私の〜/ .bashrcにはこれがあります:
export Android_SDK=~/Devel/Android_dev_x64/sdk
export Android_NDK=~/Devel/Android-ndk-r9d
export NDK_ROOT=$Android_NDK
export COCOS2DX_ROOT=~/Devel/cocos2d-x-2.2.2/cocos2dx
export PATH=${PATH}:${Android_SDK}/tools:${Android_SDK}/platform-tools:${Android_NDK}:${COCOS2DX_ROOT}
端末に$ NDK_ROOTと入力すると、定義されていることがわかりますが、以下のスクリプトを実行すると、次のようになります。
NDK_ROOT not defined. Please define NDK_ROOT in your environment or in local.properties
スクリプトは次のとおりです。
#NDK_ROOT="/opt/Android/android-ndk"
APPNAME="CrystalCraze"
# options
buildexternalsfromsource=
PARALLEL_BUILD_FLAG=
usage(){
cat << EOF
usage: $0 [options]
Build C/C++ code for $APPNAME using Android NDK
OPTIONS:
-s Build externals from source
-p Run make with -j8 option to take advantage of multiple processors
-h this help
EOF
}
while getopts "sph" OPTION; do
case "$OPTION" in
s)
buildexternalsfromsource=1
;;
p)
PARALLEL_BUILD_FLAG=\-j8
;;
h)
usage
exit 0
;;
esac
done
# exit this script if any commmand fails
set -e
# read local.properties
_LOCALPROPERTIES_FILE=$(dirname "$0")"/local.properties"
if [ -f "$_LOCALPROPERTIES_FILE" ]
then
[ -r "$_LOCALPROPERTIES_FILE" ] || die "Fatal Error: $_LOCALPROPERTIES_FILE exists but is unreadable"
# strip out entries with a "." because Bash cannot process variables with a "."
_PROPERTIES=`sed '/\./d' "$_LOCALPROPERTIES_FILE"`
for line in "$_PROPERTIES"; do
declare "$line";
done
fi
# paths
if [ -z "${NDK_ROOT+aaa}" ];then
echo "NDK_ROOT not defined. Please define NDK_ROOT in your environment or in local.properties"
exit 1
fi
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
# ... use paths relative to current directory
COCOS2DX_ROOT="$DIR/../../../.."
APP_ROOT="$DIR/.."
APP_Android_ROOT="$DIR"
RESROUCE_ROOT="$APP_ROOT/../Shared/games/CrystalCraze/Published-Android"
BINDINGS_JS_ROOT="$APP_ROOT/../../../scripting/javascript/bindings/js"
echo
echo "Paths"
echo " NDK_ROOT = $NDK_ROOT"
echo " COCOS2DX_ROOT = $COCOS2DX_ROOT"
echo " APP_ROOT = $APP_ROOT"
echo " APP_Android_ROOT = $APP_Android_ROOT"
echo
# Debug
set -x
# make sure assets is exist
if [ -d "$APP_Android_ROOT"/assets ]; then
rm -rf "$APP_Android_ROOT"/assets
fi
mkdir "$APP_Android_ROOT"/assets
# copy "Resources" into "assets"
cp -rf "$RESROUCE_ROOT"/* "$APP_Android_ROOT"/assets
# copy bindings/*.js into assets' root
cp -f "$BINDINGS_JS_ROOT"/*.js "$APP_Android_ROOT"/assets
echo "Using prebuilt externals"
echo
set -x
"$NDK_ROOT"/ndk-build $PARALLEL_BUILD_FLAG -C "$APP_Android_ROOT" $* \
"NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/Android/prebuilt" \
NDK_LOG=0 V=0
Bashシェルからスクリプトを実行しますか?そうでない場合は、~/.profile
ではなく~/.bashrc
で変数を定義することをお勧めします。
https://help.ubuntu.com/community/EnvironmentVariables#Persistent_environment_variables