2つのスレッドが欲しいのですが。それらを呼びましょう:
スレッドAはイベントを発生させ、スレッドBはこのイベントをリッスンします。スレッドBのイベントリスナーを実行すると、スレッドAのスレッドIDで実行されるので、スレッドA内で実行されると思います。
私がやりたいのは、スレッドBに対して、「データの準備ができました。今すぐ処理できます」のようなイベントを発生させることができるようにすることです。このイベントは、彼だけがアクセスできるもの(UIコントロールなど)を使用するため、独自のスレッドで実行する必要があります。
どうやってやるの ?
助けてくれてありがとう。
情報をマーシャリングしてUIスレッドに戻す必要があります。
通常、これはイベントハンドラーで処理します。たとえば、スレッドAがUIスレッドだったとします。スレッドBのオブジェクトのイベントをサブスクライブすると、イベントハンドラーはスレッドB内で実行されます。ただし、これをUIスレッドにマーシャリングして戻すことができます。
// In Thread A (UI) class...
private void myThreadBObject_EventHandler(object sender, EventArgs e)
{
this.button1.BeginInvoke( new Action(
() =>
{
// Put your "work" here, and it will happen on the UI thread...
}));
}
最も簡単な方法は、「実際の」ハンドラー呼び出しをスレッドBにマーシャリングするイベントハンドラーを使用してサブスクライブすることです。たとえば、ハンドラーはControl.BeginInvoke
を呼び出して、スレッドBで何らかの作業を行うことができます。
MethodInvoker realAction = UpdateTextBox;
foo.SomeEvent += (sender, args) => textBox.BeginInvoke(realAction);
...
private void UpdateTextBox()
{
// Do your real work here
}
WindowsフォームまたはWPFを使用していて、イベントハンドラーからのコントロール参照が手元にない場合は、UIで実行されているもので System.Threading.SynchronizationContext.Current の参照をキャプチャすることもできます。スレッド化し、その参照をイベントハンドラーに公開します。
次に、UIスレッドで何かを実行する必要がある場合は、キャプチャされた SynchronizationContext 参照で Post() または Send() を呼び出します。非同期で実行するか同期で実行するかに応じて、イベントハンドラー。
基本的に、これは Control 参照をキャプチャして Invoke() を呼び出すことに関する単なる砂糖ですが、コードを単純化することができます。
C#を使用してから数週間しか経っていませんが、スレッド間でイベントを発生させる方法について同じ質問がありました。利用できる完全な例は多くなく(何か?)、さまざまな専門家からの個々の部分のすべてを理解することは困難でした。しばらくして、ようやく機能するものを開発したので、私のような初心者のために、このスレッドでその完全な例を共有したいと思いました。また、私はC#にまったく慣れていないので、専門家のアドバイスや批判を歓迎します。これは確かに改善できるでしょう。
これは完全な例ですが、3つのボタンと垂直トラックバーがあり、すべてデフォルトの名前が付いた小さなフォームがありません。 Designerでフォームを作成し、私が持っているTestEventクラスで上書きしてから、3つのボタンのOnClickイベントを接続します。トラックバーは、ボタンを介してイベントを発生させるスレッドを選択するために使用でき、void Main()でnumThreadsを変更すると自動的にスケーリングされます。 Button2は、スレッドをシャットダウンするイベントを送信します。
MyEventクラスは、IMyEventActionsインターフェイスを実装する任意のクラスと組み合わせて使用できます。 MyEventを使用するクラスは、発生したイベントをOnSomethingHappened(...)に自動的に受信します。さらに、MyEventをインスタンス化するクラスは、他のクラスのイベントを再帰的にサブスクライブできます。発火イベントは、MyEvent.Fire(...)メソッドを使用して簡単に実行できます。
// Create a designer form with 3 buttons and a vertical trackbar and overwrite
//it with "TestEvent" class near bottom of code, then hook up the buttons to
//button<1/2/3>_OnClick. Event Sibling Subscribing section explains why the
//first 4 event threads all fire at once.
using System;
using System.Windows.Forms;
using System.Threading;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace TestingEventsApplication
{
using Extensions;
public delegate void OnSomethingHappenedDel(MyEventArgs e);
public delegate void EventMarshalDel(IMyEventActions sender, MyEventArgs e);
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Console.WriteLine("Thread Main is Thread#" + Thread.CurrentThread.ManagedThreadId);
//This controls how many threads we want to make for testing
int numThreads = 10;
QuickSync quickSync = new QuickSync();
MyThread[] myThreads = new MyThread[numThreads];
TestEvent GUI = new TestEvent(myThreads);
GUI.TrackbarVal = numThreads-1;
for (int i = 0; i < numThreads; i++)
{
myThreads[i] = new MyThread();
Thread thread = new Thread(delegate()
{
myThreads[i].Start(quickSync);
});
thread.Name = "Thread#" + thread.ManagedThreadId.ToString();
thread.IsBackground = true;
thread.Start();
while (!thread.IsAlive || !quickSync.Sync) { Thread.Sleep(1); }
myThreads[i].thread = thread;
Console.WriteLine(thread.Name + " is alive");
quickSync.Sync = false;
}
#region Event Sibling Subscribing
// ********* Event Sibling Subscribing *********
// Just for example, I will link Thread 0 to thread 1, then
// 1->2,2->3,3->4 so when thread 0 receives an event, so will
// thread 1, 2, 3, and 4 (Noncommutative.)
// Loops are perfectly acceptable and will not result in
// eternal events.
// e.g. 0->1 + 1->0 is OK, or 0->1 + 1->2 + 2->0... No problem.
if (numThreads > 0)
myThreads[0].Event.SubscribeMeTo(myThreads[1].Event);
//Recursively add thread 2
if (numThreads > 1)
myThreads[1].Event.SubscribeMeTo(myThreads[2].Event);
//Recursively add thread 3
if (numThreads > 2)
myThreads[2].Event.SubscribeMeTo(myThreads[3].Event);
//Recursively add thread 4
if (numThreads > 3)
myThreads[3].Event.SubscribeMeTo(myThreads[4].Event);
#endregion
Application.Run(GUI);
}
}
/// <summary>
/// Used to determine when a task is complete.
/// </summary>
public class QuickSync
{
public bool Sync
{
get
{
lock (this)
return sync;
}
set
{
lock (this)
sync = value;
}
}
private bool sync;
}
/// <summary>
/// A class representing the operating body of a Background thread.
/// Inherits IMyEventActions.
/// </summary>
/// <param name="m">a QuickSync boxed bool.</param>
public class MyThread : IMyEventActions
{
/// <summary>
/// An reference to the Thread object used by this thread.
/// </summary>
public Thread thread { get; set; }
/// <summary>
/// Tracks the MyEvent object used by the thread.
/// </summary>
public MyEvent Event { get; set;}
/// <summary>
/// Satisfies IMyEventActions and provides a method to implement
/// Event actions
/// </summary>
public void OnSomethingHappened(MyEventArgs e)
{
switch ((MyEventArgsFuncs)e.Function)
{
case MyEventArgsFuncs.Shutdown:
Console.WriteLine("Shutdown Event detected... " + Thread.CurrentThread.Name + " exiting");
Event.Close();
break;
case MyEventArgsFuncs.SomeOtherEvent:
Console.WriteLine("SomeOtherEvent Event detected on " + Thread.CurrentThread.Name);
break;
case MyEventArgsFuncs.TheLastEvent:
Console.WriteLine("TheLastEvent Event detected on " + Thread.CurrentThread.Name);
break;
}
}
/// <summary>
/// The method used by a thread starting delegate.
/// </summary>
public void Start(QuickSync quickSync)
{
//MyEvent inherits from Form which inherits from Control which is
//the key to this whole thing working. It is the BeginInvoke method
//of Control which allows us to marshal objects between threads,
//without it any event handlers would simply fire in the same thread
//which they were triggered. We don't want to see this form though
//so I've moved it off screen and out of the task bar
Event = new MyEvent();
Event.MyEventSender = this;
Event.SomethingHappened += new EventMarshalDel(Event.EventMarshal);
Event.FormBorderStyle = FormBorderStyle.FixedToolWindow;
Event.ShowInTaskbar = false;
Event.StartPosition = FormStartPosition.Manual;
Event.Location = new System.Drawing.Point(-10000, -10000);
Event.Size = new System.Drawing.Size(1, 1);
System.Windows.Forms.Application.Idle += new EventHandler(OnApplicationIdle);
quickSync.Sync = true;
Application.Run(Event);
}
/// <summary>
/// The operating body of the thread.
/// </summary>
private void OnApplicationIdle(object sender, EventArgs e)
{
while (this.AppStillIdle)
{
//Do your threads work here...
Console.Write(".");
Thread.Sleep(1000);
}
}
/// <summary>
/// Monitors the Threads msg procedure to make sure we handle messages.
/// </summary>
public bool AppStillIdle
{
get
{
Win32.NativeMessage msg;
return !Win32.PeekMessage(out msg, IntPtr.Zero, 0, 0, 0);
}
}
}
/// <summary>
/// Houses all of the plumbing necessary to fire cross thread events.
/// </summary>
public class MyEvent : System.Windows.Forms.Form
{
/// <summary>
/// A reference to the object using this MyEvent, used during recursion.
/// </summary>
public IMyEventActions MyEventSender { get; set; }
/// <summary>
/// Lock for somethingHappened delegate access.
/// </summary>
public readonly object someEventLock = new object();
/// <summary>
/// Public access to the event SomethingHappened with a locking
/// subscription mechanism for thread safety.
/// </summary>
public event EventMarshalDel SomethingHappened
{
add
{
lock (someEventLock)
somethingHappened += value;
}
remove
{
lock (someEventLock) //Contributes to preventing race condition
somethingHappened -= value;
}
}
/// <summary>
/// The trigger of MyEvent class.
/// </summary>
public void Fire(MyEventArgs e)
{
//After rigorous testing I found this was the simplest way to solve
//the classic event race condition. I rewired RaiseEvent and
//EventMarshal to increase race condition tendency, and began
//looping only iterating between 20 and 200 times I was able to
//observe the race condition every time, with this lock in place,
//I have iterated 10's of thousands of times without failure.
lock (someEventLock)
somethingHappened.RaiseEvent(MyEventSender, e);
Thread.Sleep(1); //Optional, may make things more fluid.
}
/// <summary>
/// The Event Marshal.
/// </summary>
public void EventMarshal(IMyEventActions sender, MyEventArgs e)
{
if (sender.Event.InvokeRequired)
//Without the lock in Fire() a race condition would occur
//here when one thread closes the MyEvent form and another
//tries to Invoke it.
sender.Event.BeginInvoke(
new OnSomethingHappenedDel(sender.OnSomethingHappened),
new object[] { e });
else
sender.OnSomethingHappened(e);
if (SiblingEvents.Count > 0) Recurs(e);
}
/// <summary>
/// Provides safe recursion and event propagation through siblings.
/// </summary>
public void Recurs(MyEventArgs e)
{
e.Event.Add(this);
foreach (MyEvent m in SiblingEvents)
lock (m.someEventLock) //Prevents Race with UnSubscribeMeTo()
if (!e.Event.Contains(m)) //Provides safety from Eternals
m.Fire(e);
}
/// <summary>
/// Adds sibling MyEvent classes which to fire synchronously.
/// </summary>
public void SubscribeMeTo(MyEvent m)
{
if (this != m) SiblingEvents.Add(m);
}
/// <summary>
/// Removes sibling MyEvent's.
/// </summary>
public void UnSubscribeMeTo(MyEvent m)
{
lock (m.someEventLock) //Prevents race condition with Recurs()
if (SiblingEvents.Contains(m)) SiblingEvents.Remove(m);
}
protected override void OnFormClosing(FormClosingEventArgs e)
{
SomethingHappened -= somethingHappened;
base.OnFormClosing(e);
}
/// <summary>
/// Delegate backing the SomethingHappened event.
/// </summary>
private EventMarshalDel somethingHappened;
/// <summary>
/// A list of siblings to Eventcast.
/// </summary>
private List<MyEvent> SiblingEvents = new List<MyEvent>();
}
/// <summary>
/// The interface used by MyThread to enlist OnSomethingHappened arbiter.
/// </summary>
public interface IMyEventActions
{
void OnSomethingHappened(MyEventArgs e);
MyEvent Event { get; set; }
}
public enum MyEventArgsFuncs : int
{
Shutdown = 0,
SomeOtherEvent,
TheLastEvent
};
/// <summary>
/// Uses a string-referable enum to target functions handled
/// by OnSomethingHappened.
/// </summary>
public class MyEventArgs : EventArgs
{
public int Function { get; set; }
public List<MyEvent> Event = new List<MyEvent>();
public MyEventArgs(string s)
{
this.Function = (int)Enum.Parse(typeof(MyEventArgsFuncs), s);
}
}
/// <summary>
/// This is a form with 3 buttons and a trackbar on it.
/// </summary>
/// <param name="m">An array of MyThread objects.</param>
// Create a designer form with 3 buttons and a trackbar and overwrite it
// with this, then hook up the buttons to button<1/2/3>_OnClick.
public partial class TestEvent : Form
{
public TestEvent()
{
InitializeComponent();
}
public TestEvent(MyThread[] t)
: this()
{
myThreads = t;
}
/// <summary>
/// This button will fire a test event, which will write to the
/// console via OnSomethingHappened in another thread.
/// </summary>
private void button1_OnClick(object sender, EventArgs e)
{
Console.WriteLine("Firing SomeOtherEvent from Thread#" + Thread.CurrentThread.ManagedThreadId + " (Main)");
myThreads[TrackbarVal].Event.Fire(new MyEventArgs("SomeOtherEvent"));
}
/// <summary>
/// This button will fire an event, which remotely shut down the
/// myEvent form and kill the thread.
/// </summary>
private void button2_OnClick(object sender, EventArgs e)
{
Console.WriteLine("Firing Shutdown event from Thread#" + Thread.CurrentThread.ManagedThreadId + " (Main)");
myThreads[TrackbarVal].Event.Fire(new MyEventArgs("Shutdown"));
}
/// <summary>
/// This button will fire TheLastEvent, which will write to the
/// console via OnSomethingHappened in another thread.
/// </summary>
private void button3_OnClick(object sender, System.EventArgs e)
{
Console.WriteLine("Firing TheLastEvent from Thread#" + Thread.CurrentThread.ManagedThreadId + " (Main)");
myThreads[TrackbarVal].Event.Fire(new MyEventArgs("TheLastEvent"));
}
public int TrackbarVal
{
get { return this.trackBar1.Value; }
set { this.trackBar1.Maximum = value; }
}
private MyThread[] myThreads;
}
/// <summary>
/// Stores Win32 API's.
/// </summary>
public class Win32
{
/// <summary>
/// Used to determine if there are messages waiting
/// </summary>
[System.Security.SuppressUnmanagedCodeSecurity]
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("User32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern bool PeekMessage(out NativeMessage message, IntPtr handle, uint filterMin, uint filterMax, uint flags);
[StructLayout(LayoutKind.Sequential)]
public struct NativeMessage
{
public IntPtr handle;
public uint msg;
public IntPtr wParam;
public IntPtr lParam;
public uint time;
public System.Drawing.Point p;
}
}
}
namespace Extensions
{
using System;
using TestingEventsApplication;
/// <summary>
/// An extension method to null test for any OnSomethingHappened
/// event handlers.
/// </summary>
public static class Extension
{
public static void RaiseEvent(this EventMarshalDel @event, IMyEventActions sender, MyEventArgs e)
{
if (@event != null)
@event(sender, e);
}
}
}