ImageView
に六角形を与える方法。同じ方法で行うことは可能ですか?もしそうなら、どのように。これによってこれが不可能な場合、どのようにこれを達成できますか?
<shape xmlns:Android="http//schemas.Android.com/apk/res/Android"
Android:shape="hexagon">
<solid Android:color="#ffffffff" />
<size Android:width="60dp"
Android:height="40dp" />
</shape>
ここでは、六角形のビットマップを取得するためにトリミングする必要があるビットマップの部分を検出できないため、画像をマスクできません。だから私はImageView
に六角形を与える答えを探しています
このビューをお試しください。特定のニーズに合わせて調整することもできますが、ビューの上に境界線のある六角形のマスクを描画します。バックグラウンドリソースはマスクの下に配置されます。
結果:
コード:
HexagonMaskView.Java
import Android.content.Context;
import Android.graphics.Canvas;
import Android.graphics.Color;
import Android.graphics.Path;
import Android.graphics.Region;
import Android.util.AttributeSet;
import Android.view.View;
public class HexagonMaskView extends View {
private Path hexagonPath;
private Path hexagonBorderPath;
private float radius;
private float width, height;
private int maskColor;
public HexagonMaskView(Context context) {
super(context);
init();
}
public HexagonMaskView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public HexagonMaskView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
hexagonPath = new Path();
hexagonBorderPath = new Path();
maskColor = 0xFF01FF77;
}
public void setRadius(float r) {
this.radius = r;
calculatePath();
}
public void setMaskColor(int color) {
this.maskColor = color;
invalidate();
}
private void calculatePath() {
float triangleHeight = (float) (Math.sqrt(3) * radius / 2);
float centerX = width/2;
float centerY = height/2;
hexagonPath.moveTo(centerX, centerY + radius);
hexagonPath.lineTo(centerX - triangleHeight, centerY + radius/2);
hexagonPath.lineTo(centerX - triangleHeight, centerY - radius/2);
hexagonPath.lineTo(centerX, centerY - radius);
hexagonPath.lineTo(centerX + triangleHeight, centerY - radius/2);
hexagonPath.lineTo(centerX + triangleHeight, centerY + radius/2);
hexagonPath.moveTo(centerX, centerY + radius);
float radiusBorder = radius - 5;
float triangleBorderHeight = (float) (Math.sqrt(3) * radiusBorder / 2);
hexagonBorderPath.moveTo(centerX, centerY + radiusBorder);
hexagonBorderPath.lineTo(centerX - triangleBorderHeight, centerY + radiusBorder/2);
hexagonBorderPath.lineTo(centerX - triangleBorderHeight, centerY - radiusBorder/2);
hexagonBorderPath.lineTo(centerX, centerY - radiusBorder);
hexagonBorderPath.lineTo(centerX + triangleBorderHeight, centerY - radiusBorder/2);
hexagonBorderPath.lineTo(centerX + triangleBorderHeight, centerY + radiusBorder/2);
hexagonBorderPath.moveTo(centerX, centerY + radiusBorder);
invalidate();
}
@Override
public void onDraw(Canvas c){
super.onDraw(c);
c.clipPath(hexagonBorderPath, Region.Op.DIFFERENCE);
c.drawColor(Color.WHITE);
c.save();
c.clipPath(hexagonPath, Region.Op.DIFFERENCE);
c.drawColor(maskColor);
c.save();
}
// getting the view size and default radius
@Override
public void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
width = MeasureSpec.getSize(widthMeasureSpec);
height = MeasureSpec.getSize(heightMeasureSpec);
radius = height / 2 - 10;
calculatePath();
}
}
2016年7月29日更新
ビューの背景全体をペイントせずにソース画像のみをクリップするより良い方法。 scaleTypeを活用するために、基本クラスとしてImageViewに切り替えました。また、コードのリファクタリングも行いました。
import Android.content.Context;
import Android.graphics.Canvas;
import Android.graphics.Color;
import Android.graphics.Paint;
import Android.graphics.Path;
import Android.graphics.PorterDuff;
import Android.graphics.Region;
import Android.util.AttributeSet;
import Android.widget.ImageView;
public class HexagonMaskView extends ImageView {
private Path hexagonPath;
private Path hexagonBorderPath;
private Paint mBorderPaint;
public HexagonMaskView(Context context) {
super(context);
init();
}
public HexagonMaskView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public HexagonMaskView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
this.hexagonPath = new Path();
this.hexagonBorderPath = new Path();
this.mBorderPaint = new Paint();
this.mBorderPaint.setColor(Color.WHITE);
this.mBorderPaint.setStrokeCap(Paint.Cap.ROUND);
this.mBorderPaint.setStrokeWidth(50f);
this.mBorderPaint.setStyle(Paint.Style.STROKE);
}
public void setRadius(float radius) {
calculatePath(radius);
}
public void setBorderColor(int color) {
this.mBorderPaint.setColor(color);
invalidate();
}
private void calculatePath(float radius) {
float halfRadius = radius / 2f;
float triangleHeight = (float) (Math.sqrt(3.0) * halfRadius);
float centerX = getMeasuredWidth() / 2f;
float centerY = getMeasuredHeight() / 2f;
this.hexagonPath.reset();
this.hexagonPath.moveTo(centerX, centerY + radius);
this.hexagonPath.lineTo(centerX - triangleHeight, centerY + halfRadius);
this.hexagonPath.lineTo(centerX - triangleHeight, centerY - halfRadius);
this.hexagonPath.lineTo(centerX, centerY - radius);
this.hexagonPath.lineTo(centerX + triangleHeight, centerY - halfRadius);
this.hexagonPath.lineTo(centerX + triangleHeight, centerY + halfRadius);
this.hexagonPath.close();
float radiusBorder = radius - 5f;
float halfRadiusBorder = radiusBorder / 2f;
float triangleBorderHeight = (float) (Math.sqrt(3.0) * halfRadiusBorder);
this.hexagonBorderPath.reset();
this.hexagonBorderPath.moveTo(centerX, centerY + radiusBorder);
this.hexagonBorderPath.lineTo(centerX - triangleBorderHeight, centerY + halfRadiusBorder);
this.hexagonBorderPath.lineTo(centerX - triangleBorderHeight, centerY - halfRadiusBorder);
this.hexagonBorderPath.lineTo(centerX, centerY - radiusBorder);
this.hexagonBorderPath.lineTo(centerX + triangleBorderHeight, centerY - halfRadiusBorder);
this.hexagonBorderPath.lineTo(centerX + triangleBorderHeight, centerY + halfRadiusBorder);
this.hexagonBorderPath.close();
invalidate();
}
@Override
public void onDraw(Canvas c) {
c.drawPath(hexagonBorderPath, mBorderPaint);
c.clipPath(hexagonPath, Region.Op.INTERSECT);
c.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
super.onDraw(c);
}
@Override
public void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
setMeasuredDimension(width, height);
calculatePath(Math.min(width / 2f, height / 2f) - 10f);
}
}
レイアウト例:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:Android="http://schemas.Android.com/apk/res/Android"
Android:layout_width="match_parent"
Android:layout_height="match_parent"
Android:paddingBottom="@dimen/activity_vertical_margin"
Android:paddingLeft="@dimen/activity_horizontal_margin"
Android:paddingRight="@dimen/activity_horizontal_margin"
Android:paddingTop="@dimen/activity_vertical_margin"
Android:background="@Android:color/holo_green_dark">
<com.scelus.hexagonmaskimproved.HexagonMaskView
Android:id="@+id/image"
Android:layout_width="match_parent"
Android:layout_height="match_parent"
Android:src="@drawable/bear"
Android:background="@Android:color/holo_green_light"/>
</RelativeLayout>
これは私の作業用コードで、シャドウをサポートしています:
import Android.annotation.SuppressLint;
import Android.content.Context;
import Android.graphics.Bitmap;
import Android.graphics.BitmapShader;
import Android.graphics.Canvas;
import Android.graphics.Color;
import Android.graphics.Paint;
import Android.graphics.Path;
import Android.graphics.PorterDuff;
import Android.graphics.Shader;
import Android.graphics.drawable.BitmapDrawable;
import Android.util.AttributeSet;
import Android.widget.ImageView;
public class HexagonImageView extends ImageView {
private Path hexagonPath;
private Path hexagonBorderPath;
private float radius;
private Bitmap image;
private int viewWidth;
private int viewHeight;
private Paint paint;
private BitmapShader shader;
private Paint paintBorder;
private int borderWidth = 4;
public HexagonImageView(Context context) {
super(context);
setup();
}
public HexagonImageView(Context context, AttributeSet attrs) {
super(context, attrs);
setup();
}
public HexagonImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
setup();
}
private void setup() {
Paint = new Paint();
Paint.setAntiAlias(true);
paintBorder = new Paint();
setBorderColor(Color.WHITE);
paintBorder.setAntiAlias(true);
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
paintBorder.setShadowLayer(4.0f, 1.0f, 1.0f, Color.BLACK);
hexagonPath = new Path();
hexagonBorderPath = new Path();
}
public void setRadius(float r) {
this.radius = r;
calculatePath();
}
public void setBorderWidth(int borderWidth) {
this.borderWidth = borderWidth;
this.invalidate();
}
public void setBorderColor(int borderColor) {
if (paintBorder != null)
paintBorder.setColor(borderColor);
this.invalidate();
}
private void calculatePath() {
float triangleHeight = (float) (Math.sqrt(3) * radius / 2);
float centerX = viewWidth/2;
float centerY = viewHeight/2;
hexagonBorderPath.moveTo(centerX, centerY + radius);
hexagonBorderPath.lineTo(centerX - triangleHeight, centerY + radius/2);
hexagonBorderPath.lineTo(centerX - triangleHeight, centerY - radius/2);
hexagonBorderPath.lineTo(centerX, centerY - radius);
hexagonBorderPath.lineTo(centerX + triangleHeight, centerY - radius/2);
hexagonBorderPath.lineTo(centerX + triangleHeight, centerY + radius/2);
hexagonBorderPath.moveTo(centerX, centerY + radius);
float radiusBorder = radius - borderWidth;
float triangleBorderHeight = (float) (Math.sqrt(3) * radiusBorder / 2);
hexagonPath.moveTo(centerX, centerY + radiusBorder);
hexagonPath.lineTo(centerX - triangleBorderHeight, centerY + radiusBorder/2);
hexagonPath.lineTo(centerX - triangleBorderHeight, centerY - radiusBorder/2);
hexagonPath.lineTo(centerX, centerY - radiusBorder);
hexagonPath.lineTo(centerX + triangleBorderHeight, centerY - radiusBorder/2);
hexagonPath.lineTo(centerX + triangleBorderHeight, centerY + radiusBorder/2);
hexagonPath.moveTo(centerX, centerY + radiusBorder);
invalidate();
}
private void loadBitmap() {
BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();
if (bitmapDrawable != null)
image = bitmapDrawable.getBitmap();
}
@SuppressLint("DrawAllocation")
@Override
public void onDraw(Canvas canvas){
super.onDraw(canvas);
loadBitmap();
// init shader
if (image != null) {
canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
Paint.setShader(shader);
canvas.drawPath(hexagonBorderPath, paintBorder);
canvas.drawPath(hexagonPath, Paint);
}
}
@Override
public void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec, widthMeasureSpec);
viewWidth = width - (borderWidth * 2);
viewHeight = height - (borderWidth * 2);
radius = height / 2 - borderWidth;
calculatePath();
setMeasuredDimension(width, height);
}
private int measureWidth(int measureSpec) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
result = specSize;
}
else {
result = viewWidth;
}
return result;
}
private int measureHeight(int measureSpecHeight, int measureSpecWidth) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpecHeight);
int specSize = MeasureSpec.getSize(measureSpecHeight);
if (specMode == MeasureSpec.EXACTLY) {
result = specSize;
}
else {
result = viewHeight;
}
return (result + 2);
}
}
あなたが試すことができるいくつかのことがあります:
画像の上に9パッチを描いてみてください。
Romain Guyによるこの短いチュートリアルもあります: http://www.curious-creature.org/2012/12/11/Android-recipe-1-image-with-rounded-corners/
_BitmapShader shader;
shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
Paint paint = new Paint();
Paint.setAntiAlias(true);
Paint.setShader(shader);
RectF rect = new RectF(0.0f, 0.0f, width, height);
// rect contains the bounds of the shape
// radius is the radius in pixels of the rounded corners
// Paint contains the shader that will texture the shape
canvas.drawRoundRect(rect, radius, radius, Paint);
_
キャンバスのdrawRoundRect()
メソッドを使用する代わりに、drawPath()
を使用して目的の形状を取得することもできます。
これがあなたを正しい方向に導くことを願っています。
三角形を作成するこの例を参照して、そこからロジックを取得できます:)
http://looksok.wordpress.com/2013/08/24/Android-triangle-arrow-defined-as-an-xml-shape/
私が見つけたがテストされていない別のソリューションなので、これも試してください
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
TextView tv = (TextView) findViewById(R.id.text);
Path path = new Path();
float stdW = 100;
float stdH = 100;
float w3 = stdW / 3;
float h2 = stdH / 2;
path.moveTo(0, h2);
h2 -= 6 / 2;
path.rLineTo(w3, -h2); path.rLineTo(w3, 0); path.rLineTo(w3, h2);
path.rLineTo(-w3, h2); path.rLineTo(-w3, 0); path.rLineTo(-w3, -h2);
Shape s = new PathShape(path, stdW, stdH);
ShapeDrawable d = new ShapeDrawable(s);
Paint p = d.getPaint();
p.setColor(0xffeeeeee);
p.setStyle(Style.STROKE);
p.setStrokeWidth(6);
tv.setBackgroundDrawable(d);
}
出典: Googleグループ
3番目の解決策-これは便利なライブラリかもしれません
PathDrawable は、Pathオブジェクトを使用して単純な形状を描画するDrawableです。
返信が遅い。
public Bitmap getHexagonShape(Bitmap scaleBitmapImage) {
// TODO Auto-generated method stub
int targetWidth = 200;
int targetHeight =200;
Bitmap targetBitmap = Bitmap.createBitmap(targetWidth,
targetHeight,Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(targetBitmap);
Path path = new Path();
float stdW = 200;
float stdH = 200;
float w3 =stdW / 2;
float h2 = stdH / 2;
float radius=stdH/2-10;
float triangleHeight = (float) (Math.sqrt(3) * radius / 2);
float centerX = stdW/2;
float centerY = stdH/2;
path.moveTo(centerX, centerY + radius);
path.lineTo(centerX - triangleHeight, centerY + radius/2);
path.lineTo(centerX - triangleHeight, centerY - radius/2);
path.lineTo(centerX, centerY - radius);
path.lineTo(centerX + triangleHeight, centerY - radius/2);
path.lineTo(centerX + triangleHeight, centerY + radius/2);
path.moveTo(centerX, centerY + radius);
canvas.clipPath(path);
Bitmap sourceBitmap = scaleBitmapImage;
canvas.drawBitmap(sourceBitmap,
new Rect(0, 0, sourceBitmap.getWidth(),
sourceBitmap.getHeight()),
new Rect(0, 0, targetWidth,
targetHeight), null);
return targetBitmap;
}
public static Bitmap drawableToBitmap (Drawable drawable) {
if (drawable instanceof BitmapDrawable) {
return ((BitmapDrawable)drawable).getBitmap();
}
Bitmap bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}
使用したい場所にこれを呼び出します
Drawable drawable = getResources().getDrawable( R.drawable.placeholder );
Bitmap b=getHexagonShape(drawableToBitmap(drawable));
img=(ImageView)findViewById(R.id.imageView);
img.setImageBitmap(b);
このコードを使用して解決しました:
private Bitmap getHexagoneCroppedBitmap(Bitmap bitmap, int radius) {
Bitmap finalBitmap;
if (bitmap.getWidth() != radius || bitmap.getHeight() != radius)
finalBitmap = Bitmap.createScaledBitmap(bitmap, radius, radius,
false);
else
finalBitmap = bitmap;
Bitmap output = Bitmap.createBitmap(finalBitmap.getWidth(),
finalBitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
Paint paint = new Paint();
final Rect rect = new Rect(0, 0, finalBitmap.getWidth(),
finalBitmap.getHeight());
Point point1_draw = new Point(75, 0);
Point point2_draw = new Point(0, 50);
Point point3_draw = new Point(0, 100);
Point point4_draw = new Point(75, 150);
Point point5_draw = new Point(150, 100);
Point point6_draw = new Point(150, 50);
Path path = new Path();
path.moveTo(point1_draw.x, point1_draw.y);
path.lineTo(point2_draw.x, point2_draw.y);
path.lineTo(point3_draw.x, point3_draw.y);
path.lineTo(point4_draw.x, point4_draw.y);
path.lineTo(point5_draw.x, point5_draw.y);
path.lineTo(point6_draw.x, point6_draw.y);
path.close();
canvas.drawARGB(0, 0, 0, 0);
Paint.setColor(Color.parseColor("#BAB399"));
canvas.drawPath(path, Paint);
Paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(finalBitmap, rect, rect, Paint);
return output;
}
OPが探していた答えを受け取ったかどうかはわかりませんが、ここに行きます。
ImageViewを拡張するカスタムビューを作成しました。これにより、作業が少し改善されます。ここでの答えは、ImageView内にmakを作成し、画像を背景として設定するように強制するだけです。
私のビューでは、イメージを標準のビットマップのように設定でき、CenterCropとイメージのスケーリングを処理します。実際には、代わりにマスクを外側に設定し、同じ境界線とドロップシャドウを使用します。
それで十分でない場合は、RenderShapeクラスを拡張するだけで、レンダリングするカスタムシェイプを簡単に作成できます。 (4つの形状がライブラリに含まれています:円、三角形、六角形、八角形)
ご覧ください 私のgithubで
乾杯
以下の関数は、入力ビットマップとして画像を読み取り、形状が六角形のビットマップを返します
public Bitmap getHexagonShape(Bitmap scaleBitmapImage) {
// TODO Auto-generated method stub
int targetWidth = 600;
int targetHeight = 600;
Bitmap targetBitmap = Bitmap.createBitmap(targetWidth,
targetHeight,Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(targetBitmap);
Path path = new Path();
float stdW = 300;
float stdH = 300;
float w3 =stdW / 2;
float h2 = stdH / 2;
path.moveTo(0, (float) (h2*Math.sqrt(3)/2));
path.rLineTo(w3/2, -(float) (h2*Math.sqrt(3)/2)); path.rLineTo(w3, 0); path.rLineTo(w3/2, (float) (h2*Math.sqrt(3)/2));
path.rLineTo(-w3/2, (float) (h2*Math.sqrt(3)/2)); path.rLineTo(-w3, 0); path.rLineTo(-w3/2, -(float) (h2*Math.sqrt(3)/2));
canvas.clipPath(path);
Bitmap sourceBitmap = scaleBitmapImage;
canvas.drawBitmap(sourceBitmap,
new Rect(0, 0, sourceBitmap.getWidth(),
sourceBitmap.getHeight()),
new Rect(0, 0, targetWidth,
targetHeight), null);
return targetBitmap;
}
SiamedのAndroid Shape ImageViewを使用できます。
https://github.com/siyamed/Android-shape-imageview
<com.github.siyamed.shapeimageview.HexagonImageView
Android:layout_width="match_parent"
Android:layout_height="match_parent"
Android:layout_margin="8dp"
Android:src="@drawable/neo"
app:siBorderWidth="8dp"
app:siBorderColor="@color/darkgray"/>
Githubのドキュメントを読んでください、多くのオプションが利用可能です。