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Android:サーフェスビューにボタンを追加する方法

私はいくつかのグラフィックを描いていますが、それにいくつかのボタンを追加したいと思います。しかし、表面ビューでは、これらのボタンをプログラムでどのように追加しますか?

24
m4n07

XmlレイアウトでsurfaceViewをFrameLayoutで囲みます。次に、同じFrameLayoutにボタンを追加します。それらが表面ビューの下に配置され、その上に描画されることを確認します。 (それらを別のレイアウトにバンドルして、FrameLayoutに追加することをお勧めします。)

<FrameLayout
  xmlns:Android="http://schemas.Android.com/apk/res/Android"
  Android:layout_width="match_parent"
  Android:layout_height="match_parent">
    <SurfaceView Android:id="@+id/surfaceView1" Android:layout_width="wrap_content" Android:layout_height="wrap_content"></SurfaceView>
    <LinearLayout Android:id="@+id/linearLayout1" Android:layout_width="wrap_content" Android:layout_height="wrap_content">
        <Button Android:text="Button" Android:id="@+id/button1" Android:layout_width="wrap_content" Android:layout_height="wrap_content"></Button>
        <Button Android:text="Button" Android:id="@+id/button2" Android:layout_width="wrap_content" Android:layout_height="wrap_content"></Button>
    </LinearLayout>
</FrameLayout>
44
pumpkee

どうもありがとうAndroidica ..

あなたのXMLは、次の解決策を見つけるのに役立ちましたプログラム的に XMLを使用せずに..

public class LudoActivity extends Activity implements OnClickListener {
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        requestWindowFeature(Window.FEATURE_NO_TITLE);

        FrameLayout game = new FrameLayout(this);
        GameView gameView = new GameView (this);
        LinearLayout gameWidgets = new LinearLayout (this);

        Button endGameButton = new Button(this);
        TextView myText = new TextView(this);

        endGameButton.setWidth(300);
        endGameButton.setText("Start Game");
        myText.setText("rIZ..i");

        gameWidgets.addView(myText);
        gameWidgets.addView(endGameButton);       

        game.addView(gameView);
        game.addView(gameWidgets);

        setContentView(game);
        endGameButton.setOnClickListener(this);
    }

    public void onClick(View v) {
         Intent intent = new Intent(this, LudoActivity.class);
         startActivity(intent);
         // re-starts this activity from game-view. add this.finish(); to remove from stack
    }
}

gameViewは;

public class GameView extends SurfaceView {

    public GameView(Context context) {
        super(context);

        /*
         * your code
         */
    }
}
33
Rizwan Sohaib

独自のボタンを作成します。

import Android.graphics.Bitmap;
import Android.graphics.Canvas;
import Android.graphics.Matrix;
import Android.graphics.RectF;

    public class GButton
    {
        public Matrix btn_matrix = new Matrix();

        public RectF btn_rect;

        float width;
        float height;   
        Bitmap bg;

        public GButton(float width, float height, Bitmap bg)
        {
            this.width = width;
            this.height = height;
            this.bg = bg;

            btn_rect = new RectF(0, 0, width, height);
        }

        public void setPosition(float x, float y)
        {
            btn_matrix.setTranslate(x, y);
            btn_matrix.mapRect(btn_rect);
        }

        public void draw(Canvas canvas)
        {
            canvas.drawBitmap(bg, btn_matrix, null);
        }
    }

タッチイベントで:

float x = ev.getX();
float y = ev.getY();
if (my_button.btn_rect.contains(x, y))
{
    // handle on touch here
}

あるいは、さらに良いことに、ボタンも回転させたい場合は軸に合わせず、mapRectの代わりに反転マトリックスを使用してタッチポイントx、yをマップします。

float pts[] = {x, y};            
my_button.invert_matrix.mapPoints(pts);           
if (my_button.btn_rect.contains(pts[0], pts[1])
{
    // handle on touch here
}
8
alex

サーフェスビューの描画にフレームレイアウトを非常に簡単に使用できます。このような

<LinearLayout xmlns:Android="http://schemas.Android.com/apk/res/Android"
    xmlns:tools="http://schemas.Android.com/tools"
    Android:layout_width="fill_parent"
    Android:layout_height="fill_parent"
    Android:orientation="vertical">
<FrameLayout
     Android:id="@+id/frameLayout"
     Android:layout_width="fill_parent"
     Android:layout_height="430dp"/>
   <LinearLayout
        Android:layout_width="fill_parent"
        Android:layout_height="50dp"
        Android:gravity="center_horizontal"
        Android:layout_gravity="bottom"
        Android:background="#c2300f">

        <Button
            Android:id="@+id/buttonColor"
            Android:layout_width="wrap_content"
            Android:layout_height="wrap_content"
            Android:text="Color" />
    </LinearLayout>     
</LinearLayout>

そして主な活動は

package com.example.surfacetuto;


 import Android.app.Activity;
 import Android.graphics.Paint;
 import Android.graphics.Point;
 import Android.os.Bundle;
 import Android.util.Log;
 import Android.view.MotionEvent;
 import Android.view.View;
 import Android.view.View.OnClickListener;
 import Android.widget.Button;
 import Android.widget.FrameLayout;
 import Android.widget.TextView;
 import Android.widget.Toast;

 public class MainActivity extends Activity implements OnClickListener{
    DrawingSurface ds;
    FrameLayout frm;
    Button btnC;
    int color=0xfff00000;
    @Override
   public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    ds=new DrawingSurface(this);
    setContentView(R.layout.activity_main);


    frm=(FrameLayout)findViewById(R.id.frameLayout);
    frm.addView(ds);

    btnC=(Button)findViewById(R.id.buttonColor);

    btnC.setOnClickListener(this);
}
@Override
public void onClick(View v) {
    // TODO Auto-generated method stub
    switch (v.getId()) {

    case R.id.buttonColor:
        Toast.makeText(getApplicationContext(), "Color", 2).show();
        ds.colorNew();

        break;

    default:
        break;
    }
}   
    }

描画面クラスは

package com.example.surfacetuto;

 import Android.app.Activity;
 import Android.content.Context;
 import Android.graphics.Bitmap;
 import Android.graphics.BitmapFactory;
 import Android.graphics.Canvas;
 import Android.graphics.Color;
 import Android.graphics.Matrix;
 import Android.graphics.Paint;
 import Android.graphics.Paint.Cap;
 import Android.graphics.Rect;
 import Android.util.AttributeSet;
 import Android.util.DisplayMetrics;
 import Android.util.Log;
 import Android.view.MotionEvent;
 import Android.view.SurfaceHolder;
 import Android.view.SurfaceView;
 import Android.view.View;
 import Android.view.Window;
 import Android.view.WindowManager;
 import Android.widget.Toast;

   public class DrawingSurface extends SurfaceView implements SurfaceHolder.Callback {

      Canvas cacheCanvas;
      Bitmap backBuffer;
      int width, height, clientHeight;
      Paint paint;
      Context context;
      SurfaceHolder mHolder;


public DrawingSurface(Context context) {
    super(context);
    this.context = context;
    init();
}
public DrawingSurface(Context context, AttributeSet attrs) {
    super(context, attrs);
    this.context = context;      
    init();
}

private void init() {
    mHolder = getHolder();
    mHolder.addCallback(this);

}

int lastX, lastY, currX, currY;
boolean isDeleting;
@Override
public boolean onTouchEvent(MotionEvent event) {
    super.onTouchEvent(event);
    int action = event.getAction();
    switch(action & MotionEvent.ACTION_MASK) {
    case MotionEvent.ACTION_DOWN:
        lastX = (int) event.getX();
        lastY = (int) event.getY();
        break;
    case MotionEvent.ACTION_MOVE:
        if(isDeleting) break;

        currX = (int) event.getX();
        currY = (int) event.getY();
        cacheCanvas.drawLine(lastX, lastY, currX, currY, Paint);
        lastX = currX;
        lastY = currY;

        break;
    case MotionEvent.ACTION_UP:
        if(isDeleting) isDeleting = false;
        break;
    case MotionEvent.ACTION_POINTER_DOWN:
        cacheCanvas.drawColor(Color.WHITE);
        isDeleting = true;
        break;
    case MotionEvent.ACTION_POINTER_UP:
        break;
    }
    draw(); 
    return true;
}

protected void draw() {

    if(clientHeight==0) {
        clientHeight = getClientHeight();
        height = clientHeight;
        backBuffer = Bitmap.createBitmap( width, height, Bitmap.Config.ARGB_8888);
        cacheCanvas.setBitmap(backBuffer);
        cacheCanvas.drawColor(Color.WHITE);
    }
    Canvas canvas = null;
    try{
        canvas = mHolder.lockCanvas(null);

        canvas.drawBitmap(backBuffer, 0,0, Paint);
    }catch(Exception ex){
        ex.printStackTrace();
    }finally{
        if(mHolder!=null)  mHolder.unlockCanvasAndPost(canvas);
    }
}

private int getClientHeight() {
    Rect rect= new Rect();    
    Window window = ((Activity)context).getWindow();     
    window.getDecorView().getWindowVisibleDisplayFrame(rect);     
    int statusBarHeight= rect.top;    
    int contentViewTop= window.findViewById(Window.ID_Android_CONTENT).getTop();     
    int titleBarHeight= contentViewTop - statusBarHeight;
    return ((Activity)context).getWindowManager().getDefaultDisplay().
            getHeight() - statusBarHeight - titleBarHeight;
}
public void surfaceChanged(SurfaceHolder holder, int format, int width,
        int height) {
}

public void surfaceCreated(SurfaceHolder holder) {

    width = getWidth();
    height = getHeight();
    cacheCanvas = new Canvas();
    backBuffer = Bitmap.createBitmap( width, height, Bitmap.Config.ARGB_8888); 
    cacheCanvas.setBitmap(backBuffer);
    cacheCanvas.drawColor(Color.WHITE);
    Paint = new Paint();
    Paint.setColor(Color.BLUE);
    Paint.setStrokeWidth(10);
    Paint.setStrokeCap(Paint.Cap.ROUND);
    Paint.setStrokeJoin(Paint.Join.ROUND);
    draw();

}

public void surfaceDestroyed(SurfaceHolder holder) {
     boolean retry = true;
        thread.setRunning(false);
        while (retry) {
            try {
                thread.join();
                retry = false;
            } catch (InterruptedException e) {
                // we will try it again and again...
            }
        }
}

public void colorNew() {
    // TODO Auto-generated method stub
    Paint.setColor(Color.GRAY);
}


   }
4
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