ビューを垂直にドラッグするUIPanGestureRecognizer
を持つビューがあります。そのため、レコグナイザーコールバックでは、y座標を更新して移動するだけです。このビューのスーパービューにはUIPanGestureRecognizer
があり、x座標を更新するだけでビューを水平方向にドラッグします。
問題は、最初のUIPanGestureRecognizer
がビューを垂直に移動するイベントを取っているため、スーパービュージェスチャを使用できないことです。
私が試してみました
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
shouldRecognizeSimultaneouslyWithGestureRecognizer:
(UIGestureRecognizer *)otherGestureRecognizer;
両方とも機能しますが、それは望ましくありません。動きが明らかに水平である場合にのみ、水平方向が検出されるようにします。したがって、UIPanGestureRecognizer
に方向プロパティがあれば素晴らしいでしょう。
どうすればこの動作を実現できますか?ドキュメントは非常に紛らわしいので、ここで誰かがもっと説明できるかもしれません。
UIPanGestureRecognizerのサブクラスを作成することがわかりました
DirectionPanGestureRecognizer:
#import <Foundation/Foundation.h>
#import <UIKit/UIGestureRecognizerSubclass.h>
typedef enum {
DirectionPangestureRecognizerVertical,
DirectionPanGestureRecognizerHorizontal
} DirectionPangestureRecognizerDirection;
@interface DirectionPanGestureRecognizer : UIPanGestureRecognizer {
BOOL _drag;
int _moveX;
int _moveY;
DirectionPangestureRecognizerDirection _direction;
}
@property (nonatomic, assign) DirectionPangestureRecognizerDirection direction;
@end
DirectionPanGestureRecognizer.m:
#import "DirectionPanGestureRecognizer.h"
int const static kDirectionPanThreshold = 5;
@implementation DirectionPanGestureRecognizer
@synthesize direction = _direction;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[super touchesMoved:touches withEvent:event];
if (self.state == UIGestureRecognizerStateFailed) return;
CGPoint nowPoint = [[touches anyObject] locationInView:self.view];
CGPoint prevPoint = [[touches anyObject] previousLocationInView:self.view];
_moveX += prevPoint.x - nowPoint.x;
_moveY += prevPoint.y - nowPoint.y;
if (!_drag) {
if (abs(_moveX) > kDirectionPanThreshold) {
if (_direction == DirectionPangestureRecognizerVertical) {
self.state = UIGestureRecognizerStateFailed;
}else {
_drag = YES;
}
}else if (abs(_moveY) > kDirectionPanThreshold) {
if (_direction == DirectionPanGestureRecognizerHorizontal) {
self.state = UIGestureRecognizerStateFailed;
}else {
_drag = YES;
}
}
}
}
- (void)reset {
[super reset];
_drag = NO;
_moveX = 0;
_moveY = 0;
}
@end
これは、ユーザーが選択した動作でドラッグを開始した場合にのみジェスチャーをトリガーします。 directionプロパティを正しい値に設定すると、すべて設定されます。
垂直パンジェスチャレコグナイザーに対してこれを行うだけで、私にとってはうまくいきます:
- (BOOL)gestureRecognizerShouldBegin:(UIPanGestureRecognizer *)panGestureRecognizer {
CGPoint velocity = [panGestureRecognizer velocityInView:someView];
return fabs(velocity.y) > fabs(velocity.x);
}
@LocoMikeが提供する答えのようなサブクラスを使用してソリューションを作成しましたが、@ Hejaziが提供する初速度によるより効果的な検出メカニズムを使用しました。私もSwiftを使用していますが、これは必要に応じてObj-Cに簡単に変換できるはずです。
他のソリューションに対する利点:
コードは次のとおりです。
import UIKit.UIGestureRecognizerSubclass
enum PanDirection {
case vertical
case horizontal
}
class PanDirectionGestureRecognizer: UIPanGestureRecognizer {
let direction: PanDirection
init(direction: PanDirection, target: AnyObject, action: Selector) {
self.direction = direction
super.init(target: target, action: action)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesMoved(touches, with: event)
if state == .began {
let vel = velocity(in: view)
switch direction {
case .horizontal where fabs(vel.y) > fabs(vel.x):
state = .cancelled
case .vertical where fabs(vel.x) > fabs(vel.y):
state = .cancelled
default:
break
}
}
}
}
使用例:
let panGestureRecognizer = PanDirectionGestureRecognizer(direction: .horizontal, target: self, action: #selector(handlePanGesture(_:)))
panGestureRecognizer.cancelsTouchesInView = false
self.view.addGestureRecognizer(panGestureRecognizer)
func handlePanGesture(_ pan: UIPanGestureRecognizer) {
let percent = max(pan.translation(in: view).x, 0) / view.frame.width
switch pan.state {
case .began:
...
}
UIPanGestureRecognizerを使用して、有効な領域を水平方向に制限しようとしました。
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
if ([gestureRecognizer isKindOfClass:[UIPanGestureRecognizer class]]) {
UIPanGestureRecognizer *panGesture = (UIPanGestureRecognizer *)gestureRecognizer;
CGPoint velocity = [panGesture velocityInView:panGesture.view];
double radian = atan(velocity.y/velocity.x);
double degree = radian * 180 / M_PI;
double thresholdAngle = 20.0;
if (fabs(degree) > enableThreshold) {
return NO;
}
}
return YES;
}
次に、thresholdAngle水平方向にスワイプするだけで、このパンジェスチャーをトリガーできます。
Swift 3.0の答え:ちょうどハンドルは垂直ジェスチャーを行います
override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
if let pan = gestureRecognizer as? UIPanGestureRecognizer {
let velocity = pan.velocity(in: self)
return fabs(velocity.y) > fabs(velocity.x)
}
return true
}
怠け者に対するリーの答えのSwift 3バージョン
import UIKit
import UIKit.UIGestureRecognizerSubclass
enum PanDirection {
case vertical
case horizontal
}
class UIPanDirectionGestureRecognizer: UIPanGestureRecognizer {
let direction : PanDirection
init(direction: PanDirection, target: AnyObject, action: Selector) {
self.direction = direction
super.init(target: target, action: action)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesMoved(touches, with: event)
if state == .began {
let vel = velocity(in: self.view!)
switch direction {
case .horizontal where fabs(vel.y) > fabs(vel.x):
state = .cancelled
case .vertical where fabs(vel.x) > fabs(vel.y):
state = .cancelled
default:
break
}
}
}
}
次の解決策は私の問題を解決しました:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
if ([gestureRecognizer.view isEqual:self.view] && [otherGestureRecognizer.view isEqual:self.tableView]) {
return NO;
}
return YES;
}
これは実際には、パンがメインビューまたはtableViewで行われているかどうかを確認するだけです。
Lee Goodrich の answer を取り、具体的には単一方向のパンが必要だったのでそれを拡張しました。次のように使用します:let pan = PanDirectionGestureRecognizer(direction: .vertical(.up), target: self, action: #selector(handleCellPan(_:)))
また、実際にどの決定が行われているのかを少し明確にするためにコメントを追加しました。
import UIKit.UIGestureRecognizerSubclass
enum PanVerticalDirection {
case either
case up
case down
}
enum PanHorizontalDirection {
case either
case left
case right
}
enum PanDirection {
case vertical(PanVerticalDirection)
case horizontal(PanHorizontalDirection)
}
class PanDirectionGestureRecognizer: UIPanGestureRecognizer {
let direction: PanDirection
init(direction: PanDirection, target: AnyObject, action: Selector) {
self.direction = direction
super.init(target: target, action: action)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesMoved(touches, with: event)
if state == .began {
let vel = velocity(in: view)
switch direction {
// expecting horizontal but moving vertical, cancel
case .horizontal(_) where fabs(vel.y) > fabs(vel.x):
state = .cancelled
// expecting vertical but moving horizontal, cancel
case .vertical(_) where fabs(vel.x) > fabs(vel.y):
state = .cancelled
// expecting horizontal and moving horizontal
case .horizontal(let hDirection):
switch hDirection {
// expecting left but moving right, cancel
case .left where vel.x > 0: state = .cancelled
// expecting right but moving left, cancel
case .right where vel.x < 0: state = .cancelled
default: break
}
// expecting vertical and moving vertical
case .vertical(let vDirection):
switch vDirection {
// expecting up but moving down, cancel
case .up where vel.y > 0: state = .cancelled
// expecting down but moving up, cancel
case .down where vel.y < 0: state = .cancelled
default: break
}
}
}
}
}
UIView
からUIPanGestureRecognizer
にドラッグする方向を見つけることができます。コードに従ってください。
- (void)viewDidLoad {
[super viewDidLoad];
flipFoward = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(doFlipForward:)];
[flipFoward setMaximumNumberOfTouches:1];
[flipFoward setMinimumNumberOfTouches:1];
[flipFoward setDelegate:self];
[self.view addGestureRecognizer:flipFoward];
flipBack = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(doFlipBack:)];
[flipBack setMaximumNumberOfTouches:1];
[flipBack setMinimumNumberOfTouches:1];
[flipBack setDelegate:self];
[self.view addGestureRecognizer:flipBack];
}
#pragma mark -
#pragma mark RESPONDER
-(void)doFlipForward:(UIGestureRecognizer *)aGestureRecognizer{
NSLog(@"doFlipForward");
if([(UIPanGestureRecognizer*)aGestureRecognizer state] == UIGestureRecognizerStateBegan) {
NSLog(@"UIGestureRecognizerStateBegan");
}
if([(UIPanGestureRecognizer*)aGestureRecognizer state] == UIGestureRecognizerStateChanged) {
NSLog(@"UIGestureRecognizerStateChanged");
}
if([(UIPanGestureRecognizer*)aGestureRecognizer state] == UIGestureRecognizerStateEnded) {
NSLog(@"UIGestureRecognizerStateEnded");
}
}
-(void)doFlipBack:(UIGestureRecognizer *)aGestureRecognizer{
NSLog(@"doFlipBack");
if([(UIPanGestureRecognizer*)aGestureRecognizer state] == UIGestureRecognizerStateBegan) {
NSLog(@"UIGestureRecognizerStateBegan1");
}
if([(UIPanGestureRecognizer*)aGestureRecognizer state] == UIGestureRecognizerStateChanged) {
NSLog(@"UIGestureRecognizerStateChanged1");
}
if([(UIPanGestureRecognizer*)aGestureRecognizer state] == UIGestureRecognizerStateEnded) {
NSLog(@"UIGestureRecognizerStateEnded1");
}
}
#pragma mark -
#pragma mark DELEGATE
-(BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer{
CGSize size = [self.view bounds].size;
CGFloat touchX = [gestureRecognizer locationInView:self.view].x;
if((gestureRecognizer == flipFoward)
&& touchX >= (size.width - 88.0f))
{
return YES;
}
if((gestureRecognizer == flipBack)
&& touchX <= 88.0f)
{
return YES;
}
return NO;
}
迅速な方法
override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
if let panGestureRecognizer = gestureRecognizer as? UIPanGestureRecognizer {
return isVerticalGesture(panGestureRecognizer)
}
return false
}
private func isVerticalGesture(_ recognizer: UIPanGestureRecognizer) -> Bool {
let translation = recognizer.translation(in: superview!)
if fabs(translation.y) > fabs(translation.x) {
return true
}
return false
}
- (void)dragAction:(UIPanGestureRecognizer *)gesture{
UILabel *label = (UILabel *)gesture.view;
CGPoint translation = [gesture translationInView:label];
label.center = CGPointMake(label.center.x + translation.x,
label.center.y + 0);
[gesture setTranslation:CGPointZero inView:label];}
水平スクロールだけが必要なオブジェクトに対して、PanGestureRecognizer @selectorアクションメソッドを作成しました。
UIPanGestureRecognizer *gesture = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(smileyDragged:)];
[buttonObject addGestureRecognizer:gesture];
let pangesture = UIPanGestureRecognizer(target: self, action: "dragview:")
yourview.addGestureRecognizer(pangesture)
func dragview(panGestureRecognizer:UIPanGestureRecognizer)
{
let touchlocation = panGestureRecognizer.locationInView(parentview)
yourview.center.y = touchlocation.y //x for horizontal
}
単純なpanGestureRecognizer
を使用できます。 pandirectionregognizer
などを使用する必要はありません。 translationInview
のy値を使用するだけで、コードの下でドラッグビューを上下にのみ移動します。
- (void)gesturePan_Handle:(UIPanGestureRecognizer *)gesture {
if (gesture.state == UIGestureRecognizerStateChanged) {
CGPoint translation = [gesture translationInView:gesture.view];
recognizer.view.center = CGPointMake(recognizer.view.center.x, recognizer.view.center.y + translation.y);
[gesture setTranslation:CGPointMake(0, 0) inView:gesture.view];
}
}
ここに私が解決した方法があります:
最初に、PanGestureの同時認識を有効にしました。
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return YES;
次に、水平および垂直パンジェスチャを分離します(アキュムレータはNSMutableArrayプロパティです):
- (void)verticalPan :(UIPanGestureRecognizer *) sender {
CGPoint touch = [sender translationInView:self];
NSValue *value = [NSValue valueWithCGPoint:touch];
[accumulator addObject:value];
int firstXObjectValue = (int)[[accumulator objectAtIndex:0] CGPointValue].x ;
int lastXObjectValue = (int)[[accumulator lastObject] CGPointValue].x;
int firstYObjectValue = (int)[[accumulator objectAtIndex:0] CGPointValue].y;
int lastYObjectValue = (int)[[accumulator lastObject] CGPointValue].y;
if (abs(lastYObjectValue - firstYObjectValue) < 4 && abs(lastXObjectValue - firstXObjectValue) > 4) {
NSLog(@"Horizontal Pan");
//do something here
}
else if (abs(lastYObjectValue - firstYObjectValue) > 4 && abs(lastXObjectValue - firstXObjectValue) < 4){
NSLog(@"Vertical Pan");
//do something here
}
if (accumulator.count > 3)
[accumulator removeAllObjects];
ここに例をプッシュしました:
Swift 4.2
解決策は、パンジェスチャーを水平方向と同じように垂直方向にのみサポートすることです。
let pan = UIPanGestureRecognizer(target: self, action: #selector(test1))
pan.cancelsTouchesInView = false
panView.addGestureRecognizer(pan)
ソリューション1:
@objc func panAction(pan: UIPanGestureRecognizer) {
let velocity = pan.velocity(in: panView)
guard abs(velocity.y) > abs(velocity.x) else {
return
}
}
解決策2:
[UISwipeGestureRecognizer.Direction.left, .right].forEach { direction in
let swipe = UISwipeGestureRecognizer(target: self, action: #selector(swipeAction))
swipe.direction = direction
panView.addGestureRecognizer(swipe)
pan.require(toFail: swipe)
}
その後、スワイプジェスチャーはパンジェスチャーを飲み込みます。もちろん、swipeAction
で何もする必要はありません。
さらに進んで、パンジェスチャの方向を決めました。
enum PanDirection {
case up
case left
case right
case down
}
class PanDirectionGestureRecognizer: UIPanGestureRecognizer {
fileprivate let direction: PanDirection
init(direction: PanDirection, target: AnyObject, action: Selector) {
self.direction = direction
super.init(target: target, action: action)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesMoved(touches, with: event)
guard state != .failed else { return }
let vel = velocity(in: view)
let velocities: [PanDirection: CGFloat]
= [.up: -vel.y,
.left: -vel.x,
.right: vel.x,
.down: vel.y]
let sortedKeys = velocities.sorted { $0.1 < $1.1 }
if let key = sortedKeys.last?.key,
key != direction {
state = .cancelled
}
}
}
(使用: https://github.com/fastred/SloppySwiper および https://stackoverflow.com/a/30607392/5790492 )
優れた answer をLee Goodrichが作成し、Swift 3に移植しました
import UIKit
import UIKit.UIGestureRecognizerSubclass
enum PanDirection {
case vertical
case horizontal
}
class PanDirectionGestureRecognizer: UIPanGestureRecognizer {
let direction : PanDirection
init(direction: PanDirection, target: AnyObject, action: Selector) {
self.direction = direction
super.init(target: target, action: action)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesMoved(touches, with: event)
if state == .began {
let vel = velocity(in: self.view!)
switch direction {
case .horizontal where fabs(vel.y) > fabs(vel.x):
state = .cancelled
case .vertical where fabs(vel.x) > fabs(vel.y):
state = .cancelled
default:
break
}
}
}
}
すべてのSwiftユーザーに対して、これは仕事をします:)
import Foundation
import UIKit.UIGestureRecognizerSubclass
class DirectionPanGestureRecognizer: UIPanGestureRecognizer {
let kDirectionPanThreshold = CGFloat(5)
var drag = true
var moveX = CGFloat(0)
var moveY = CGFloat(0)
override init(target: AnyObject, action: Selector) {
super.init(target: target, action: action)
}
override func touchesMoved(touches: NSSet, withEvent event: UIEvent) {
super.touchesMoved(touches, withEvent: event)
if state == .Failed {
return
}
let nowPoint = touches.anyObject()?.locationInView(view)
let prevPoint = touches.anyObject()?.previousLocationInView(view)
moveX += prevPoint!.x - nowPoint!.x
moveY += prevPoint!.y - nowPoint!.y
if !drag {
if abs(moveX) > kDirectionPanThreshold {
state = .Failed
} else {
drag = true
}
}
}
override func reset() {
super.reset()
moveX = 0
moveY = 0
drag = false
}
}
他のすべてのアプローチはUIGestureRecognizerDelegate
またはサブクラス化UIPanGestureRecognizer
のいずれかに基づいているため、アプローチを共有したいと思います。
私のアプローチは、ランタイムとスウィズルに基づいています。このアプローチについて100%確信はありませんが、自分でテストして改善することができます。
1行のコードでUIPanGestureRecognizer
の方向を設定します。
UITableView().panGestureRecognizer.direction = UIPanGestureRecognizer.Direction.vertical
pod 'UIPanGestureRecognizerDirection'
またはコードを使用します。
public extension UIPanGestureRecognizer {
override open class func initialize() {
super.initialize()
guard self === UIPanGestureRecognizer.self else { return }
func replace(_ method: Selector, with anotherMethod: Selector, for clаss: AnyClass) {
let original = class_getInstanceMethod(clаss, method)
let swizzled = class_getInstanceMethod(clаss, anotherMethod)
switch class_addMethod(clаss, method, method_getImplementation(swizzled), method_getTypeEncoding(swizzled)) {
case true:
class_replaceMethod(clаss, anotherMethod, method_getImplementation(original), method_getTypeEncoding(original))
case false:
method_exchangeImplementations(original, swizzled)
}
}
let selector1 = #selector(UIPanGestureRecognizer.touchesBegan(_:with:))
let selector2 = #selector(UIPanGestureRecognizer.swizzling_touchesBegan(_:with:))
replace(selector1, with: selector2, for: self)
let selector3 = #selector(UIPanGestureRecognizer.touchesMoved(_:with:))
let selector4 = #selector(UIPanGestureRecognizer.swizzling_touchesMoved(_:with:))
replace(selector3, with: selector4, for: self)
}
@objc private func swizzling_touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
self.swizzling_touchesBegan(touches, with: event)
guard direction != nil else { return }
touchesBegan = true
}
@objc private func swizzling_touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
self.swizzling_touchesMoved(touches, with: event)
guard let direction = direction, touchesBegan == true else { return }
defer {
touchesBegan = false
}
let forbiddenDirectionsCount = touches
.flatMap({ ($0.location(in: $0.view) - $0.previousLocation(in: $0.view)).direction })
.filter({ $0 != direction })
.count
if forbiddenDirectionsCount > 0 {
state = .failed
}
}
}
public extension UIPanGestureRecognizer {
public enum Direction: Int {
case horizontal = 0
case vertical
}
private struct UIPanGestureRecognizerRuntimeKeys {
static var directions = "\(#file)+\(#line)"
static var touchesBegan = "\(#file)+\(#line)"
}
public var direction: UIPanGestureRecognizer.Direction? {
get {
let object = objc_getAssociatedObject(self, &UIPanGestureRecognizerRuntimeKeys.directions)
return object as? UIPanGestureRecognizer.Direction
}
set {
let policy = objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC
objc_setAssociatedObject(self, &UIPanGestureRecognizerRuntimeKeys.directions, newValue, policy)
}
}
fileprivate var touchesBegan: Bool {
get {
let object = objc_getAssociatedObject(self, &UIPanGestureRecognizerRuntimeKeys.touchesBegan)
return (object as? Bool) ?? false
}
set {
let policy = objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC
objc_setAssociatedObject(self, &UIPanGestureRecognizerRuntimeKeys.touchesBegan, newValue, policy)
}
}
}
fileprivate extension CGPoint {
var direction: UIPanGestureRecognizer.Direction? {
guard self != .zero else { return nil }
switch fabs(x) > fabs(y) {
case true: return .horizontal
case false: return .vertical
}
}
static func -(lhs: CGPoint, rhs: CGPoint) -> CGPoint {
return CGPoint(x: lhs.x - rhs.x, y: lhs.y - rhs.y)
}
}
私はこれを試しました:質問が説明するように私のために働いた
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
if gestureRecognizer is UIPanGestureRecognizer {
return true
} else {
return false
}
}