Making Sense of Multitouch のコードサンプルを使用して、画像ビューをズームしています。 ScaleListenerでは、コンテンツのScaleGestureDetector.getFocusX() and getFocusY()
を追加して、ジェスチャーの焦点についてズームします。正常に動作しています。
問題は、最初のマルチタッチで、画像の描画位置全体が現在のタッチポイントに変更され、そこからズームされることです。この問題を解決するのを手伝ってもらえますか?
TouchImageViewのマイコードサンプルを次に示します。
public class TouchImageViewSample extends ImageView {
private Paint borderPaint = null;
private Paint backgroundPaint = null;
private float mPosX = 0f;
private float mPosY = 0f;
private float mLastTouchX;
private float mLastTouchY;
private static final int INVALID_POINTER_ID = -1;
private static final String LOG_TAG = "TouchImageView";
// The ‘active pointer’ is the one currently moving our object.
private int mActivePointerId = INVALID_POINTER_ID;
public TouchImageViewSample(Context context) {
this(context, null, 0);
}
public TouchImageViewSample(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;
// Existing code ...
public TouchImageViewSample(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// Create our ScaleGestureDetector
mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
borderPaint = new Paint();
borderPaint.setARGB(255, 255, 128, 0);
borderPaint.setStyle(Paint.Style.STROKE);
borderPaint.setStrokeWidth(4);
backgroundPaint = new Paint();
backgroundPaint.setARGB(32, 255, 255, 255);
backgroundPaint.setStyle(Paint.Style.FILL);
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
// Let the ScaleGestureDetector inspect all events.
mScaleDetector.onTouchEvent(ev);
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
final float x = ev.getX();
final float y = ev.getY();
mLastTouchX = x;
mLastTouchY = y;
mActivePointerId = ev.getPointerId(0);
break;
}
case MotionEvent.ACTION_MOVE: {
final int pointerIndex = ev.findPointerIndex(mActivePointerId);
final float x = ev.getX(pointerIndex);
final float y = ev.getY(pointerIndex);
// Only move if the ScaleGestureDetector isn't processing a gesture.
if (!mScaleDetector.isInProgress()) {
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;
mPosX += dx;
mPosY += dy;
invalidate();
}
mLastTouchX = x;
mLastTouchY = y;
break;
}
case MotionEvent.ACTION_UP: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_CANCEL: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = ev.getX(newPointerIndex);
mLastTouchY = ev.getY(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
}
break;
}
}
return true;
}
/*
* (non-Javadoc)
*
* @see Android.view.View#draw(Android.graphics.Canvas)
*/
@Override
public void draw(Canvas canvas) {
super.draw(canvas);
canvas.drawRect(0, 0, getWidth() - 1, getHeight() - 1, borderPaint);
}
@Override
public void onDraw(Canvas canvas) {
canvas.drawRect(0, 0, getWidth() - 1, getHeight() - 1, backgroundPaint);
if (this.getDrawable() != null) {
canvas.save();
canvas.translate(mPosX, mPosY);
Matrix matrix = new Matrix();
matrix.postScale(mScaleFactor, mScaleFactor, pivotPointX,
pivotPointY);
// canvas.setMatrix(matrix);
canvas.drawBitmap(
((BitmapDrawable) this.getDrawable()).getBitmap(), matrix,
null);
// this.getDrawable().draw(canvas);
canvas.restore();
}
}
/*
* (non-Javadoc)
*
* @see
* Android.widget.ImageView#setImageDrawable(Android.graphics.drawable.Drawable
* )
*/
@Override
public void setImageDrawable(Drawable drawable) {
// Constrain to given size but keep aspect ratio
int width = drawable.getIntrinsicWidth();
int height = drawable.getIntrinsicHeight();
mLastTouchX = mPosX = 0;
mLastTouchY = mPosY = 0;
int borderWidth = (int) borderPaint.getStrokeWidth();
mScaleFactor = Math.min(((float) getLayoutParams().width - borderWidth)
/ width, ((float) getLayoutParams().height - borderWidth)
/ height);
pivotPointX = (((float) getLayoutParams().width - borderWidth) - (int) (width * mScaleFactor)) / 2;
pivotPointY = (((float) getLayoutParams().height - borderWidth) - (int) (height * mScaleFactor)) / 2;
super.setImageDrawable(drawable);
}
float pivotPointX = 0f;
float pivotPointY = 0f;
private class ScaleListener extends
ScaleGestureDetector.SimpleOnScaleGestureListener {
@Override
public boolean onScale(ScaleGestureDetector detector) {
mScaleFactor *= detector.getScaleFactor();
pivotPointX = detector.getFocusX();
pivotPointY = detector.getFocusY();
Log.d(LOG_TAG, "mScaleFactor " + mScaleFactor);
Log.d(LOG_TAG, "pivotPointY " + pivotPointY + ", pivotPointX= "
+ pivotPointX);
mScaleFactor = Math.max(0.05f, mScaleFactor);
invalidate();
return true;
}
}
そして、ここで私のアクティビティ内でそれをどのように使用したかを示します。
ImageView imageView = (ImageView) findViewById(R.id.imgView);
int hMargin = (int) (displayMetrics.widthPixels * .10);
int vMargin = (int) (displayMetrics.heightPixels * .10);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(displayMetrics.widthPixels - (hMargin * 2), (int)(displayMetrics.heightPixels - btnCamera.getHeight()) - (vMargin * 2));
params.leftMargin = hMargin;
params.topMargin = vMargin;
imageView.setLayoutParams(params);
imageView.setImageDrawable(drawable);
@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
ImageView view = (ImageView) v;
dumpEvent(event);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// ...
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x, event.getY()
- start.y);
} else if (mode == ZOOM) {
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix);
return true;
}
private void dumpEvent(MotionEvent event) {
String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE",
"POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" };
StringBuilder sb = new StringBuilder();
int action = event.getAction();
int actionCode = action & MotionEvent.ACTION_MASK;
sb.append("event ACTION_").append(names[actionCode]);
if (actionCode == MotionEvent.ACTION_POINTER_DOWN
|| actionCode == MotionEvent.ACTION_POINTER_UP) {
sb.append("(pid ").append(
action >> MotionEvent.ACTION_POINTER_ID_SHIFT);
sb.append(")");
}
sb.append("[");
for (int i = 0; i < event.getPointerCount(); i++) {
sb.append("#").append(i);
sb.append("(pid ").append(event.getPointerId(i));
sb.append(")=").append((int) event.getX(i));
sb.append(",").append((int) event.getY(i));
if (i + 1 < event.getPointerCount())
sb.append(";");
}
sb.append("]");
Log.d(TAG, sb.toString());
}
/** Determine the space between the first two fingers */
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
/** Calculate the mid point of the first two fingers */
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
scaleType
プロパティをImageView
タグのマトリックスに設定することを忘れないでください:
<ImageView
Android:id="@+id/imageEnhance"
Android:layout_width="fill_parent"
Android:layout_height="wrap_content"
Android:layout_gravity="center_horizontal"
Android:layout_marginBottom="15dp"
Android:layout_marginLeft="15dp"
Android:layout_marginRight="15dp"
Android:layout_marginTop="15dp"
Android:background="@drawable/enhanceimageframe"
Android:scaleType="matrix" >
</ImageView>
使用される変数は次のとおりです。
// These matrices will be used to move and zoom image
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
// We can be in one of these 3 states
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
// Remember some things for zooming
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
String savedItemClicked;
このクラスを使用できます: TouchImageView
ピンチズームで独自のカスタム画像ビューを作成しました。 Chirag Raval sコードには制限/境界がないため、ユーザーは画面から画像をドラッグできます。これで修正されます。
CustomImageViewクラスは次のとおりです。
public class CustomImageVIew extends ImageView implements OnTouchListener {
private Matrix matrix = new Matrix();
private Matrix savedMatrix = new Matrix();
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
private int mode = NONE;
private PointF mStartPoint = new PointF();
private PointF mMiddlePoint = new PointF();
private Point mBitmapMiddlePoint = new Point();
private float oldDist = 1f;
private float matrixValues[] = {0f, 0f, 0f, 0f, 0f, 0f, 0f, 0f, 0f};
private float scale;
private float oldEventX = 0;
private float oldEventY = 0;
private float oldStartPointX = 0;
private float oldStartPointY = 0;
private int mViewWidth = -1;
private int mViewHeight = -1;
private int mBitmapWidth = -1;
private int mBitmapHeight = -1;
private boolean mDraggable = false;
public CustomImageVIew(Context context) {
this(context, null, 0);
}
public CustomImageVIew(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CustomImageVIew(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
this.setOnTouchListener(this);
}
@Override
public void onSizeChanged (int w, int h, int oldw, int oldh){
super.onSizeChanged(w, h, oldw, oldh);
mViewWidth = w;
mViewHeight = h;
}
public void setBitmap(Bitmap bitmap){
if(bitmap != null){
setImageBitmap(bitmap);
mBitmapWidth = bitmap.getWidth();
mBitmapHeight = bitmap.getHeight();
mBitmapMiddlePoint.x = (mViewWidth / 2) - (mBitmapWidth / 2);
mBitmapMiddlePoint.y = (mViewHeight / 2) - (mBitmapHeight / 2);
matrix.postTranslate(mBitmapMiddlePoint.x, mBitmapMiddlePoint.y);
this.setImageMatrix(matrix);
}
}
@Override
public boolean onTouch(View v, MotionEvent event){
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
mStartPoint.set(event.getX(), event.getY());
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if(oldDist > 10f){
savedMatrix.set(matrix);
midPoint(mMiddlePoint, event);
mode = ZOOM;
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
break;
case MotionEvent.ACTION_MOVE:
if(mode == DRAG){
drag(event);
} else if(mode == ZOOM){
zoom(event);
}
break;
}
return true;
}
public void drag(MotionEvent event){
matrix.getValues(matrixValues);
float left = matrixValues[2];
float top = matrixValues[5];
float bottom = (top + (matrixValues[0] * mBitmapHeight)) - mViewHeight;
float right = (left + (matrixValues[0] * mBitmapWidth)) -mViewWidth;
float eventX = event.getX();
float eventY = event.getY();
float spacingX = eventX - mStartPoint.x;
float spacingY = eventY - mStartPoint.y;
float newPositionLeft = (left < 0 ? spacingX : spacingX * -1) + left;
float newPositionRight = (spacingX) + right;
float newPositionTop = (top < 0 ? spacingY : spacingY * -1) + top;
float newPositionBottom = (spacingY) + bottom;
boolean x = true;
boolean y = true;
if(newPositionRight < 0.0f || newPositionLeft > 0.0f){
if(newPositionRight < 0.0f && newPositionLeft > 0.0f){
x = false;
} else{
eventX = oldEventX;
mStartPoint.x = oldStartPointX;
}
}
if(newPositionBottom < 0.0f || newPositionTop > 0.0f){
if(newPositionBottom < 0.0f && newPositionTop > 0.0f){
y = false;
} else{
eventY = oldEventY;
mStartPoint.y = oldStartPointY;
}
}
if(mDraggable){
matrix.set(savedMatrix);
matrix.postTranslate(x? eventX - mStartPoint.x : 0, y? eventY - mStartPoint.y : 0);
this.setImageMatrix(matrix);
if(x)oldEventX = eventX;
if(y)oldEventY = eventY;
if(x)oldStartPointX = mStartPoint.x;
if(y)oldStartPointY = mStartPoint.y;
}
}
public void zoom(MotionEvent event){
matrix.getValues(matrixValues);
float newDist = spacing(event);
float bitmapWidth = matrixValues[0] * mBitmapWidth;
float bimtapHeight = matrixValues[0] * mBitmapHeight;
boolean in = newDist > oldDist;
if(!in && matrixValues[0] < 1){
return;
}
if(bitmapWidth > mViewWidth || bimtapHeight > mViewHeight){
mDraggable = true;
} else{
mDraggable = false;
}
float midX = (mViewWidth / 2);
float midY = (mViewHeight / 2);
matrix.set(savedMatrix);
scale = newDist / oldDist;
matrix.postScale(scale, scale, bitmapWidth > mViewWidth ? mMiddlePoint.x : midX, bimtapHeight > mViewHeight ? mMiddlePoint.y : midY);
this.setImageMatrix(matrix);
}
/** Determine the space between the first two fingers */
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return (float)Math.sqrt(x * x + y * y);
}
/** Calculate the mid point of the first two fingers */
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
}
これはあなたの活動でそれを使用する方法です:
CustomImageVIew mImageView = (CustomImageVIew)findViewById(R.id.customImageVIew1);
mImage.setBitmap(your bitmap);
そしてレイアウト:
<your.package.name.CustomImageVIew
Android:id="@+id/customImageVIew1"
Android:layout_width="fill_parent"
Android:layout_height="fill_parent"
Android:layout_marginBottom="15dp"
Android:layout_marginLeft="15dp"
Android:layout_marginRight="15dp"
Android:layout_marginTop="15dp"
Android:layout_centerHorizontal="true"
Android:layout_centerVertical="true"
Android:scaleType="matrix"/> // important
Build.gradleに以下の行を追加します。
compile 'com.commit451:PhotoView:1.2.4'
または
compile 'com.github.chrisbanes:PhotoView:1.3.0'
Javaファイル内:
PhotoViewAttacher photoAttacher;
photoAttacher= new PhotoViewAttacher(Your_Image_View);
photoAttacher.update();
新しい概念を学ぶとき、ライブラリやコードダンプの使用は好きではありません。ピンチで画像のサイズを変更する方法の良い説明 here と documentation を見つけました。この回答は、わずかに変更された要約です。後でさらに機能を追加することをお勧めしますが、開始するのに役立ちます。
ImageView
は既に利用可能であるため、アプリのロゴを使用するだけです。ただし、好きな画像に置き換えることができます。
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:Android="http://schemas.Android.com/apk/res/Android"
Android:layout_width="match_parent"
Android:layout_height="match_parent">
<ImageView
Android:id="@+id/imageView"
Android:layout_width="match_parent"
Android:layout_height="match_parent"
Android:src="@mipmap/ic_launcher"
Android:layout_centerInParent="true"/>
</RelativeLayout>
アクティビティでScaleGestureDetector
を使用して、タッチイベントをリッスンします。スケール(ピンチ)ジェスチャーが検出されると、スケールファクターを使用してImageView
のサイズを変更します。
public class MainActivity extends AppCompatActivity {
private ScaleGestureDetector mScaleGestureDetector;
private float mScaleFactor = 1.0f;
private ImageView mImageView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// initialize the view and the gesture detector
mImageView = findViewById(R.id.imageView);
mScaleGestureDetector = new ScaleGestureDetector(this, new ScaleListener());
}
// this redirects all touch events in the activity to the gesture detector
@Override
public boolean onTouchEvent(MotionEvent event) {
return mScaleGestureDetector.onTouchEvent(event);
}
private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
// when a scale gesture is detected, use it to resize the image
@Override
public boolean onScale(ScaleGestureDetector scaleGestureDetector){
mScaleFactor *= scaleGestureDetector.getScaleFactor();
mImageView.setScaleX(mScaleFactor);
mImageView.setScaleY(mScaleFactor);
return true;
}
}
}
次のようなものでスケーリングのサイズを制限できます
mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));
Androidのマルチタッチジェスチャーでピンチズーム に感謝します。
おそらく、何らかのフォーカスポイントへのパンやスケーリングのような他のことをしたいと思うでしょう。これらは自分で開発できますが、事前に作成されたカスタムビューを使用する場合は、 TouchImageView.Java
をプロジェクトにコピーし、通常のImageView
のように使用します。それは私にとってはうまく機能し、私は1つだけに遭遇しました bug 。このコードをさらに編集して、警告と不要な部分を削除する予定です。同じことができます。