私は長方形を描画することができました:-)しかし、丸い長方形を描画する方法がわかりません。
誰かが四角形を丸める方法を次のコードで手伝ってくれますか?
let canvas = UIGraphicsGetCurrentContext()
rec = CGRectMake(0, 0, 40, 40);
//var maskPath = UIBezierPath(roundedRect: rec, byRoundingCorners: .BottomLeft | .BottomRight, cornerRadii: CGSize(width: 3, height: 3))
CGContextAddRect(canvas, rec);
CGContextFillPath(canvas);
//このコードをur drawRectに入れます
目的-C
- (void)drawRect:(CGRect)rect
{
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextSaveGState(ctx);
CGPathRef clippath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(x,y, width, height) cornerRadius:6].CGPath;
CGContextAddPath(ctx, clippath);
CGContextSetFillColorWithColor(ctx, self.color.CGColor);
CGContextClosePath(ctx);
CGContextFillPath(ctx);
[self.color set];
[_path closePath]; // Implicitly does a line between p4 and p1
[_path fill]; // If you want it filled, or...
[_path stroke]; // ...if you want to draw the outline.
CGContextRestoreGState(ctx);
}
Swift
func drawRect(rect : CGRect)
{
// Size of rounded rectangle
let rectWidth = rect.width
let rectHeight = rect.height
// Find center of actual frame to set rectangle in middle
let xf:CGFloat = (self.frame.width - rectWidth) / 2
let yf:CGFloat = (self.frame.height - rectHeight) / 2
let ctx: CGContext = UIGraphicsGetCurrentContext()!
ctx.saveGState()
let rect = CGRect(x: xf, y: yf, width: rectWidth, height: rectHeight)
let clipPath: CGPath = UIBezierPath(roundedRect: rect, cornerRadius: rectCornerRadius).cgPath
ctx.addPath(clipPath)
ctx.setFillColor(rectBgColor.cgColor)
ctx.closePath()
ctx.fillPath()
ctx.restoreGState()
}
BezierPathを使用して角丸四角形を作成する方法
var roundRect = UIBezierPath(roundedRect: <CGRect>, byRoundingCorners: <UIRectCorner>, cornerRadii: <CGSize>)
または、値のある例:
var roundRect = UIBezierPath(roundedRect: CGRectMake(0, 0, 100, 100), byRoundingCorners:.AllCorners, cornerRadii: CGSizeMake(16.f, 16.f))
@ muk answer inSwift 4.x +:
override func draw(_ rect: CGRect) {
super.draw(rect)
let clipPath = UIBezierPath(roundedRect: rect, cornerRadius: 6.0).cgPath
let ctx = UIGraphicsGetCurrentContext()!
ctx.addPath(clipPath)
ctx.setFillColor(UIColor.red.cgColor)
ctx.closePath()
ctx.fillPath()
}
override func draw(_ rect: CGRect) {
let bezierPath = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: 40.0, height: 40.0), cornerRadius: 3.0)
UIColor.yellow.setFill()
bezierPath.fill()
}