だから、私がやりたいことは、ボタンを押すと再生されるSwiftでサウンドを作成して再生することです。Objective-Cでそれを行う方法は知っていますが、Swiftで方法を知っていますか?
Objective-Cの場合は次のようになります。
NSURL *soundURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"mysoundname" ofType:@"wav"]];
AudioServicesCreateSystemSoundID((__bridge CFURLRef)soundURL, &mySound);
そして、それを再生するには:
AudioServicesPlaySystemSound(Explosion);
誰も私がこれを行う方法を知っていますか?
動作するFlappySwiftに追加したコードは次のとおりです。
import SpriteKit
import AVFoundation
class GameScene: SKScene {
// Grab the path, make sure to add it to your project!
var coinSound = NSURL(fileURLWithPath: Bundle.main.path(forResource: "coin", ofType: "wav")!)
var audioPlayer = AVAudioPlayer()
// Initial setup
override func didMoveToView(view: SKView) {
audioPlayer = AVAudioPlayer(contentsOfURL: coinSound, error: nil)
audioPlayer.prepareToPlay()
}
// Trigger the sound effect when the player grabs the coin
func didBeginContact(contact: SKPhysicsContact!) {
audioPlayer.play()
}
}
これは他の回答と似ていますが、おそらくもう少し「迅速」です。
// Load "mysoundname.wav"
if let soundURL = Bundle.main.url(forResource: "mysoundname", withExtension: "wav") {
var mySound: SystemSoundID = 0
AudioServicesCreateSystemSoundID(soundURL as CFURL, &mySound)
// Play
AudioServicesPlaySystemSound(mySound);
}
これは、問題のコードの効果を再現する些細な例です。 import AudioToolbox
に加えて、この種のコードの一般的なパターンは、アプリの起動時にサウンドを読み込み、SystemSoundID
インスタンス変数に保存して、アプリ全体で使用し、AudioServicesDisposeSystemSoundID
を呼び出すことです。それらで終わりました。
Handy Swift拡張機能:
import AudioToolbox
extension SystemSoundID {
static func playFileNamed(fileName: String, withExtenstion fileExtension: String) {
var sound: SystemSoundID = 0
if let soundURL = NSBundle.mainBundle().URLForResource(fileName, withExtension: fileExtension) {
AudioServicesCreateSystemSoundID(soundURL, &sound)
AudioServicesPlaySystemSound(sound)
}
}
}
次に、アプリ内のどこからでも(import AudioToolbox
を忘れないでください)、呼び出すことができます
SystemSoundID.playFileNamed("sound", withExtenstion: "mp3")
「sound.mp3」を再生する
これにより、Cha-Ching.aiff
というファイルからSystemSoundID
が作成されます。
import AudioToolbox
let chaChingSound: SystemSoundID = createChaChingSound()
class CashRegisterViewController: UIViewController {
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
AudioServicesPlaySystemSound(chaChingSound)
}
}
func createChaChingSound() -> SystemSoundID {
var soundID: SystemSoundID = 0
let soundURL = CFBundleCopyResourceURL(CFBundleGetMainBundle(), "Cha-Ching", "aiff", nil)
AudioServicesCreateSystemSoundID(soundURL, &soundID)
CFRelease(soundURL)
return soundID
}
クラスとAudioToolboxの場合:
import AudioToolbox
class Sound {
var soundEffect: SystemSoundID = 0
init(name: String, type: String) {
let path = NSBundle.mainBundle().pathForResource(name, ofType: type)!
let pathURL = NSURL(fileURLWithPath: path)
AudioServicesCreateSystemSoundID(pathURL as CFURLRef, &soundEffect)
}
func play() {
AudioServicesPlaySystemSound(soundEffect)
}
}
使用法:
testSound = Sound(name: "test", type: "caf")
testSound.play()
import AVFoundation
var audioPlayer = AVAudioPlayer()
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
let soundURL = NSBundle.mainBundle().URLForResource("04", withExtension: "mp3")
audioPlayer = AVAudioPlayer(contentsOfURL: soundURL, error: nil)
audioPlayer.play()
}
}
このコードは私のために機能します。 AVAudioPlayerのTry and Catchを使用する
import UIKit
import AVFoundation
class ViewController: UIViewController {
//Make sure that sound file is present in your Project.
var CatSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("Meow-sounds.mp3", ofType: "mp3")!)
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
do {
audioPlayer = try AVAudioPlayer(contentsOfURL: CatSound)
audioPlayer.prepareToPlay()
} catch {
print("Problem in getting File")
}
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func button1Action(sender: AnyObject) {
audioPlayer.play()
}
}
新しいSwift 2.0によれば、try try catchを使用する必要があります。コードは次のようになります。
var badumSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("BadumTss", ofType: "mp3"))
var audioPlayer = AVAudioPlayer()
do {
player = try AVAudioPlayer(contentsOfURL: badumSound)
} catch {
print("No sound found by URL:\(badumSound)")
}
player.prepareToPlay()
var mySound = NSSound(named:"Morse.aiff")
mySound.play()
「Morse.aiff」はOSXのシステムサウンドですが、XCode内で「named」をクリックするだけで、この機能がサウンドを検索している場所を(QuickHelpペインで)表示できます。 「サポートファイル」フォルダーにあります。
これはSwift 4で動作しています:
if let soundURL = Bundle.main.url(forResource: "note3", withExtension: "wav") {
var mySound: SystemSoundID = 0
AudioServicesCreateSystemSoundID(soundURL as CFURL, &mySound)
// Play
AudioServicesPlaySystemSound(mySound);
}
この質問に対するより更新されたアプローチを見てみましょう。
Import AudioToolbox
func noteSelector(noteNumber: String) {
if let soundURL = Bundle.main.url(forResource: noteNumber, withExtension: "wav") {
var mySound: SystemSoundID = 0
AudioServicesCreateSystemSoundID(soundURL as CFURL, &mySound)
AudioServicesPlaySystemSound(mySound)
}
//Swift 4
import UIKit
import AVFoundation
class ViewController: UIViewController {
var player : AVAudioPlayer?
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func notePressed(_ sender: UIButton) {
let path = Bundle.main.path(forResource: "note1", ofType: "wav")!
let url = URL(fileURLWithPath: path)
do {
player = try AVAudioPlayer(contentsOf: url)
player?.play()
} catch {
// error message
}
}
}
Swift 4およびiOS 12
var audioPlayer: AVAudioPlayer?
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func notePressed(_ sender: UIButton) {
// noise while pressing button
_ = Bundle.main.path(forResource: "note1", ofType: "wav")
if Bundle.main.path(forResource: "note1", ofType: "wav") != nil {
print("Continue processing")
} else {
print("Error: No file with specified name exists")
}
do {
if let fileURL = Bundle.main.path(forResource: "note1", ofType: "wav") {
audioPlayer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: fileURL))
} else {
print("No file with specified name exists")
}
} catch let error {
print("Can't play the audio file failed with an error \(error.localizedDescription)")
}
audioPlayer?.play() }
}
Xcode 9.2
で動作します
if let soundURL = Bundle.main.url(forResource: "note1", withExtension: "wav") {
var mySound: SystemSoundID = 0
AudioServicesCreateSystemSoundID(soundURL as CFURL, &mySound)
// Play
AudioServicesPlaySystemSound(mySound);
}
Matt Gibsonのソリューションは私のために働きました。これがSwift 3バージョンです。
if let soundURL = Bundle.main.url(forResource: "ringSound", withExtension: "aiff") {
var mySound: SystemSoundID = 0
AudioServicesCreateSystemSoundID(soundURL as CFURL, &mySound)
AudioServicesPlaySystemSound(mySound);
}
Swift 5.2でこれを試すことができます:
func playSound() {
let soundURL = Bundle.main.url(forResource: selectedSoundFileName, withExtension: "wav")
do {
audioPlayer = try AVAudioPlayer(contentsOf: soundURL!)
}
catch {
print(error)
}
audioPlayer.play()
}
スイフト4
import UIKit
import AudioToolbox
class ViewController: UIViewController{
var sounds : [SystemSoundID] = [1, 2, 3, 4, 5, 6, 7]
override func viewDidLoad() {
super.viewDidLoad()
for index in 0...sounds.count-1 {
let fileName : String = "note\(sounds[index])"
if let soundURL = Bundle.main.url(forResource: fileName, withExtension: "wav") {
AudioServicesCreateSystemSoundID(soundURL as CFURL, &sounds[index])
}
}
}
@IBAction func notePressed(_ sender: UIButton) {
switch sender.tag {
case 1:
AudioServicesPlaySystemSound(sounds[0])
case 2:
AudioServicesPlaySystemSound(sounds[1])
case 3:
AudioServicesPlaySystemSound(sounds[2])
case 4:
AudioServicesPlaySystemSound(sounds[3])
case 5:
AudioServicesPlaySystemSound(sounds[4])
case 6:
AudioServicesPlaySystemSound(sounds[5])
default:
AudioServicesPlaySystemSound(sounds[6])
}
}
}
または
import UIKit
import AVFoundation
class ViewController: UIViewController, AVAudioPlayerDelegate{
var audioPlayer : AVAudioPlayer!
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func notePressed(_ sender: UIButton) {
let soundURL = Bundle.main.url(forResource: "note\(sender.tag)", withExtension: "wav")
do {
audioPlayer = try AVAudioPlayer(contentsOf: soundURL!)
}
catch {
print(error)
}
audioPlayer.play()
}
}
Swiftコード例:
import UIKit
import AudioToolbox
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func notePressed(_ sender: UIButton) {
// Load "mysoundname.wav"
if let soundURL = Bundle.main.url(forResource: "note1", withExtension: "wav") {
var mySound: SystemSoundID = 0
AudioServicesCreateSystemSoundID(soundURL as CFURL, &mySound)
// Play
AudioServicesPlaySystemSound(mySound);
}
}
Swiftの場合:
extension SystemSoundID {
static func playFileNamed(_ fileName: String, withExtenstion fileExtension: String) {
var sound: SystemSoundID = 0
if let soundURL = Bundle.main.url(forResource: fileName, withExtension: fileExtension) {
AudioServicesCreateSystemSoundID(soundURL as CFURL, &sound)
AudioServicesPlaySystemSound(sound)
}
}
}
import AVFoundation
だけで、オーディオプレーヤー(var audioPlayer : AVAudioPlayer!
)を選択し、サウンドを再生できませんでしたか? (let soundURL = Bundle.main.url(forResource: "sound", withExtension: "wav"
)
この関数を使用してSwiftで音を出します(音を出したい場所でこの関数を使用できます)。
最初にSpriteKitとAVFoundation Frameworkを追加します。
import SpriteKit
import AVFoundation
func playEffectSound(filename: String){
runAction(SKAction.playSoundFileNamed("\(filename)", waitForCompletion: false))
}// use this function to play sound
playEffectSound("Sound File Name With Extension")
// Example :- playEffectSound("BS_SpiderWeb_CollectEgg_SFX.mp3")
Swift 3は、これを行う方法です。
{
import UIKit
import AVFoundation
let url = Bundle.main.url(forResource: "yoursoundname", withExtension: "wav")!
do {
player = try AVAudioPlayer(contentsOf: url); guard let player = player else { return }
player.prepareToPlay()
player.play()
} catch let error as Error {
print(error)
}
}
このコードは私のために働く:
class ViewController: UIViewController {
var audioFilePathURL : NSURL!
var soundSystemServicesId : SystemSoundID = 0
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
audioFilePathURL = NSBundle.mainBundle().URLForResource("MetalBell", withExtension: "wav")
AudioServicesCreateSystemSoundID( audioFilePathURL, &soundSystemServicesId)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func PlayAlertSound(sender: UIButton) {
AudioServicesPlayAlertSound(soundSystemServicesId)
}
}