Androidに 9-patch のようなものがあるかどうか疑問に思っていますが、Web開発用ですか?
開示:Web開発についてはまったく知りませんが、それが存在するかどうか知りたいと思っていました。また、9パッチという用語を使用した単純なWeb検索では関連する結果が表示されなかったため、別の用語があるか、存在しないか、十分に広く使用されていないことがわかりました。
誰か知ってる?
はい。 border-image
CSS 3の場合:
まだ興味がある場合は、キャンバスを使用してWeb用の実際の9つのパッチイメージサポートを作成するJavaScriptファイルを作成しました。オープンソースプロジェクトはここにあります:
さて、私は上のリンクで見つけた砂漠のエラーを修正するために苦労しました。
NinePathを知るAndroidは、動的なペイントとパディングの認識を追加する便利なツールです(以前のプラグインにはありませんでした)。完全な機能を実現するスクリプトをいくつか追加することができました。
ライブラリpath9.jsの次のコードを置き換えます!
function NinePatchGetStyle(element, style)
{
if (window.getComputedStyle)
{
var computedStyle = window.getComputedStyle(element, "");
if (computedStyle === null)
return "";
return computedStyle.getPropertyValue(style);
}
else if (element.currentStyle)
{
return element.currentStyle[style];
}
else
{
return "";
}
}
// Cross browser function to find valid property
function NinePatchGetSupportedProp(propArray)
{
var root = document.documentElement; //reference root element of document
for (var i = 0; i < propArray.length; i++)
{
// loop through possible properties
if (typeof root.style[propArray[i]] === "string")
{
//if the property value is a string (versus undefined)
return propArray[i]; // return that string
}
}
return false;
}
/**
* 9patch constructer. Sets up cached data and runs initial draw.
* @param {Dom Element} div El Elemento dom en donde se pinta el ninepath
* @param {function} callback La funcion que se llamara cuando se termina
* la carga de la imagen y el pintado del elemento div.
* @returns {NinePatch} Un objeto nine path
*/
function NinePatch(div,callback)
{
this.div = div;
this.callback =callback;
this.padding = {top:0,left:0,right:0,bottom:0};
// Load 9patch from background-image
this.bgImage = new Image();
this.bgImage.src = NinePatchGetStyle(this.div, 'background-image').replace(/"/g, "").replace(/url\(|\)$/ig, "");
var este = this;
this.bgImage.onload = function()
{
este.originalBgColor = NinePatchGetStyle(este.div, 'background-color');
este.div.style.background = 'none';
// Create a temporary canvas to get the 9Patch index data.
var tempCtx, tempCanvas;
tempCanvas = document.createElement('canvas');
tempCanvas.width = este.bgImage.width;
tempCanvas.height = este.bgImage.height;
tempCtx = tempCanvas.getContext('2d');
tempCtx.drawImage(este.bgImage, 0, 0);
// Obteniendo el padding lateral derecho
var dataPad = tempCtx.getImageData(este.bgImage.width-1,0,1,este.bgImage.height).data;
var padRight = este.getPadBorder(dataPad,este.bgImage.width,este.bgImage.height);
este.padding.top = padRight.top;
este.padding.bottom = padRight.bottom;
dataPad = tempCtx.getImageData(0,este.bgImage.height-1,este.bgImage.width,1).data;
var padBottom = este.getPadBorder(dataPad,este.bgImage.width,este.bgImage.height);
este.padding.left = padBottom.top;
este.padding.right = padBottom.bottom;
// Loop over each horizontal pixel and get piece
var data = tempCtx.getImageData(0, 0, este.bgImage.width, 1).data;
// Use the upper-left corner to get staticColor, use the upper-right corner
// to get the repeatColor.
var tempLength = data.length - 4;
var staticColor = data[0] + ',' + data[1] + ',' + data[2] + ',' + data[3];
var repeatColor = data[tempLength] + ',' + data[tempLength + 1] + ',' +
data[tempLength + 2] + ',' + data[tempLength + 3];
este.horizontalPieces = este.getPieces(data, staticColor, repeatColor);
// Loop over each horizontal pixel and get piece
data = tempCtx.getImageData(0, 0, 1, este.bgImage.height).data;
este.verticalPieces = este.getPieces(data, staticColor, repeatColor);
// use this.horizontalPieces and this.verticalPieces to generate image
este.draw();
este.div.onresize = function()
{
este.draw();
};
if(callback !== undefined)
{
if (typeof(callback) === "function")
callback();
}
};
}
// Stores the HTMLDivElement that's using the 9patch image
NinePatch.prototype.div = null;
// Padding
NinePatch.prototype.padding = null;
// Get padding
NinePatch.prototype.callback = null;
// Stores the original background css color to use later
NinePatch.prototype.originalBG = null;
// Stores the pieces used to generate the horizontal layout
NinePatch.prototype.horizontalPieces = null;
// Stores the pieces used to generate the vertical layout
NinePatch.prototype.verticalPieces = null;
// Stores the 9patch image
NinePatch.prototype.bgImage = null;
// Gets the horizontal|vertical pieces based on image data
NinePatch.prototype.getPieces = function(data, staticColor, repeatColor)
{
var tempDS, tempPosition, tempWidth, tempColor, tempType;
var tempArray = new Array();
tempColor = data[4] + ',' + data[5] + ',' + data[6] + ',' + data[7];
tempDS = (tempColor === staticColor ? 's' : (tempColor === repeatColor ? 'r' : 'd'));
tempPosition = 1;
for (var i = 4, n = data.length - 4; i < n; i += 4)
{
tempColor = data[i] + ',' + data[i + 1] + ',' + data[i + 2] + ',' + data[i + 3];
tempType = (tempColor === staticColor ? 's' : (tempColor === repeatColor ? 'r' : 'd'));
if (tempDS !== tempType)
{
// box changed colors
tempWidth = (i / 4) - tempPosition;
tempArray.Push(new Array(tempDS, tempPosition, tempWidth));
tempDS = tempType;
tempPosition = i / 4;
tempWidth = 1;
}
}
// Push end
tempWidth = (i / 4) - tempPosition;
tempArray.Push(new Array(tempDS, tempPosition, tempWidth));
return tempArray;
};
NinePatch.prototype.getPadBorder = function(dataPad,width,height)
{
var staticRight = dataPad[0] + ',' + dataPad[1] + ',' + dataPad[2] + ',' + dataPad[3];
var pad={top:0,bottom:0};
// Padding para la parte superior
for (var i=0;i<dataPad.length;i+=4)
{
var tempColor = dataPad[i] + ',' + dataPad[i + 1] + ',' + dataPad[i + 2] + ',' + dataPad[i + 3];
if(tempColor !==staticRight)
break;
pad.top++;
}
// padding inferior
for (var i=dataPad.length-4;i>=0;i-=4)
{
var tempColor = dataPad[i] + ',' + dataPad[i + 1] + ',' + dataPad[i + 2] + ',' + dataPad[i + 3];
if(tempColor !==staticRight)
break;
pad.bottom++;
}
return pad;
};
// Function to draw the background for the given element size.
NinePatch.prototype.draw = function()
{
var dCtx, dCanvas, dWidth, dHeight;
if(this.horizontalPieces === null)
return;
dWidth = this.div.offsetWidth;
dHeight = this.div.offsetHeight;
dCanvas = document.createElement('canvas');
dCtx = dCanvas.getContext('2d');
dCanvas.width = dWidth;
dCanvas.height = dHeight;
var fillWidth, fillHeight;
// Determine the width for the static and dynamic pieces
var tempStaticWidth = 0;
var tempDynamicCount = 0;
for (var i = 0, n = this.horizontalPieces.length; i < n; i++)
{
if (this.horizontalPieces[i][0] === 's')
tempStaticWidth += this.horizontalPieces[i][2];
else
tempDynamicCount++;
}
fillWidth = (dWidth - tempStaticWidth) / tempDynamicCount;
// Determine the height for the static and dynamic pieces
var tempStaticHeight = 0;
tempDynamicCount = 0;
for (var i = 0, n = this.verticalPieces.length; i < n; i++)
{
if (this.verticalPieces[i][0] === 's')
tempStaticHeight += this.verticalPieces[i][2];
else
tempDynamicCount++;
}
fillHeight = (dHeight - tempStaticHeight) / tempDynamicCount;
// Loop through each of the vertical/horizontal pieces and draw on
// the canvas
for (var i = 0, m = this.verticalPieces.length; i < m; i++)
{
for (var j = 0, n = this.horizontalPieces.length; j < n; j++)
{
var tempFillWidth, tempFillHeight;
tempFillWidth = (this.horizontalPieces[j][0] === 'd') ?
fillWidth : this.horizontalPieces[j][2];
tempFillHeight = (this.verticalPieces[i][0] === 'd') ?
fillHeight : this.verticalPieces[i][2];
// Stretching :
if (this.verticalPieces[i][0] !== 'r') {
// Stretching is the same function for the static squares
// the only difference is the widths/heights are the same.
dCtx.drawImage(
this.bgImage,
this.horizontalPieces[j][1], this.verticalPieces[i][1],
this.horizontalPieces[j][2], this.verticalPieces[i][2],
0, 0,
tempFillWidth, tempFillHeight);
} else {
var tempCanvas = document.createElement('canvas');
tempCanvas.width = this.horizontalPieces[j][2];
tempCanvas.height = this.verticalPieces[i][2];
var tempCtx = tempCanvas.getContext('2d');
tempCtx.drawImage(this.bgImage,
this.horizontalPieces[j][1], this.verticalPieces[i][1],
this.horizontalPieces[j][2], this.verticalPieces[i][2],
0, 0,
this.horizontalPieces[j][2], this.verticalPieces[i][2]);
var tempPattern = dCtx.createPattern(tempCanvas, 'repeat');
dCtx.fillStyle = tempPattern;
dCtx.fillRect(
0, 0,
tempFillWidth, tempFillHeight);
}
// Shift to next x position
dCtx.translate(tempFillWidth, 0);
}
// shift back to 0 x and down to the next line
dCtx.translate(-dWidth, (this.verticalPieces[i][0] === 's' ? this.verticalPieces[i][2] : fillHeight));
}
// store the canvas as the div's background
var url = dCanvas.toDataURL("image/png");
var tempIMG = new Image();
var _this = this;
tempIMG.onload = function(event)
{
_this.div.style.background = _this.originalBgColor + " url(" + url + ") no-repeat";
};
tempIMG.src = url;
};
The usage is the following:
var elemDom = document.getElementById("idDiv");
var background = "border.9.png";
if (background.match(/\.9\.(png|gif)/i)) // Es nine path?
{
elemDom.style.backgroundRepeat = "no-repeat";
elemDom.style.backgroundPosition = "-1000px -1000px";
elemDom.style.backgroundImage = "url('"+background+"')";
var ninePatch = new NinePatch(elemDom,function()
{
elemDom.style.paddingLeft = ninePatch.padding.left;
elemDom.style.paddingTop = ninePatch.padding.top;
elemDom.style.paddingRight = ninePatch.padding.right;
elemDom.style.paddingBottom = ninePatch.padding.bottom;
});
}