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Swift(丸みを帯びた角))で単純な丸い四角形を描画する方法

私は長方形を描画することができました:-)しかし、丸い長方形を描画する方法がわかりません。

誰かが四角形を丸める方法を次のコードで手伝ってくれますか?

let canvas = UIGraphicsGetCurrentContext()
rec = CGRectMake(0, 0, 40, 40);

//var maskPath = UIBezierPath(roundedRect: rec, byRoundingCorners: .BottomLeft | .BottomRight, cornerRadii: CGSize(width: 3, height: 3))

CGContextAddRect(canvas, rec);
CGContextFillPath(canvas);
16
mcfly soft

//このコードをur drawRectに入れます

目的-C

 - (void)drawRect:(CGRect)rect
{

CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextSaveGState(ctx);


 CGPathRef clippath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(x,y, width, height) cornerRadius:6].CGPath;
CGContextAddPath(ctx, clippath);

CGContextSetFillColorWithColor(ctx, self.color.CGColor);

CGContextClosePath(ctx);
CGContextFillPath(ctx);

[self.color set];


[_path closePath]; // Implicitly does a line between p4 and p1
[_path fill]; // If you want it filled, or...
[_path stroke]; // ...if you want to draw the outline.
CGContextRestoreGState(ctx);
}

Swift

func drawRect(rect : CGRect)
{
// Size of rounded rectangle
let rectWidth = rect.width
let rectHeight = rect.height

// Find center of actual frame to set rectangle in middle
let xf:CGFloat = (self.frame.width  - rectWidth)  / 2
let yf:CGFloat = (self.frame.height - rectHeight) / 2

let ctx: CGContext = UIGraphicsGetCurrentContext()!
ctx.saveGState()

let rect = CGRect(x: xf, y: yf, width: rectWidth, height: rectHeight)
let clipPath: CGPath = UIBezierPath(roundedRect: rect, cornerRadius: rectCornerRadius).cgPath

ctx.addPath(clipPath)
ctx.setFillColor(rectBgColor.cgColor)




ctx.closePath()
ctx.fillPath()
ctx.restoreGState()

}
17
Mukesh

BezierPathを使用して角丸四角形を作成する方法

 var roundRect = UIBezierPath(roundedRect: <CGRect>, byRoundingCorners: <UIRectCorner>, cornerRadii: <CGSize>)

または、値のある例:

var roundRect = UIBezierPath(roundedRect: CGRectMake(0, 0, 100, 100), byRoundingCorners:.AllCorners, cornerRadii: CGSizeMake(16.f, 16.f))
17
Icaro

@ muk answer inSwift 4.x +

override func draw(_ rect: CGRect) {
  super.draw(rect)

  let clipPath = UIBezierPath(roundedRect: rect, cornerRadius: 6.0).cgPath

  let ctx = UIGraphicsGetCurrentContext()!
  ctx.addPath(clipPath)
  ctx.setFillColor(UIColor.red.cgColor)

  ctx.closePath()
  ctx.fillPath()
}
13
override func draw(_ rect: CGRect) {

    let bezierPath = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: 40.0, height: 40.0), cornerRadius: 3.0)
    UIColor.yellow.setFill()
    bezierPath.fill()

}
3
Aaron Halvorsen