コードは機能しますが、three.jsを使用してキャンバスに透明な背景を設定する際に問題が発生しています。私が使う:
Background.renderer.setClearColor(0xffffff, 0);
しかし、その後、背景が黒くなります。透明に変更するにはどうすればよいですか?
コード:
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var p;
var windowHalfX = site.Width / 2;
var windowHalfY = site.Height / 2;
Background.camera = new THREE.PerspectiveCamera( 35, site.Width / site.Height, 1, 2000 );
Background.camera.position.z = 300;
//camera.position.y = 200;
// scene
Background.scene = new THREE.Scene();
// texture
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log('webgl, twice??');
//console.log( item, loaded, total );
};
// particles
var p_geom = new THREE.Geometry();
var p_material = new THREE.ParticleBasicMaterial({
color: 0xFFFFFF,
size: 1
});
// model
var loader = new THREE.OBJLoader( manager );
loader.load( site.base_url + '/assets/models/head.obj', function ( object ) {
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
// child.material.map = texture;
var scale = 6;
$(child.geometry.vertices).each(function() {
p_geom.vertices.Push(new THREE.Vector3(this.x * scale, this.y * scale, this.z * scale));
})
}
});
Background.scene.add(p)
});
p = new THREE.ParticleSystem(
p_geom,
p_material
);
Background.renderer = new THREE.WebGLRenderer();
Background.renderer.setSize( site.Width, site.Height );
Background.renderer.setClearColor(0xffffff, 0);
$('.particlehead').append(Background.renderer.domElement);
$('#content').on('mousemove', onDocumentMouseMove);
site.window.on('resize', onWindowResize);
function onWindowResize() {
windowHalfX = site.Width / 2;
windowHalfY = site.Height / 2;
//console.log(windowHalfX);
Background.camera.aspect = site.Width / site.Height;
Background.camera.updateProjectionMatrix();
Background.renderer.setSize( site.Width, site.Height );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX ) / 2;
mouseY = ( event.clientY - windowHalfY ) / 2;
//console.log(mouseX)
}
Background.animate = function() {
//console.log('animate2');
Background.ticker = TweenMax.ticker;
Background.ticker.addEventListener("tick", Background.animate);
render();
}
function render() {
Background.camera.position.x += ( (mouseX * .5) - Background.camera.position.x ) * .05;
Background.camera.position.y += ( -(mouseY * .5) - Background.camera.position.y ) * .05;
Background.camera.lookAt( Background.scene.position );
Background.renderer.render( Background.scene, Background.camera );
}
render();
Three.jsで透明な背景が必要な場合は、alpha
パラメーターをWebGLRenderer
コンストラクターに渡す必要があります。
var renderer = new THREE.WebGLRenderer( { alpha: true } );
クリアカラーはデフォルト値のままにしておくことができます。
renderer.setClearColor( 0x000000, 0 ); // the default
three.js r.71