私は画像をペイントするためのWebアプリケーションで働いています。 CANVAS要素とJavaScriptを使用して描画しますが、問題があります。ユーザーのPCから画像を読み込んでキャンバスに描画するにはどうすればよいですか。サーバーには保存せず、ウェブページにのみ保存します。
次にコードの短縮バージョンを示します(完全なコードは長すぎます)。
HTML:
Open file: <input type="file" id="fileUpload" accept="image/*" /><br />
<canvas id="canvas" onmousemove="keepLine()" onmouseup="drawLine()" onmousedown="startLine()" width="900" height="600" style="background-color:#ffffff;cursor:default;">
Please open this website on a browser with javascript and html5 support.
</canvas>
javascript:
var x = 0;
var y = 0;
var clicked = false;
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
context.strokeStyle = "black";
context.lineCap = "round";
canvas.addEventListener('mousemove', function(e) { getMousePos(canvas, e); }, false);
takePicture.onchange = function (event) {
var files = event.target.files,
file;
if (files && files.length > 0) {
file = files[0];
processImage(file);
}
};
function processImage(file) {
var reader = new FileReader();
reader.readAsDataUrl(file)
reader.onload = function(e) {
var img = new Image();
img.onload = function() {
context.drawImage(img, 100,100)
}
img.src = e.target.result;
}
}
// functions for drawing (works perfectly well)
function getMousePos(canvas, e) {
var rect = canvas.getBoundingClientRect();
x = evt.clientX - rect.left;
y = evt.clientY - rect.top;
}
function startLine() {
context.moveTo(x,y);
context.beginPath();
clicked = true;
}
function keepLine() {
if(clicked) {
context.lineTo(x,y);
context.stroke();
context.moveTo(x,y);
}
}
function drawLine() {
context.lineTo(x,y);
context.stroke();
clicked = false;
}
著作権はありません
function el(id){return document.getElementById(id);} // Get elem by ID
var canvas = el("canvas");
var context = canvas.getContext("2d");
function readImage() {
if ( this.files && this.files[0] ) {
var FR= new FileReader();
FR.onload = function(e) {
var img = new Image();
img.addEventListener("load", function() {
context.drawImage(img, 0, 0);
});
img.src = e.target.result;
};
FR.readAsDataURL( this.files[0] );
}
}
el("fileUpload").addEventListener("change", readImage, false);
<input type='file' id="fileUpload" />
<canvas id="canvas" width="900" height="600"></canvas>
<html>
<head>
<script type="text/javascript" src="http://fiddle.jshell.net/js/lib/mootools-core-1.4.5-nocompat.js"></script>
<script type="text/javascript">
//<![CDATA[
window.addEvent('load', function() {
var imageLoader = document.getElementById('imageLoader');
imageLoader.addEventListener('change', handleImage, false);
var c = document.getElementById('myCanvas');
var ctx = c.getContext('2d');
function handleImage(e){
var reader = new FileReader();
reader.onload = function(event){
var img = new Image();
img.onload = function(){
c.width = img.width;
c.height = img.height;
ctx.drawImage(img,0,0);
}
img.src = event.target.result;
}
reader.readAsDataURL(e.target.files[0]);
}
});//]]>
</script>
</head>
<body>
<div style="background:#990; width:100%; padding:20px; ">
<label>Image File:</label><br/>
<input type="file" id="imageLoader" name="imageLoader"/>
</div>
<canvas id="myCanvas" ></canvas>
</body>
</html>