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UIBezierPathを使用して画像をトリミングするにはどうすればよいですか?

UIBezierpathクローズドパスから画像を取得したい(画像を参照)。 UIViewメソッドを使用してdrawRectに画像を描画し、drawRectメソッドを使用して線を描画します。特定のクローズドパス画像を取得するにはどうすればよいですか?私を助けてください。前もって感謝します。

このコードは、ベジエパスの描画に使用されます。

UIBezierPath *aPath = [UIBezierPath bezierPath];
for (NSString *pointString in pointArray) {
    if ([pointArray indexOfObject:pointString] == 0)
        [aPath moveToPoint:CGPointFromString(pointString)];
    else
        [aPath addLineToPoint:CGPointFromString(pointString)];
}
[aPath closePath];

enter image description here

25
Mani

そのためにshapeLayerを使用できます。何かのようなもの、

UIBezierPath *aPath = [UIBezierPath bezierPath];
for (NSString *pointString in pointArray) {
    if ([pointArray indexOfObject:pointString] == 0)
        [aPath moveToPoint:CGPointFromString(pointString)];
    else
        [aPath addLineToPoint:CGPointFromString(pointString)];
}
[aPath closePath];

CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.path = aPath.CGPath;
[view.layer setMask:shapeLayer];//or make it as [imageview.layer setMask:shapeLayer]; 
//and add imageView as subview of whichever view you want. draw the original image
//on the imageview in that case

画像として取得するには、

UIGraphicsBeginImageContext(view.bounds.size);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

imageには対応する画像が必要です。

15
iDev

Swiftの場合は、これを試してください: ZImageCropper

ZImageCropperは、コアパーツとして次のものを使用しています。

  • UIBezierPath
  • UITouchイベント
  • CAShapeLayer
  • CoreGraphics
4
Zaid Pathan

さて、あなたが注意しなければならないことがいくつかあります。

  1. UIViewの代わりにUIImageViewを渡しますか?
  2. もしそうなら、タッチ処理のために画像ビューを有効にしましたか?
  3. UIImageViewをサブクラス化し、drawrect()を使用してそれらを処理します。

画像の一部(猫など)のみが必要な場合は、UIBezierPathに従って画像をサブマスクする必要があります。

更新

以下は完全な実例です。要件に合わせて変更してください。

ViewController.h:

@interface ViewController : UIViewController
{
  UIBezierPath *aPath;
}
@property (nonatomic,retain) NSMutableArray *pathArray;
@property (nonatomic,retain) NSMutableDictionary *dic;
@property (nonatomic,retain) IBOutlet UIImageView *imgView;

@end

ViewController.m:

@interface ViewController ()
 - (IBAction)Crop:(id)sender;
@end

@implementation ViewController
@synthesize pathArray,dic,imgView;
- (void)viewDidLoad
 {
   [super viewDidLoad];

 }
 - (void) setClippingPath:(UIBezierPath *)clippingPath : (UIImageView *)imgView;
{

    NSLog(@"Mask Paths %@",clippingPath);

    CAShapeLayer *maskLayer = [CAShapeLayer layer];
    maskLayer.frame = self.imgView.frame;
    maskLayer.path = [clippingPath CGPath];
    maskLayer.fillColor = [[UIColor whiteColor] CGColor];
    maskLayer.backgroundColor = [[UIColor clearColor] CGColor];


    self.imgView.layer.mask = maskLayer;



}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
 {

   UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
   self->aPath = [[UIBezierPath alloc]init];
   [aPath moveToPoint:[mytouch locationInView:imgView]];

}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
 {

  UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
  [aPath addLineToPoint:[mytouch locationInView:imgView
                       ]];

 }
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
 {

 }
- (IBAction)Crop:(id)sender
 {
  [self setClippingPath:aPath :imgView];
 }
3
umer sufyan

このポッドを使用してください ios-helpers

- (UIImage *)imageWithStrokeColor: (UIColor *)stroke_color andFillColor: (UIColor *)fill_color {

    // adjust bounds to account for extra space needed for lineWidth
    CGFloat width = self.bounds.size.width + self.lineWidth * 2;
    CGFloat height = self.bounds.size.height + self.lineWidth * 2;
    CGRect bounds = CGRectMake(self.bounds.Origin.x, self.bounds.Origin.y, width, height);

    // create a view to draw the path in
    UIView *view = [[UIView alloc] initWithFrame:bounds];

    // begin graphics context for drawing
    UIGraphicsBeginImageContextWithOptions(view.frame.size, NO, [[UIScreen mainScreen] scale]);

    // configure the view to render in the graphics context
    [view.layer renderInContext:UIGraphicsGetCurrentContext()];

    // get reference to the graphics context
    CGContextRef context = UIGraphicsGetCurrentContext();

    // reverse the y-axis to match the opengl coordinate space
    CGContextScaleCTM(context, 1, -1);
    CGContextTranslateCTM(context, 0, -view.bounds.size.height);

    // translate matrix so that path will be centered in bounds
    CGContextTranslateCTM(context, -(bounds.Origin.x - self.lineWidth), -(bounds.Origin.y - self.lineWidth));

    // stroke color
    [stroke_color setStroke];
    [self stroke];

    //fill color
    [fill_color setFill];
    [self fill];

    // get an image of the graphics context
    UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();

    // end the context
    UIGraphicsEndImageContext();

    return viewImage;
}
2
Yijun

コードですべてを描画する場合は、-addClipを使用します。つまり、次のようになります。

UIBezierPath *aPath = [UIBezierPath bezierPath];
for (NSString *pointString in pointArray) {
    if ([pointArray indexOfObject:pointString] == 0)
        [aPath moveToPoint:CGPointFromString(pointString)];
    else
        [aPath addLineToPoint:CGPointFromString(pointString)];
}
[aPath closePath];


CGContextSaveGState(context);
{
    [aPath addClip];
    // draw image
    [aPath stroke];
}
CGContextRestoreGState(context);
1
hypercrypt

iDevの答えは素晴らしいですが、透明な背景が必要な場合は、UIGraphicsBeginImageContext(view.bounds.size);を除いて使用する必要があります

UIGraphicsBeginImageContextWithOptions(view.bounds.size, NO, 1.0);

デフォルトでは、画像コンテキストは不透明== YESで作成されるため、NOに変更する必要があります。

1
Nikolai Ischuk

これは私のために働きます...

UIBezierPath *path = ....//your path
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef    context    = CGBitmapContextCreate(nil, frame.size.width, frame.size.height, 8, 4*frame.size.width, colorSpace, (CGBitmapInfo)kCGImageAlphaPremultipliedFirst);

CGContextAddPath(context, path.CGPath);
CGContextClip(context);
CGContextDrawImage(context, frame, image.CGImage);

[UIImage imageWithCGImage:CGBitmapContextCreateImage(context)];
0
Camo
// This Work 100%

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

mouseSwiped = NO;
UITouch *touch = [touches anyObject];
lastPoint = [touch locationInView:self.view];
megView = [[UIImageView alloc]initWithFrame:CGRectMake(lastPoint.x , lastPoint.y , k_POINT_WIDTH , k_POINT_WIDTH )];
//[megView setImage:[UIImage imageNamed:@"b_image22.png"]];
[megView setContentMode:UIViewContentModeScaleToFill];
megView.alpha = 2;
//megView.layer.backgroundColor = [UIColor whiteColor].CGColor;
//megView.layer.cornerRadius = megView.frame.size.width / 2;
megView.clipsToBounds = YES;
[self.main_uiview addSubview:megView];


self.bezierPath = [UIBezierPath bezierPath];
[self.bezierPath moveToPoint:lastPoint];

}

  // Touchmove method


 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

mouseSwiped = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.view];
UIGraphicsBeginImageContext(self.main_uiview.frame.size);
[self.bg_imageview.image drawInRect:CGRectMake(0, 0, self.main_uiview.frame.size.width, self.main_uiview.frame.size.height)];
megView.frame = CGRectMake( currentPoint.x - k_POINT_WIDTH/2 , currentPoint.y - k_POINT_WIDTH/2 , k_POINT_WIDTH , k_POINT_WIDTH );
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextStrokePath(UIGraphicsGetCurrentContext());


CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red,green ,blue, 0.20);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeCopy);
  self.bg_imageview.image = UIGraphicsGetImageFromCurrentImageContext();
  [self.bg_imageview setAlpha:opacity];

 UIGraphicsEndImageContext();

 lastPoint = currentPoint;

[self.bezierPath addLineToPoint:lastPoint];

}

 // TouchEnd Method


   - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event

{{

[megView removeFromSuperview];

}

      // Image Crop Method


    -(UIImage *)croppedImage
   {
UIImage *myImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[self.bezierPath closePath];
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 0.0, 0.0, 0.0);
_b_image = self.bg_imageview.image;
CGSize imageSize = _b_image.size;
CGRect imageRect = CGRectMake(0, 0, imageSize.width, imageSize.height);
UIGraphicsBeginImageContextWithOptions(imageSize, NO, [[UIScreen mainScreen] scale]);
[self.bezierPath addClip];
[_b_image drawInRect:imageRect];

UIImage *croppedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return croppedImage;

}

0
Ramani Hitesh