UIImageを時計回りに回転させたい。しかし、私の現在のコードは、ローテーションしたり、スキップローテーションしたりしても、正確な機能を実行しません。アクションボタンでUIImageを時計回りに継続的に回転させたい。これが私の現在のコードです:
imageView.image = imageView.image!.imageRotatedByDegrees(angle, flip: false)
angle = angle + 90
if angle > 360{
angle = 0
}
これは私にとってはうまくいきます:
正常に動作します :)
func imageRotatedByDegrees(oldImage: UIImage, deg degrees: CGFloat) -> UIImage {
//Calculate the size of the rotated view's containing box for our drawing space
let rotatedViewBox: UIView = UIView(frame: CGRectMake(0, 0, oldImage.size.width, oldImage.size.height))
let t: CGAffineTransform = CGAffineTransformMakeRotation(degrees * CGFloat(M_PI / 180))
rotatedViewBox.transform = t
let rotatedSize: CGSize = rotatedViewBox.frame.size
//Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize)
let bitmap: CGContextRef = UIGraphicsGetCurrentContext()!
//Move the Origin to the middle of the image so we will rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width / 2, rotatedSize.height / 2)
//Rotate the image context
CGContextRotateCTM(bitmap, (degrees * CGFloat(M_PI / 180)))
//Now, draw the rotated/scaled image into the context
CGContextScaleCTM(bitmap, 1.0, -1.0)
CGContextDrawImage(bitmap, CGRectMake(-oldImage.size.width / 2, -oldImage.size.height / 2, oldImage.size.width, oldImage.size.height), oldImage.CGImage)
let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
スウィフト3:
func imageRotatedByDegrees(oldImage: UIImage, deg degrees: CGFloat) -> UIImage {
//Calculate the size of the rotated view's containing box for our drawing space
let rotatedViewBox: UIView = UIView(frame: CGRect(x: 0, y: 0, width: oldImage.size.width, height: oldImage.size.height))
let t: CGAffineTransform = CGAffineTransform(rotationAngle: degrees * CGFloat.pi / 180)
rotatedViewBox.transform = t
let rotatedSize: CGSize = rotatedViewBox.frame.size
//Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize)
let bitmap: CGContext = UIGraphicsGetCurrentContext()!
//Move the Origin to the middle of the image so we will rotate and scale around the center.
bitmap.translateBy(x: rotatedSize.width / 2, y: rotatedSize.height / 2)
//Rotate the image context
bitmap.rotate(by: (degrees * CGFloat.pi / 180))
//Now, draw the rotated/scaled image into the context
bitmap.scaleBy(x: 1.0, y: -1.0)
bitmap.draw(oldImage.cgImage!, in: CGRect(x: -oldImage.size.width / 2, y: -oldImage.size.height / 2, width: oldImage.size.width, height: oldImage.size.height))
let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
extension UIImage {
public func imageRotatedByDegrees(degrees: CGFloat) -> UIImage {
//Calculate the size of the rotated view's containing box for our drawing space
let rotatedViewBox: UIView = UIView(frame: CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height))
let t: CGAffineTransform = CGAffineTransform(rotationAngle: degrees * CGFloat.pi / 180)
rotatedViewBox.transform = t
let rotatedSize: CGSize = rotatedViewBox.frame.size
//Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize)
let bitmap: CGContext = UIGraphicsGetCurrentContext()!
//Move the Origin to the middle of the image so we will rotate and scale around the center.
bitmap.translateBy(x: rotatedSize.width / 2, y: rotatedSize.height / 2)
//Rotate the image context
bitmap.rotate(by: (degrees * CGFloat.pi / 180))
//Now, draw the rotated/scaled image into the context
bitmap.scaleBy(x: 1.0, y: -1.0)
bitmap.draw(self.cgImage!, in: CGRect(x: -self.size.width / 2, y: -self.size.height / 2, width: self.size.width, height: self.size.height))
let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
public func fixedOrientation() -> UIImage {
if imageOrientation == UIImageOrientation.up {
return self
}
var transform: CGAffineTransform = CGAffineTransform.identity
switch imageOrientation {
case UIImageOrientation.down, UIImageOrientation.downMirrored:
transform = transform.translatedBy(x: size.width, y: size.height)
transform = transform.rotated(by: CGFloat.pi)
break
case UIImageOrientation.left, UIImageOrientation.leftMirrored:
transform = transform.translatedBy(x: size.width, y: 0)
transform = transform.rotated(by: CGFloat.pi/2)
break
case UIImageOrientation.right, UIImageOrientation.rightMirrored:
transform = transform.translatedBy(x: 0, y: size.height)
transform = transform.rotated(by: -CGFloat.pi/2)
break
case UIImageOrientation.up, UIImageOrientation.upMirrored:
break
}
switch imageOrientation {
case UIImageOrientation.upMirrored, UIImageOrientation.downMirrored:
transform.translatedBy(x: size.width, y: 0)
transform.scaledBy(x: -1, y: 1)
break
case UIImageOrientation.leftMirrored, UIImageOrientation.rightMirrored:
transform.translatedBy(x: size.height, y: 0)
transform.scaledBy(x: -1, y: 1)
case UIImageOrientation.up, UIImageOrientation.down, UIImageOrientation.left, UIImageOrientation.right:
break
}
let ctx: CGContext = CGContext(data: nil,
width: Int(size.width),
height: Int(size.height),
bitsPerComponent: self.cgImage!.bitsPerComponent,
bytesPerRow: 0,
space: self.cgImage!.colorSpace!,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue)!
ctx.concatenate(transform)
switch imageOrientation {
case UIImageOrientation.left, UIImageOrientation.leftMirrored, UIImageOrientation.right, UIImageOrientation.rightMirrored:
ctx.draw(self.cgImage!, in: CGRect(x: 0, y: 0, width: size.height, height: size.width))
default:
ctx.draw(self.cgImage!, in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
break
}
let cgImage: CGImage = ctx.makeImage()!
return UIImage(cgImage: cgImage)
}
}
@ジェイソン、回転する前に画像の向きを修正する必要があります。
let image = oldimage.fixedOrientation().imageRotatedByDegrees(90.0)
次のような関数を作成して、画像を時計回りに永久に回転させることができます。
override func viewDidLoad() {
super.viewDidLoad()
let kRotationAnimationKey = "com.myapplication.rotationanimationkey"
func rotateView(view: UIView, duration: Double = 1) {
if view.layer.animationForKey(kRotationAnimationKey) == nil {
let rotationAnimation = CABasicAnimation(keyPath: "transform.rotation")
rotationAnimation.fromValue = 0.0
rotationAnimation.toValue = Float(M_PI * 2.0)
rotationAnimation.duration = duration
rotationAnimation.repeatCount = Float.infinity
view.layer.addAnimation(rotationAnimation, forKey: kRotationAnimationKey)
}
}
rotateView(self.imageView)
}
結果は次のとおりです。
@Jason Chitla、まだコメントできないので、新しい回答として投稿します。上記の@Albertのソリューションは機能しますが、正方形の画像に対してのみです。問題はそれです
bitmap.draw(oldImage.cgImage!, in: CGRect(x: -oldImage.size.width / 2, y: -oldImage.size.height / 2, width: oldImage.size.width, height: oldImage.size.height))
はまだ元のサイズを使用しているため、90度回転すると、アスペクトが正しくありません。
私にとってうまくいくのは、次のように新しいrotatedSizeを使用することです:
func imageRotatedByDegrees(oldImage: UIImage, deg degrees: CGFloat) -> UIImage {
//Calculate the size of the rotated view's containing box for our drawing space
let rotatedViewBox: UIView = UIView(frame: CGRect(x: 0, y: 0, width: oldImage.size.width, height: oldImage.size.height))
let t: CGAffineTransform = CGAffineTransform(rotationAngle: degrees * CGFloat(M_PI / 180))
rotatedViewBox.transform = t
let rotatedSize: CGSize = rotatedViewBox.frame.size
//Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize)
let bitmap: CGContext = UIGraphicsGetCurrentContext()!
//Move the Origin to the middle of the image so we will rotate and scale around the center.
bitmap.translateBy(x: rotatedSize.width / 2, y: rotatedSize.height / 2)
//Rotate the image context
bitmap.rotate(by: (degrees * CGFloat(M_PI / 180)))
//Now, draw the rotated/scaled image into the context
bitmap.scaleBy(x: 1.0, y: -1.0)
bitmap.draw(self.cgImage!, in: CGRect(x: -rotatedSize.width / 2, y: -rotatedSize.height / 2, width: rotatedSize.width, height: rotatedSize.height))
let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
Swift 3の@Mugheesからのコードが必要な場合:
func imageRotatedByDegrees(oldImage: UIImage, deg degrees: CGFloat) -> UIImage {
//Calculate the size of the rotated view's containing box for our drawing space
let rotatedViewBox: UIView = UIView(frame: CGRect(x: 0, y: 0, width: oldImage.size.width, height: oldImage.size.height))
let t: CGAffineTransform = CGAffineTransform(rotationAngle: degrees * CGFloat(M_PI / 180))
rotatedViewBox.transform = t
let rotatedSize: CGSize = rotatedViewBox.frame.size
//Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize)
let bitmap: CGContext = UIGraphicsGetCurrentContext()!
//Move the Origin to the middle of the image so we will rotate and scale around the center.
bitmap.translateBy(x: rotatedSize.width / 2, y: rotatedSize.height / 2)
//Rotate the image context
bitmap.rotate(by: (degrees * CGFloat(M_PI / 180)))
//Now, draw the rotated/scaled image into the context
bitmap.scaleBy(x: 1.0, y: -1.0)
bitmap.draw(oldImage.cgImage!, in: CGRect(x: -oldImage.size.width / 2, y: -oldImage.size.height / 2, width: oldImage.size.width, height: oldImage.size.height))
let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
CoreImage
を使用してソリューションを投稿する価値があると思います。それはほんの数行であり、私にとってはうまくいきます。
注:最終的なUIImage
を取得する場合、CGImage
の範囲を尊重するために、最初にCIImage
に変換する必要があります。
extension UIImage {
func imageRotated(by degrees: CGFloat) -> UIImage {
let orientation = CGImagePropertyOrientation(imageOrientation)
// Create CIImage respecting image's orientation
guard let inputImage = CIImage(image: self)?.oriented(orientation)
else { return self }
// Rotate the image itself
let rotation = CGAffineTransform(rotationAngle: (degrees * CGFloat.pi / 180))
let outputImage = inputImage.transformed(by: rotation)
// Create CGImage first
guard let cgImage = CIContext().createCGImage(outputImage, from: outputImage.extent)
else { return self }
// Create output UIImage from CGImage
return UIImage(cgImage: cgImage)
}
}
@glebの回答の最初の機能を少し修正しました。そこではサイズ計算は必要ありません。私たちは単に逆でそれを行うべきです。 @glebの関数で1149 x 56のサイズにすると、画像サイズ57 x 1149になります。
extension UIImage {
public func imageRotatedByDegrees(degrees: CGFloat) -> UIImage {
let rotatedSize: CGSize = CGRect(x: 0, y: 0, width: self.size.height, height: self.size.width).size
//Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize)
let bitmap: CGContext = UIGraphicsGetCurrentContext()!
//Move the Origin to the middle of the image so we will rotate and scale around the center.
bitmap.translateBy(x: rotatedSize.width / 2, y: rotatedSize.height / 2)
//Rotate the image context
bitmap.rotate(by: (degrees * CGFloat.pi / 180))
//Now, draw the rotated/scaled image into the context
bitmap.scaleBy(x: 1.0, y: -1.0)
bitmap.draw(self.cgImage!, in: CGRect(x: -self.size.width / 2, y: -self.size.height / 2, width: self.size.width, height: self.size.height))
let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
}