Androidでアプリ内請求を使用するのはこれが初めてです。私の目標は、アプリのプロバージョンのロック解除のような購入可能なアイテムを作成することです。
私の問題は、それが私にこれらのエラーを与え続けるということです。
ライセンスキーが正しいこと、私のgoogleアカウントがすでにコンソールにテスターとして追加されていること、プロダクトSKUがすでに存在していること、apkのアルファビルドがすでにコンソールにアップロードされていることに注意してください。
これが私のコードです、
public class ProVersionActivity extends AppCompatActivity {
public static final String TAG = "ProVersionActivity";
public static final String SKU_PRO_VERSION = "vollversion";
private boolean mProVersionPurchased = false;
private String mPayload = "";
//(arbitrary) request code for the purchase flow
public static final int RC_REQUEST = 10001;
private Button mInAppPurchaseButton = null;
private WebView mWebView = null;
private IabHelper mHelper = null;
private ProgressDialog mProgressDialog = null;
private static final String LICENSE_KEY = "LICENSE_KEY";
//Listener that's called when we finish querying the items and subscriptions we own
private IabHelper.QueryInventoryFinishedListener mGotInventoryListener = new IabHelper.QueryInventoryFinishedListener() {
public void onQueryInventoryFinished(IabResult result, Inventory inventory) {
Log.d(TAG, "Query inventory finished.");
// Have we been disposed of in the meantime? If so, quit.
if (mHelper == null) return;
// Is it a failure?
if (result.isFailure()) {
complain("Failed to query inventory: " + result);
return;
}
Log.d(TAG, "Query inventory was successful.");
/*
* Check for items we own. Notice that for each purchase, we check
* the developer payload to see if it's correct! See
* verifyDeveloperPayload().
*/
// Do we have the infinite gas plan
Purchase proVersionPurchase = inventory.getPurchase(SKU_PRO_VERSION);
mProVersionPurchased = (proVersionPurchase != null && verifyDeveloperPayload(proVersionPurchase));
Log.d(TAG, "User " + (mProVersionPurchased ? "HAS" : "DOES NOT HAVE") + " proversion");
if(mProVersionPurchased){
//this means user already purchased the full version
setProversionPurchased(mProVersionPurchased);
}
Log.d(TAG, "Initial inventory query finished");
}
};
// Callback for when a purchase is finished
private IabHelper.OnIabPurchaseFinishedListener mPurchaseFinishedListener = new IabHelper.OnIabPurchaseFinishedListener() {
public void onIabPurchaseFinished(IabResult result, Purchase purchase) {
Log.d(TAG, "Purchase finished: " + result + ", purchase: " + purchase);
// if we were disposed of in the meantime, quit.
if (mHelper == null) return;
if (result.isFailure()) {
Log.d(TAG, "Error purchasing: " + result);
complain("Error purchasing: " + result);
//setWaitScreen(false);
dismissProgressDialog();
return;
}
if (!verifyDeveloperPayload(purchase)) {
Log.d(TAG, "Error purchasing. Authenticity verification failed.");
complain("Error purchasing. Authenticity verification failed.");
//setWaitScreen(false);
dismissProgressDialog();
return;
}
Log.d(TAG, "Purchase successful.");
if (purchase.getSku().equals(SKU_PRO_VERSION)) {
// bought the infinite gas subscription
Log.d(TAG, "Proversion purchased.");
alert("Thank you for purchasing the Proversion!");
mProVersionPurchased = true;
setProversionPurchased(mProVersionPurchased);
//setWaitScreen(false);
dismissProgressDialog();
ProVersionActivity.this.finish();
}
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_pro_version);
getSupportActionBar().setTitle(R.string.vollversion);
//for the progress dialog
mProgressDialog = new ProgressDialog(this);
mProgressDialog.setCancelable(false);
mProgressDialog.setCanceledOnTouchOutside(false);
mProgressDialog.setMessage("Processing...");
mProgressDialog.setIndeterminate(true);
String lang = getString(R.string.lang);
mWebView = (WebView) findViewById(R.id.webView);
mWebView.getSettings().setJavaScriptEnabled(true);
mWebView.loadUrl("file:///Android_asset/html/" + lang + "_iap.htm");
/**
* preparing in app billing
* */
String base64EncodedPublicKey = LICENSE_KEY;
// compute your public key and store it in base64EncodedPublicKey
mHelper = new IabHelper(this, base64EncodedPublicKey);
// enable debug logging (for a production application, you should set this to false).
mHelper.enableDebugLogging(true);
mHelper.startSetup(new IabHelper.OnIabSetupFinishedListener() {
public void onIabSetupFinished(IabResult result) {
if (!result.isSuccess()) {
Log.d(TAG, "Problem setting up In-app Billing: " + result);
}
// Have we been disposed of in the meantime? If so, quit.
if (mHelper == null)
return;
// IAB is fully set up. Now, let's get an inventory of stuff we own.
Log.d(TAG, "Setup successful. Querying inventory.");
mHelper.queryInventoryAsync(mGotInventoryListener);
}
});
mInAppPurchaseButton = (Button) findViewById(R.id.in_app_purchase_button);
mInAppPurchaseButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if (!mHelper.subscriptionsSupported()) {
Log.d(TAG, "Subscriptions not supported on your device yet. Sorry!");
complain("Subscriptions not supported on your device yet. Sorry!");
return;
}
//setWaitScreen(true);
showProgressDialog();
Log.d(TAG, "Launching purchase flow for pro version purchase.");
mHelper.launchPurchaseFlow(
ProVersionActivity.this,
SKU_PRO_VERSION,
//IabHelper.ITEM_TYPE_SUBS,
RC_REQUEST,
mPurchaseFinishedListener,
mPayload);
}
});
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
Log.d(TAG, "onActivityResult(" + requestCode + "," + resultCode + "," + data);
if (mHelper == null)
return;
// Pass on the activity result to the helper for handling
if (!mHelper.handleActivityResult(requestCode, resultCode, data)) {
// not handled, so handle it ourselves (here's where you'd
// perform any handling of activity results not related to in-app
// billing...
super.onActivityResult(requestCode, resultCode, data);
}
else {
Log.d(TAG, "onActivityResult handled by IABUtil.");
}
}
private void setProversionPurchased(boolean value){
//temporarily allow the purchase immediately for development purposes.
SharedPreferences sharedPref = PreferenceManager.getDefaultSharedPreferences(ProVersionActivity.this);
SharedPreferences.Editor editor = sharedPref.edit();
editor.putBoolean(SettingsActivity.PREF_KEY_PRO_VERSION, value);
editor.apply();
Toast.makeText(this,"Pro version purchased!",Toast.LENGTH_LONG).show();
}
private void complain(String message) {
Log.e(TAG, "Error: " + message);
alert("Error: " + message);
}
private void alert(String message) {
AlertDialog.Builder bld = new AlertDialog.Builder(this);
bld.setMessage(message);
bld.setNeutralButton("OK", null);
Log.d(TAG, "Showing alert dialog: " + message);
bld.create().show();
}
/** Verifies the developer payload of a purchase. */
private boolean verifyDeveloperPayload(Purchase p) {
mPayload = p.getDeveloperPayload();
Log.d(TAG, "payload: "+mPayload);
/*
* TODO: verify that the developer payload of the purchase is correct. It will be
* the same one that you sent when initiating the purchase.
*
* WARNING: Locally generating a random string when starting a purchase and
* verifying it here might seem like a good approach, but this will fail in the
* case where the user purchases an item on one device and then uses your app on
* a different device, because on the other device you will not have access to the
* random string you originally generated.
*
* So a good developer payload has these characteristics:
*
* 1. If two different users purchase an item, the payload is different between them,
* so that one user's purchase can't be replayed to another user.
*
* 2. The payload must be such that you can verify it even when the app wasn't the
* one who initiated the purchase flow (so that items purchased by the user on
* one device work on other devices owned by the user).
*
* Using your own server to store and verify developer payloads across app
* installations is recommended.
*/
return true;
}
/**
* Method to display registration progress dialog.
*/
private void showProgressDialog(){
/* Dismiss existing dialog if any. */
dismissProgressDialog();
new DialogAsyncTask().execute(new String[]{});
}
private void dismissProgressDialog(){
/*
if(mProgressDialog != null && mProgressDialog.isShowing()){
mProgressDialog.dismiss();
}
*/
RUN_PROGRESS_DIALOG = false;
}
public static boolean RUN_PROGRESS_DIALOG = true;
private class DialogAsyncTask extends AsyncTask<String,String,String> {
@Override
protected void onPreExecute() {
super.onPreExecute();
mProgressDialog.show();
}
@Override
protected String doInBackground(String... strings) {
while(RUN_PROGRESS_DIALOG){}
return null;
}
@Override
protected void onPostExecute(String s) {
super.onPostExecute(s);
mProgressDialog.dismiss();
}
}
// We're being destroyed. It's important to dispose of the helper here!
@Override
public void onDestroy() {
super.onDestroy();
// very important:
Log.d(TAG, "Destroying helper.");
if (mHelper != null) {
mHelper.dispose();
mHelper = null;
}
}
}
コードは、Android開発者サイトからの参照を見つけることができなかった-1005応答を返し続けます。私はすでに数え切れないほどの日数を費やして問題を見つけ、グーグルで助けてください。コメントと回答はどうもありがとうございました!
@randomが示すように、キャッシュをクリアする必要がある場合があります-ここで回答を参照してください: Android In App Billing-サーバーからの情報の取得エラー 次も確認してください。
適切なキーを使用してください: Android In App Billing-サーバーからの情報取得エラー
アルファテスターのリストを追加する: https://support.google.com/googleplay/Android-developer/answer/3131213?hl=en (from: https:// stackoverflow。 com/a/2992691 )
これらのリンクも役立つ場合があります。
私の場合、アプリ内製品を「アクティブ」に設定するのを忘れたため、テストユーザーにこのエラーが表示されていました。
商品を「アクティブ」に設定し、1〜2時間待った後、アプリ内購入が機能し始めました。
(アプリはアルファチャネルのみにあり、すでに公開されており、エラーが表示されたユーザーは、テスターの電子メールの「クローズドアルファテスト」リストにアカウントを持っていました。不足している唯一の要素は、製品が設定されていないことでした。 「アクティブ」に)
製品をアクティブに設定するには: