これは簡単な修正であると確信していますが、プログラミング全般、特にGroovyは初めてです。
私は このガイド に従ってJenkins 2パイプラインジョブでスラック通知を有効にしようとしていますが、最終的なコードブロックを貼り付けてカスタマイズすると次のエラーが発生します。
_Method definition not expected here. Please define the method at an appropriate place or perhaps try using a block/Closure instead.
_
これは現在の私のコードですが、セキュリティの代わりにいくつかのビットを使用しています。エラーはdef notifyBuild(String buildStatus = 'STARTED') {
行で発生しています。
_node('on-demand-t2large'){
stage ('Checkout') {
checkout( checkout stuff here )
}
stage ('Build') {
try {
notifyBuild('STARTED')
dir("place") {
sh 'script name'
}
}
catch (e) {
// If there was an exception thrown, the build failed
currentBuild.result = "FAILED"
throw e
}
finally {
// Success or failure, always send notifications
notifyBuild(currentBuild.result)
}
def notifyBuild(String buildStatus = 'STARTED') {
// build status of null means successful
buildStatus = buildStatus ?: 'SUCCESSFUL'
// Default values
def colorName = 'RED'
def colorCode = '#FF0000'
def subject = "${buildStatus}: Job '${env.JOB_NAME} [${env.BUILD_NUMBER}]'"
def summary = "${subject} (${env.BUILD_URL})"
def details = """<p>STARTED: Job '${env.JOB_NAME} [${env.BUILD_NUMBER}]':</p>
<p>Check console output at "<a href='${env.BUILD_URL}'>${env.JOB_NAME} [${env.BUILD_NUMBER}]</a>"</p>"""
// Override default values based on build status
if (buildStatus == 'STARTED') {
color = 'YELLOW'
colorCode = '#FFFF00'
} else if (buildStatus == 'SUCCESSFUL') {
color = 'GREEN'
colorCode = '#00FF00'
} else {
color = 'RED'
colorCode = '#FF0000'
}
// Send notifications
slackSend (channel: '@me', color: colorCode, message: summary)
}
}
}
_
いくつかのグーグルから、groovyは内部クラスの定義を受け入れないことを理解していますが、プログラミングの初心者と同じように、それを修正する方法がわかりません。どんな助け(私が学ぶことができるように説明で!)は高く評価されるでしょう。
notifyBuild()
メソッドをnode
およびstage
階層の外に移動します。
node('on-demand-t2large'){
stage ('Checkout') {
checkout( checkout stuff here )
}
stage ('Build') {
try {
notifyBuild('STARTED')
dir("place") {
sh 'script name'
}
} catch (e) {
// If there was an exception thrown, the build failed
currentBuild.result = "FAILED"
throw e
} finally {
// Success or failure, always send notifications
notifyBuild(currentBuild.result)
}
}
}
def notifyBuild(String buildStatus = 'STARTED') {
// build status of null means successful
buildStatus = buildStatus ?: 'SUCCESSFUL'
// Default values
def colorName = 'RED'
def colorCode = '#FF0000'
def subject = "${buildStatus}: Job '${env.JOB_NAME} [${env.BUILD_NUMBER}]'"
def summary = "${subject} (${env.BUILD_URL})"
def details = """<p>STARTED: Job '${env.JOB_NAME} [${env.BUILD_NUMBER}]':</p>
<p>Check console output at "<a href='${env.BUILD_URL}'>${env.JOB_NAME} [${env.BUILD_NUMBER}]</a>"</p>"""
// Override default values based on build status
if (buildStatus == 'STARTED') {
color = 'YELLOW'
colorCode = '#FFFF00'
} else if (buildStatus == 'SUCCESSFUL') {
color = 'GREEN'
colorCode = '#00FF00'
} else {
color = 'RED'
colorCode = '#FF0000'
}
// Send notifications
slackSend (channel: '@me', color: colorCode, message: summary)
}
説明:ほとんどのGroovy DSLでは、DSL要素内での宣言は許可されていません。 Jenkins DSLも例外ではないようです。
Closuresを使用できます http://groovy-lang.org/closures.html
node('on-demand-t2large') {
def notifyBuild = { String buildStatus ->
// build status of null means successful
buildStatus = buildStatus ?: 'SUCCESSFUL'
// Default values
def colorName = 'RED'
def colorCode = '#FF0000'
def subject = "${buildStatus}: Job '${env.JOB_NAME} [${env.BUILD_NUMBER}]'"
def summary = "${subject} (${env.BUILD_URL})"
def details = """<p>STARTED: Job '${env.JOB_NAME} [${env.BUILD_NUMBER}]':</p>
<p>Check console output at "<a href='${env.BUILD_URL}'>${env.JOB_NAME} [${env.BUILD_NUMBER}]</a>"</p>"""
// Override default values based on build status
if (buildStatus == 'STARTED') {
color = 'YELLOW'
colorCode = '#FFFF00'
} else if (buildStatus == 'SUCCESSFUL') {
color = 'GREEN'
colorCode = '#00FF00'
} else {
color = 'RED'
colorCode = '#FF0000'
}
// Send notifications
slackSend (channel: '@me', color: colorCode, message: summary)
}
stage ('Checkout') {
checkout( checkout stuff here )
}
stage ('Build') {
try {
notifyBuild('STARTED')
dir("place") {
sh 'script name'
}
} catch (e) {
// If there was an exception thrown, the build failed
currentBuild.result = "FAILED"
throw e
} finally {
// Success or failure, always send notifications
notifyBuild(currentBuild.result)
}
}
}