ドロップシャドウ付きの角丸四角形を描画しようとしているuiviewサブクラスがあります。両方の要素を描画しますが、丸みを帯びた長方形の塗りつぶしを通して影が見えます。私はCGが初めてなので、おそらく単純なものが足りないでしょう(1に設定されている塗りつぶしのアルファではないようですが)。これが描画矩形コードです。
- (void)drawRect:(CGRect)rect {
// get the contect
CGContextRef context = UIGraphicsGetCurrentContext();
//for the shadow, save the state then draw the shadow
CGContextSaveGState(context);
CGContextSetShadow(context, CGSizeMake(4,-5), 10);
//now draw the rounded rectangle
CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0);
//since I need room in my rect for the shadow, make the rounded rectangle a little smaller than frame
CGRect rrect = CGRectMake(CGRectGetMinX(rect), CGRectGetMinY(rect), CGRectGetWidth(rect)-30, CGRectGetHeight(rect)-30);
CGFloat radius = self.cornerRadius;
// the rest is pretty much copied from Apples example
CGFloat minx = CGRectGetMinX(rrect), midx = CGRectGetMidX(rrect), maxx = CGRectGetMaxX(rrect);
CGFloat miny = CGRectGetMinY(rrect), midy = CGRectGetMidY(rrect), maxy = CGRectGetMaxY(rrect);
// Start at 1
CGContextMoveToPoint(context, minx, midy);
// Add an arc through 2 to 3
CGContextAddArcToPoint(context, minx, miny, midx, miny, radius);
// Add an arc through 4 to 5
CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius);
// Add an arc through 6 to 7
CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius);
// Add an arc through 8 to 9
CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius);
// Close the path
CGContextClosePath(context);
// Fill & stroke the path
CGContextDrawPath(context, kCGPathFillStroke);
//for the shadow
CGContextRestoreGState(context);
}
シングルパスでこれを行うことはできないと思います。うーん私はあなたのコードを次のように変更しました、それはうまくいくようです。
- (void)drawRect:(CGRect)rect
{
// get the contect
CGContextRef context = UIGraphicsGetCurrentContext();
//now draw the rounded rectangle
CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 0.0);
//since I need room in my rect for the shadow, make the rounded rectangle a little smaller than frame
CGRect rrect = CGRectMake(CGRectGetMinX(rect), CGRectGetMinY(rect), CGRectGetWidth(rect)-30, CGRectGetHeight(rect)-30);
CGFloat radius = 45;
// the rest is pretty much copied from Apples example
CGFloat minx = CGRectGetMinX(rrect), midx = CGRectGetMidX(rrect), maxx = CGRectGetMaxX(rrect);
CGFloat miny = CGRectGetMinY(rrect), midy = CGRectGetMidY(rrect), maxy = CGRectGetMaxY(rrect);
{
//for the shadow, save the state then draw the shadow
CGContextSaveGState(context);
// Start at 1
CGContextMoveToPoint(context, minx, midy);
// Add an arc through 2 to 3
CGContextAddArcToPoint(context, minx, miny, midx, miny, radius);
// Add an arc through 4 to 5
CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius);
// Add an arc through 6 to 7
CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius);
// Add an arc through 8 to 9
CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius);
// Close the path
CGContextClosePath(context);
CGContextSetShadow(context, CGSizeMake(4,-5), 10);
CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
// Fill & stroke the path
CGContextDrawPath(context, kCGPathFillStroke);
//for the shadow
CGContextRestoreGState(context);
}
{
// Start at 1
CGContextMoveToPoint(context, minx, midy);
// Add an arc through 2 to 3
CGContextAddArcToPoint(context, minx, miny, midx, miny, radius);
// Add an arc through 4 to 5
CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius);
// Add an arc through 6 to 7
CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius);
// Add an arc through 8 to 9
CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius);
// Close the path
CGContextClosePath(context);
CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0);
// Fill & stroke the path
CGContextDrawPath(context, kCGPathFillStroke);
}
}
- (void)drawRect:(CGRect)rect
{
self.layer.masksToBounds = NO;
self.layer.shadowColor = [[UIColor whiteColor] CGColor];
self.layer.shadowOffset = CGSizeMake(0,2);
self.layer.shadowRadius = 2;
self.layer.shadowOpacity = 0.2;
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:rect byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(20, 20)];
[[UIColor blackColor] setFill];
[path fill];
}
インポートした後でこれを試してくださいQuartzCore/QuartzCore.h
yourView.layer.shadowColor = [[UIColor blackColor] CGColor];
yourView.layer.shadowOffset = CGSizeMake(10.0f, 10.0f);
yourView.layer.shadowOpacity = 1.0f;
yourView.layer.shadowRadius = 10.0f;