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React Nativeの64ビットバージョン用にアプリを準備するにはどうすればよいですか?

これが私のbuild.gradle:です

    apply plugin: "com.Android.application"

import com.Android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.Android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.Android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.Android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // whether to disable dev mode in custom build variants (by default only disabled in release)
 *   // for example: to disable dev mode in the staging build type (if configured)
 *   devDisabledInStaging: true,
 *   // The configuration property can be in the following formats
 *   //         'devDisabledIn${productFlavor}${buildType}'
 *   //         'devDisabledIn${buildType}'
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in Android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in Android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["Android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

project.ext.react = [
    entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

Android {
    compileSdkVersion 28
    buildToolsVersion "27.0.3"

    configurations {
        all*.exclude group: 'com.Android.support', module: 'support-v4'
        all*.exclude group: 'com.Android.support', module: 'support-annotations'
        compile.exclude group: "org.Apache.httpcomponents", module: "httpclient"
    }

    signingConfigs {
        release {
            if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
                storeFile file(MYAPP_RELEASE_STORE_FILE)
                storePassword MYAPP_RELEASE_STORE_PASSWORD
                keyAlias MYAPP_RELEASE_KEY_ALIAS
                keyPassword MYAPP_RELEASE_KEY_PASSWORD
            }
        }
    }


    defaultConfig {
        applicationId "com.example"
        minSdkVersion 16
        targetSdkVersion 28
        versionCode 1075
        versionName "1.0.75"
        multiDexEnabled true

        ndk {
            abiFilters 'armeabi-v7a' , 'x86'
        }


    dexOptions {
    javaMaxHeapSize "4g"
    preDexLibraries = false
    incremental true
}

compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }

    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }




    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            matchingFallbacks = ['release', 'debug']
            proguardFiles getDefaultProguardFile("proguard-Android.txt"), "proguard-rules.pro"
            signingConfig signingConfigs.release
        }
    }

    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.Android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}


dependencies {

    compile project(':RNWebView')
    compile project(':react-native-share')
    implementation project(':lottie-react-native')

    implementation project(':react-native-smart-splashscreen')


    implementation fileTree(dir: 'libs', include: ['*.jar'])
    implementation "com.facebook.fresco:fresco:1.0.1"
    implementation "com.facebook.fresco:animated-gif:1.0.1"
    compile "com.facebook.react:react-native:+" // From node_modules

}



// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

昨日64ビットを追加しようとしたところ、問題が山積みになり、すべてを32に戻しました。アプリは32ビットで完全に動作しますが、アプリを開くとアプリがクラッシュすることなく、32ビットと64ビットの両方を使用できます?

私はいくつかの解決策を調べましたが、それらのほとんどは従うのが非常に混乱していました。 ndk"x86", "x86_64", "armeabi-v7a", "arm64-v8a"で更新しました。 abiも更新するかどうかわからない。この問題について何か助けていただければ幸いです。

6
Laney Williams

React Native 0.59は64ビットのAndroidビルドを完全にサポートしています。Gradleスクリプトに必要な変更がすでに加えられているため、何を追加するかを正確に検索する必要はありません。

プロジェクトでRNをアップグレードする可能性がある場合は、優れた rn-diff-purgeその周りのヘルパー を使用して それを行う とすることができます。ただし、他の依存関係もRN 0.59をサポートする新しいバージョンにアップグレードする必要がある場合があることに注意してください。

0
stsloth