私はいくつかのグラフィックを描いていますが、それにいくつかのボタンを追加したいと思います。しかし、表面ビューでは、これらのボタンをプログラムでどのように追加しますか?
XmlレイアウトでsurfaceViewをFrameLayoutで囲みます。次に、同じFrameLayoutにボタンを追加します。それらが表面ビューの下に配置され、その上に描画されることを確認します。 (それらを別のレイアウトにバンドルして、FrameLayoutに追加することをお勧めします。)
<FrameLayout
xmlns:Android="http://schemas.Android.com/apk/res/Android"
Android:layout_width="match_parent"
Android:layout_height="match_parent">
<SurfaceView Android:id="@+id/surfaceView1" Android:layout_width="wrap_content" Android:layout_height="wrap_content"></SurfaceView>
<LinearLayout Android:id="@+id/linearLayout1" Android:layout_width="wrap_content" Android:layout_height="wrap_content">
<Button Android:text="Button" Android:id="@+id/button1" Android:layout_width="wrap_content" Android:layout_height="wrap_content"></Button>
<Button Android:text="Button" Android:id="@+id/button2" Android:layout_width="wrap_content" Android:layout_height="wrap_content"></Button>
</LinearLayout>
</FrameLayout>
どうもありがとうAndroidica ..
あなたのXMLは、次の解決策を見つけるのに役立ちましたプログラム的に XMLを使用せずに..
public class LudoActivity extends Activity implements OnClickListener {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
FrameLayout game = new FrameLayout(this);
GameView gameView = new GameView (this);
LinearLayout gameWidgets = new LinearLayout (this);
Button endGameButton = new Button(this);
TextView myText = new TextView(this);
endGameButton.setWidth(300);
endGameButton.setText("Start Game");
myText.setText("rIZ..i");
gameWidgets.addView(myText);
gameWidgets.addView(endGameButton);
game.addView(gameView);
game.addView(gameWidgets);
setContentView(game);
endGameButton.setOnClickListener(this);
}
public void onClick(View v) {
Intent intent = new Intent(this, LudoActivity.class);
startActivity(intent);
// re-starts this activity from game-view. add this.finish(); to remove from stack
}
}
gameViewは;
public class GameView extends SurfaceView {
public GameView(Context context) {
super(context);
/*
* your code
*/
}
}
独自のボタンを作成します。
import Android.graphics.Bitmap;
import Android.graphics.Canvas;
import Android.graphics.Matrix;
import Android.graphics.RectF;
public class GButton
{
public Matrix btn_matrix = new Matrix();
public RectF btn_rect;
float width;
float height;
Bitmap bg;
public GButton(float width, float height, Bitmap bg)
{
this.width = width;
this.height = height;
this.bg = bg;
btn_rect = new RectF(0, 0, width, height);
}
public void setPosition(float x, float y)
{
btn_matrix.setTranslate(x, y);
btn_matrix.mapRect(btn_rect);
}
public void draw(Canvas canvas)
{
canvas.drawBitmap(bg, btn_matrix, null);
}
}
タッチイベントで:
float x = ev.getX();
float y = ev.getY();
if (my_button.btn_rect.contains(x, y))
{
// handle on touch here
}
あるいは、さらに良いことに、ボタンも回転させたい場合は軸に合わせず、mapRectの代わりに反転マトリックスを使用してタッチポイントx、yをマップします。
float pts[] = {x, y};
my_button.invert_matrix.mapPoints(pts);
if (my_button.btn_rect.contains(pts[0], pts[1])
{
// handle on touch here
}
サーフェスビューの描画にフレームレイアウトを非常に簡単に使用できます。このような
<LinearLayout xmlns:Android="http://schemas.Android.com/apk/res/Android"
xmlns:tools="http://schemas.Android.com/tools"
Android:layout_width="fill_parent"
Android:layout_height="fill_parent"
Android:orientation="vertical">
<FrameLayout
Android:id="@+id/frameLayout"
Android:layout_width="fill_parent"
Android:layout_height="430dp"/>
<LinearLayout
Android:layout_width="fill_parent"
Android:layout_height="50dp"
Android:gravity="center_horizontal"
Android:layout_gravity="bottom"
Android:background="#c2300f">
<Button
Android:id="@+id/buttonColor"
Android:layout_width="wrap_content"
Android:layout_height="wrap_content"
Android:text="Color" />
</LinearLayout>
</LinearLayout>
そして主な活動は
package com.example.surfacetuto;
import Android.app.Activity;
import Android.graphics.Paint;
import Android.graphics.Point;
import Android.os.Bundle;
import Android.util.Log;
import Android.view.MotionEvent;
import Android.view.View;
import Android.view.View.OnClickListener;
import Android.widget.Button;
import Android.widget.FrameLayout;
import Android.widget.TextView;
import Android.widget.Toast;
public class MainActivity extends Activity implements OnClickListener{
DrawingSurface ds;
FrameLayout frm;
Button btnC;
int color=0xfff00000;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ds=new DrawingSurface(this);
setContentView(R.layout.activity_main);
frm=(FrameLayout)findViewById(R.id.frameLayout);
frm.addView(ds);
btnC=(Button)findViewById(R.id.buttonColor);
btnC.setOnClickListener(this);
}
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
switch (v.getId()) {
case R.id.buttonColor:
Toast.makeText(getApplicationContext(), "Color", 2).show();
ds.colorNew();
break;
default:
break;
}
}
}
描画面クラスは
package com.example.surfacetuto;
import Android.app.Activity;
import Android.content.Context;
import Android.graphics.Bitmap;
import Android.graphics.BitmapFactory;
import Android.graphics.Canvas;
import Android.graphics.Color;
import Android.graphics.Matrix;
import Android.graphics.Paint;
import Android.graphics.Paint.Cap;
import Android.graphics.Rect;
import Android.util.AttributeSet;
import Android.util.DisplayMetrics;
import Android.util.Log;
import Android.view.MotionEvent;
import Android.view.SurfaceHolder;
import Android.view.SurfaceView;
import Android.view.View;
import Android.view.Window;
import Android.view.WindowManager;
import Android.widget.Toast;
public class DrawingSurface extends SurfaceView implements SurfaceHolder.Callback {
Canvas cacheCanvas;
Bitmap backBuffer;
int width, height, clientHeight;
Paint paint;
Context context;
SurfaceHolder mHolder;
public DrawingSurface(Context context) {
super(context);
this.context = context;
init();
}
public DrawingSurface(Context context, AttributeSet attrs) {
super(context, attrs);
this.context = context;
init();
}
private void init() {
mHolder = getHolder();
mHolder.addCallback(this);
}
int lastX, lastY, currX, currY;
boolean isDeleting;
@Override
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
int action = event.getAction();
switch(action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
lastX = (int) event.getX();
lastY = (int) event.getY();
break;
case MotionEvent.ACTION_MOVE:
if(isDeleting) break;
currX = (int) event.getX();
currY = (int) event.getY();
cacheCanvas.drawLine(lastX, lastY, currX, currY, Paint);
lastX = currX;
lastY = currY;
break;
case MotionEvent.ACTION_UP:
if(isDeleting) isDeleting = false;
break;
case MotionEvent.ACTION_POINTER_DOWN:
cacheCanvas.drawColor(Color.WHITE);
isDeleting = true;
break;
case MotionEvent.ACTION_POINTER_UP:
break;
}
draw();
return true;
}
protected void draw() {
if(clientHeight==0) {
clientHeight = getClientHeight();
height = clientHeight;
backBuffer = Bitmap.createBitmap( width, height, Bitmap.Config.ARGB_8888);
cacheCanvas.setBitmap(backBuffer);
cacheCanvas.drawColor(Color.WHITE);
}
Canvas canvas = null;
try{
canvas = mHolder.lockCanvas(null);
canvas.drawBitmap(backBuffer, 0,0, Paint);
}catch(Exception ex){
ex.printStackTrace();
}finally{
if(mHolder!=null) mHolder.unlockCanvasAndPost(canvas);
}
}
private int getClientHeight() {
Rect rect= new Rect();
Window window = ((Activity)context).getWindow();
window.getDecorView().getWindowVisibleDisplayFrame(rect);
int statusBarHeight= rect.top;
int contentViewTop= window.findViewById(Window.ID_Android_CONTENT).getTop();
int titleBarHeight= contentViewTop - statusBarHeight;
return ((Activity)context).getWindowManager().getDefaultDisplay().
getHeight() - statusBarHeight - titleBarHeight;
}
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
public void surfaceCreated(SurfaceHolder holder) {
width = getWidth();
height = getHeight();
cacheCanvas = new Canvas();
backBuffer = Bitmap.createBitmap( width, height, Bitmap.Config.ARGB_8888);
cacheCanvas.setBitmap(backBuffer);
cacheCanvas.drawColor(Color.WHITE);
Paint = new Paint();
Paint.setColor(Color.BLUE);
Paint.setStrokeWidth(10);
Paint.setStrokeCap(Paint.Cap.ROUND);
Paint.setStrokeJoin(Paint.Join.ROUND);
draw();
}
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
thread.setRunning(false);
while (retry) {
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
// we will try it again and again...
}
}
}
public void colorNew() {
// TODO Auto-generated method stub
Paint.setColor(Color.GRAY);
}
}