvent event) {
if (listener != null) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
float gX = x / gravityEarth;
float gY = y / gravityEarth;
float gZ = z / gravityEarth;
//G-Force will be 1 when there is no movement. (gravity)
float gForce = FloatMath.sqrt(gX * gX + gY * gY + gZ * gZ);
if (gForce > shakeThresholdInGForce) {
listener.onShake();
}
}
}
}
私は大学のプロジェクト用に動き検出と揺れ検出のアプリを開発しています。
アプリケーションの元のターゲットに加えて、アプリからライブラリパーツ(モーションおよびシェイク検出を担当)を分割しています。コードは無料で、プロジェクト名「BenderCatch」でSourceForgeから入手できます。私が作成しているドキュメントは、9月中旬に準備が整います。 http://sf.net/projects/bendercatch
より正確な方法で揺れを検出します。SensorEventsと、揺れを実行するときにX軸とY軸に存在する振動との力の差を監視します。振動の振動ごとに音を出す(または振動させる)こともできます。
Raffaele [at] terzigno [dot] comにメールでお気軽にお問い合わせください
垂直および水平の揺れを検出し、Toast
を表示するための小さな例を作成しました。
public class Accelerometerka2Activity extends Activity implements SensorEventListener {
private float mLastX, mLastY, mLastZ;
private boolean mInitialized;
private SensorManager mSensorManager;
private Sensor mAccelerometer;
private final float NOISE = (float) 8.0;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mInitialized = false;
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mSensorManager.registerListener(this, mAccelerometer , SensorManager.SENSOR_DELAY_NORMAL);
}
protected void onResume() {
super.onResume();
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
}
protected void onPause() {
super.onPause();
mSensorManager.unregisterListener(this);
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// can be safely ignored for this demo
}
public void onSensorChanged(SensorEvent event) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
if (!mInitialized) {
mLastX = x;
mLastY = y;
mLastZ = z;
mInitialized = true;
} else {
float deltaX = Math.abs(mLastX - x);
float deltaY = Math.abs(mLastY - y);
float deltaZ = Math.abs(mLastZ - z);
if (deltaX < NOISE) deltaX = (float)0.0;
if (deltaY < NOISE) deltaY = (float)0.0;
if (deltaZ < NOISE) deltaZ = (float)0.0;
mLastX = x;
mLastY = y;
mLastZ = z;
if (deltaX > deltaY) {
Toast.makeText(getBaseContext(), "Horizental", Toast.LENGTH_SHORT).show();
} else if (deltaY > deltaX) {
Toast.makeText(getBaseContext(), "Vertical", Toast.LENGTH_SHORT).show();
}
}
}
}
package com.example.shakingapp;
import Android.app.Activity;
import Android.graphics.Color;
import Android.hardware.Sensor;
import Android.hardware.SensorEvent;
import Android.hardware.SensorEventListener;
import Android.hardware.SensorManager;
import Android.os.Bundle;
import Android.view.View;
import Android.view.Window;
import Android.view.WindowManager;
import Android.widget.Toast;
public class MainActivity extends Activity implements SensorEventListener {
private SensorManager sensorManager;
private boolean color = false;
private View view;
private long lastUpdate;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
view = findViewById(R.id.textView);
view.setBackgroundColor(Color.GREEN);
sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
lastUpdate = System.currentTimeMillis();
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
getAccelerometer(event);
}
}
private void getAccelerometer(SensorEvent event) {
float[] values = event.values;
// Movement
float x = values[0];
float y = values[1];
float z = values[2];
System.out.println(x);
System.out.println(y);
System.out.println(z);
System.out.println(SensorManager.GRAVITY_EARTH );
float accelationSquareRoot = (x * x + y * y + z * z)
/ (SensorManager.GRAVITY_EARTH * SensorManager.GRAVITY_EARTH);
long actualTime = System.currentTimeMillis();
if (accelationSquareRoot >= 2) //
{
if (actualTime - lastUpdate < 200) {
return;
}
lastUpdate = actualTime;
Toast.makeText(this, "Device was shuffed "+accelationSquareRoot, Toast.LENGTH_SHORT)
.show();
if (color) {
view.setBackgroundColor(Color.GREEN);
} else {
view.setBackgroundColor(Color.RED);
}
color = !color;
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
@Override
protected void onResume() {
super.onResume();
// register this class as a listener for the orientation and
// accelerometer sensors
sensorManager.registerListener(this,
sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_NORMAL);
}
@Override
protected void onPause() {
// unregister listener
super.onPause();
sensorManager.unregisterListener(this);
}
}
package anywheresoftware.b4a.student;
import Android.hardware.Sensor;
import Android.hardware.SensorEvent;
import Android.hardware.SensorEventListener;
import Android.hardware.SensorManager;
import Android.util.FloatMath;
public class ShakeEventListener implements SensorEventListener {
/*
* The gForce that is necessary to register as shake.
* Must be greater than 1G (one earth gravity unit).
* You can install "G-Force", by Blake La Pierre
* from the Google Play Store and run it to see how
* many G's it takes to register a shake
*/
private static final float SHAKE_THRESHOLD_GRAVITY = 2.7F;
private static int SHAKE_SLOP_TIME_MS = 500;
private static final int SHAKE_COUNT_RESET_TIME_MS = 1000;
private OnShakeListener mListener;
private long mShakeTimestamp;
private int mShakeCount;
public void setOnShakeListener(OnShakeListener listener) {
this.mListener = listener;
}
public interface OnShakeListener {
public void onShake(int count);
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// ignore
}
@Override
public void onSensorChanged(SensorEvent event) {
if (mListener != null) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
float gX = x / SensorManager.GRAVITY_EARTH;
float gY = y / SensorManager.GRAVITY_EARTH;
float gZ = z / SensorManager.GRAVITY_EARTH;
// gForce will be close to 1 when there is no movement.
float gForce = FloatMath.sqrt(gX * gX + gY * gY + gZ * gZ);
if (gForce > SHAKE_THRESHOLD_GRAVITY) {
final long now = System.currentTimeMillis();
// ignore shake events too close to each other (500ms)
if (mShakeTimestamp + getSHAKE_SLOP_TIME_MS() > now) {
return;
}
// reset the shake count after 3 seconds of no shakes
if (mShakeTimestamp + SHAKE_COUNT_RESET_TIME_MS < now) {
mShakeCount = 0;
}
mShakeTimestamp = now;
mShakeCount++;
mListener.onShake(mShakeCount);
}
}
}
private long getSHAKE_SLOP_TIME_MS() {
// TODO Auto-generated method stub
return SHAKE_SLOP_TIME_MS;
}
public void setSHAKE_SLOP_TIME_MS(int sHAKE_SLOP_TIME_MS) {
SHAKE_SLOP_TIME_MS = sHAKE_SLOP_TIME_MS;
}
}
これの別のコードは次のとおりです。
import Java.util.List;
import Java.util.Timer;
import Java.util.TimerTask;
import Android.content.Context;
import Android.hardware.Sensor;
import Android.hardware.SensorEvent;
import Android.hardware.SensorEventListener;
import Android.hardware.SensorManager;
import Android.os.Handler;
public class AccelerometerListener implements SensorEventListener {
private SensorManager sensorManager;
private List<Sensor> sensors;
private Sensor sensor;
private long lastUpdate = -1;
private long currentTime = -1;
private Main parent;
private Timer timer;
private int shakes;
private static final Handler mHandler = new Handler();
private float last_x, last_y, last_z;
private float current_x, current_y, current_z, currenForce;
private static final int FORCE_THRESHOLD = 500;
private final int DATA_X = SensorManager.DATA_X;
private final int DATA_Y = SensorManager.DATA_Y;
private final int DATA_Z = SensorManager.DATA_Z;
public AccelerometerListener(Main parent) {
SensorManager sensorService = (SensorManager) parent
.getSystemService(Context.SENSOR_SERVICE);
this.sensorManager = sensorService;
if (sensorService == null)
return;
this.sensors = sensorManager.getSensorList(Sensor.TYPE_ACCELEROMETER);
if (sensors.size() > 0) {
sensor = sensors.get(0);
}
this.parent = parent;
}
public void start() {
if (sensor == null)
return;
sensorManager.registerListener(this, sensor,
SensorManager.SENSOR_DELAY_GAME);
}
public void stop() {
if (sensorManager == null)
return;
sensorManager.unregisterListener(this);
}
public void onAccuracyChanged(Sensor s, int valu) {
}
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() != Sensor.TYPE_ACCELEROMETER)
return;
currentTime = System.currentTimeMillis();
if ((currentTime - lastUpdate) > 50) {
long diffTime = (currentTime - lastUpdate);
lastUpdate = currentTime;
current_x = event.values[DATA_X];
current_y = event.values[DATA_Y];
current_z = event.values[DATA_Z];
currenForce = Math.abs(current_x + current_y + current_z - last_x
- last_y - last_z)
/ diffTime * 10000;
if (currenForce > FORCE_THRESHOLD) {
shakeDetected();
}
last_x = current_x;
last_y = current_y;
last_z = current_z;
}
}
private void shakeDetected() {
shakes++;
if (shakes == 1) {
if (timer != null) {
timer.cancel();
}
timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
if (shakes > 3) {
mHandler.post(new Runnable() {
public void run() {
// shake
}
});
}
shakes = 0;
}
}, 500);
}
}
}
SensorEventListener
としてサブスクライブし、accelerometer
データを取得する必要があります。それができたら、特定の軸の加速度の方向(サイン)の突然の変化を監視する必要があります。これは、デバイスの'shake'
の動きを示す適切な指標です。
Shaker.Java
import Java.util.ArrayList;
import Android.content.Context;
import Android.hardware.Sensor;
import Android.hardware.SensorEvent;
import Android.hardware.SensorEventListener;
import Android.hardware.SensorManager;
public class Shaker implements SensorEventListener{
private static final String SENSOR_SERVICE = Context.SENSOR_SERVICE;
private SensorManager sensorMgr;
private Sensor mAccelerometer;
private boolean accelSupported;
private long timeInMillis;
private long threshold;
private OnShakerTreshold listener;
ArrayList<Float> valueStack;
public Shaker(Context context, OnShakerTreshold listener, long timeInMillis, long threshold) {
try {
this.timeInMillis = timeInMillis;
this.threshold = threshold;
this.listener = listener;
if (timeInMillis<100){
throw new Exception("timeInMillis < 100ms");
}
valueStack = new ArrayList<Float>((int)(timeInMillis/100));
sensorMgr = (SensorManager) context.getSystemService(SENSOR_SERVICE);
mAccelerometer = sensorMgr.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
} catch (Exception e){
e.printStackTrace();
}
}
public void start() {
try {
accelSupported = sensorMgr.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME);
if (!accelSupported) {
stop();
throw new Exception("Sensor is not supported");
}
} catch (Exception e){
e.printStackTrace();
}
}
public void stop(){
try {
sensorMgr.unregisterListener(this, mAccelerometer);
} catch (Exception e){
e.printStackTrace();
}
}
@Override
protected void finalize() throws Throwable {
try {
stop();
} catch (Exception e){
e.printStackTrace();
}
super.finalize();
}
long lastUpdate = 0;
private float last_x;
private float last_y;
private float last_z;
public void onSensorChanged(SensorEvent event) {
try {
if (event.sensor == mAccelerometer) {
long curTime = System.currentTimeMillis();
if ((curTime-lastUpdate)>getNumberOfMeasures()){
lastUpdate = System.currentTimeMillis();
float[] values = event.values;
if (valueStack.size()>(int)getNumberOfMeasures())
valueStack.remove(0);
float x = (int)(values[SensorManager.DATA_X]);
float y = (int)(values[SensorManager.DATA_Y]);
float z = (int)(values[SensorManager.DATA_Z]);
float speed = Math.abs((x+y+z) - (last_x + last_y + last_z));
valueStack.add(speed);
String posText = String.format("X:%4.0f Y:%4.0f Z:%4.0f", (x-last_x), (y-last_y), (z-last_z));
last_x = (x);
last_y = (y);
last_z = (z);
float sumOfValues = 0;
float avgOfValues = 0;
for (float f : valueStack){
sumOfValues = (sumOfValues+f);
}
avgOfValues = sumOfValues/(int)getNumberOfMeasures();
if (avgOfValues>=threshold){
listener.onTreshold();
valueStack.clear();
}
System.out.println(String.format("M: %+4d A: %5.0f V: %4.0f %s", valueStack.size(),avgOfValues,speed,posText));
}
}
} catch (Exception e){
e.printStackTrace();
}
}
private long getNumberOfMeasures() {
return timeInMillis/100;
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {}
public interface OnShakerTreshold {
public void onTreshold();
}
}
MainActivity.Java
public class MainActivity extends Activity implements OnShakerTreshold{
private Shaker s;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
s = new Shaker(getApplicationContext(), this, 5000, 20);
// 5000 = 5 second of shaking
// 20 = minimal threshold (very angry shaking :D)
// beware screen rotation reset counter
}
@Override
protected void onResume() {
s.start();
super.onResume();
}
@Override
protected void onPause() {
s.stop();
super.onPause();
}
public void onTreshold() {
System.out.println("FIRE LISTENER");
RingtoneManager.getRingtone(getApplicationContext(), RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION)).play();
}
}
楽しむ。
// Need to implement SensorListener
public class ShakeActivity extends Activity implements SensorListener {
// For shake motion detection.
private SensorManager sensorMgr;
private long lastUpdate = -1;
private float x, y, z;
private float last_x, last_y, last_z;
private static final int SHAKE_THRESHOLD = 800;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// start motion detection
sensorMgr = (SensorManager) getSystemService(SENSOR_SERVICE);
boolean accelSupported = sensorMgr.registerListener(this,
SensorManager.SENSOR_ACCELEROMETER,
SensorManager.SENSOR_DELAY_GAME);
if (!accelSupported) {
// on accelerometer on this device
sensorMgr.unregisterListener(this,
SensorManager.SENSOR_ACCELEROMETER);
}
}
protected void onPause() {
if (sensorMgr != null) {
sensorMgr.unregisterListener(this,
SensorManager.SENSOR_ACCELEROMETER);
sensorMgr = null;
}
super.onPause();
}
public void onAccuracyChanged(int arg0, int arg1) {
// TODO Auto-generated method stub
}
public void onSensorChanged(int sensor, float[] values) {
if (sensor == SensorManager.SENSOR_ACCELEROMETER) {
long curTime = System.currentTimeMillis();
// only allow one update every 100ms.
if ((curTime - lastUpdate)> 100) {
long diffTime = (curTime - lastUpdate);
lastUpdate = curTime;
x = values[SensorManager.DATA_X];
y = values[SensorManager.DATA_Y];
z = values[SensorManager.DATA_Z];
float speed = Math.abs(x+y+z - last_x - last_y - last_z)
/ diffTime * 10000;
if (speed > SHAKE_THRESHOLD) {
// yes, this is a shake action! Do something about it!
}
last_x = x;
last_y = y;
last_z = z;
}
}
}
}
私と働くv.good参照
public class ShakeEventListener implements SensorEventListener {
public final static int SHAKE_LIMIT = 15;
public final static int LITTLE_SHAKE_LIMIT = 5;
private SensorManager mSensorManager;
private float mAccel = 0.00f;
private float mAccelCurrent = SensorManager.GRAVITY_EARTH;
private float mAccelLast = SensorManager.GRAVITY_EARTH;
private ShakeListener listener;
public interface ShakeListener {
public void onShake();
public void onLittleShake();
}
public ShakeEventListener(ShakeListener l) {
Activity a = (Activity) l;
mSensorManager = (SensorManager) a.getSystemService(Context.SENSOR_SERVICE);
listener = l;
registerListener();
}
public ShakeEventListener(Activity a, ShakeListener l) {
mSensorManager = (SensorManager) a.getSystemService(Context.SENSOR_SERVICE);
listener = l;
registerListener();
}
public void registerListener() {
mSensorManager.registerListener(this, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
}
public void unregisterListener() {
mSensorManager.unregisterListener(this);
}
public void onSensorChanged(SensorEvent se) {
float x = se.values[0];
float y = se.values[1];
float z = se.values[2];
mAccelLast = mAccelCurrent;
mAccelCurrent = (float) FloatMath.sqrt(x*x + y*y + z*z);
float delta = mAccelCurrent - mAccelLast;
mAccel = mAccel * 0.9f + delta;
if(mAccel > SHAKE_LIMIT)
listener.onShake();
else if(mAccel > LITTLE_SHAKE_LIMIT)
listener.onLittleShake();
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {}
}
オープンソース tinybus を試してみてください。これにより、振れ検出はこれと同じくらい簡単です。
public class MainActivity extends Activity {
private Bus mBus;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
...
// Create a bus and attach it to activity
mBus = TinyBus.from(this).wire(new ShakeEventWire());
}
@Subscribe
public void onShakeEvent(ShakeEvent event) {
Toast.makeText(this, "Device has been shaken",
Toast.LENGTH_SHORT).show();
}
@Override
protected void onStart() {
super.onStart();
mBus.register(this);
}
@Override
protected void onStop() {
mBus.unregister(this);
super.onStop();
}
}
振動検出に seismic を使用します。