ジェスチャーを使用して移動したいCCSpriteがあります。問題は、私がCocos2Dを完全に初めて使用することです。ジェスチャーがアップのときにSpriteが1つのアクションを実行し、ジェスチャーがダウンしているときに別のアクションを実行します。誰かが私を正しい方向に向けることができますか?
ありがとう!
明らかに、各UISwipeGestureRecognizerは、指定された方向のスワイプのみを検出できます。方向フラグを一緒にORすることもできますが、UISwipeGestureRecognizerは追加のフラグを無視します。
解決策は、スワイプジェスチャを認識させたい方向ごとに1つのUISwipeGestureRecognizerを追加し、それに応じて各認識機能の方向を上、下、左、右のいずれかに設定することです。任意の方向のスワイプをテストする場合は、4つのUISwipeGestureRecognizerを追加する必要があります。
それはちょっと変ですが、それが私にとってうまくいった唯一の方法です。
UISwipeGestureRecognizer *swipeGesture = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeGesture:)];
swipeGesture.direction = UISwipeGestureRecognizerDirectionUp|UISwipeGestureRecognizerDirectionDown;
[self.gestureAreaView addGestureRecognizer:swipeGesture];
[swipeGesture release];
-(void)handleSwipeGesture:(UISwipeGestureRecognizer *) sender
{
//Gesture detect - swipe up/down , can't be recognized direction
}
or
UISwipeGestureRecognizer *swipeGesture = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeGesture:)];
swipeGesture.direction = UISwipeGestureRecognizerDirectionUp;
[self.view addGestureRecognizer:swipeGesture];
[swipeGesture release];
UISwipeGestureRecognizer *swipeGesture2 = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeGesture:)];
swipeGesture2.direction = UISwipeGestureRecognizerDirectionDown;
[self.view addGestureRecognizer:swipeGesture2];
[swipeGesture2 release];
-(void)handleSwipeGesture:(UISwipeGestureRecognizer *) sender
{
//Gesture detect - swipe up/down , can be recognized direction
if(sender.direction == UISwipeGestureRecognizerDirectionUp)
{
}
else if(sender.direction == UISwipeGestureRecognizerDirectionDown)
{
}
}
UIPanGestureRecogizerを使用して、気になるスワイプの方向を検出します。詳細については、UIPanGestureRecognizerのドキュメントを参照してください。 -rrh
// add pan recognizer to the view when initialized
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panRecognized:)];
[panRecognizer setDelegate:self];
[self addGestureRecognizer:panRecognizer]; // add to the view you want to detect swipe on
-(void)panRecognized:(UIPanGestureRecognizer *)sender
{
if (sender.state == UIGestureRecognizerStateBegan) {
// you might want to do something at the start of the pan
}
CGPoint distance = [sender translationInView:self]; // get distance of pan/swipe in the view in which the gesture recognizer was added
CGPoint velocity = [sender velocityInView:self]; // get velocity of pan/swipe in the view in which the gesture recognizer was added
float usersSwipeSpeed = abs(velocity.x); // use this if you need to move an object at a speed that matches the users swipe speed
NSLog(@"swipe speed:%f", usersSwipeSpeed);
if (sender.state == UIGestureRecognizerStateEnded) {
[sender cancelsTouchesInView]; // you may or may not need this - check documentation if unsure
if (distance.x > 0) { // right
NSLog(@"user swiped right");
} else if (distance.x < 0) { //left
NSLog(@"user swiped left");
}
if (distance.y > 0) { // down
NSLog(@"user swiped down");
} else if (distance.y < 0) { //up
NSLog(@"user swiped up");
}
// Note: if you don't want both axis directions to be triggered (i.e. up and right) you can add a tolerence instead of checking the distance against 0 you could check for greater and less than 50 or 100, etc.
}
}
デフォルトの方向はUISwipeGestureRecognizerDirectionRightです。複数の方向もそのように指定できます:
[swipeGesture setDirection: UISwipeGestureRecognizerDirectionRight|UISwipeGestureRecognizerDirectionLeft];
///しかし、あなたがそのようにすべての単一の方向を取得したい場合:
UISwipeGestureRecognizer *swipeGestureR = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeGestureRight:)];
[swipeGestureR setDirection: UISwipeGestureRecognizerDirectionRight ];
[[[CCDirector sharedDirector] openGLView] addGestureRecognizer:swipeGestureR];
[swipeGestureR release];
UISwipeGestureRecognizer *swipeGestureL = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeGestureLeft:)];
[swipeGestureL setDirection: UISwipeGestureRecognizerDirectionLeft];
[[[CCDirector sharedDirector] openGLView] addGestureRecognizer:swipeGestureL];
[swipeGestureL release];
関数handleSwipeGestureLeftは左にスワイプすると呼び出され、handleSwipeGestureRightは右にスワイプすると呼び出されます
各軸(水平および垂直)に1つのUISwipeGestureRecognizerを追加します。
UISwipeGestureRecognizer *horizontalSwipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(action)];
[horizontalSwipe setDirection:(UISwipeGestureRecognizerDirectionRight |
UISwipeGestureRecognizerDirectionLeft )];
[self.view addGestureRecognizer:horizontalSwipe];
UISwipeGestureRecognizer *verticalSwipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(action)];
[verticalSwipe setDirection:(UISwipeGestureRecognizerDirectionUp |
UISwipeGestureRecognizerDirectionDown )];
[self.view addGestureRecognizer:verticalSwipe];
ここには良い情報がたくさんありますが、それだけの簡単な答えは見つかりませんでした。
スワイプがleft
かright
かup
かdown
かを区別したい場合は、newUISwipeGestureRecognizer
各方向。
しかしながら! 各ジェスチャー認識機能を同じセレクターにルーティングできるため、これはそれほど悪くありません。期待どおりにswitchステートメントを使用できます。
最初、各方向のジェスチャー認識機能を追加し、それらを同じセレクターにルーティングします。
- (void)setupSwipeGestureRecognizers
{
UISwipeGestureRecognizer *rightSwipeGestureRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(userDidSwipeScreen:)];
rightSwipeGestureRecognizer.direction = UISwipeGestureRecognizerDirectionRight;
UISwipeGestureRecognizer *leftSwipeGestureRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(userDidSwipeScreen:)];
leftSwipeGestureRecognizer.direction = UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:rightSwipeGestureRecognizer];
[self.view addGestureRecognizer:leftSwipeGestureRecognizer];
}
2番目、switchステートメントで方向を区別します。
- (void)userDidSwipeScreen:(UISwipeGestureRecognizer *)swipeGestureRecognizer
{
switch (swipeGestureRecognizer.direction) {
case UISwipeGestureRecognizerDirectionLeft: {
// Handle left
break;
}
case UISwipeGestureRecognizerDirectionRight: {
// Handle right
break;
}
default: {
break;
}
}
}
-(void)addGesture {
UISwipeGestureRecognizer *swipeGesture = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeGesture:)];
[self.view addGestureRecognizer:swipeGesture];
[swipeGesture release];
}
-(void)handleSwipeGesture:(UISwipeGestureRecognizer *) sender {
if (sender.direction == UISwipeGestureRecognizerDirectionUp) {
//do something
}
else if (sender.direction == UISwipeGestureRecognizerDirectionDown) {
//do something
}
else if (sender.direction == UISwipeGestureRecognizerDirectionLeft) {
//do something
}
else if (sender.direction == UISwipeGestureRecognizerDirectionRight) {
//do something
}
}
すべてのifステートメントの代わりにスイッチを使用することもできます