下にスワイプジェスチャーを認識するには、スワイプを使用する必要があります。しかし、Swift UISwipeGestureRecognizerには、事前に決定された正しい方向があります。
方向ごとに1つのUISwipeGestureRecognizer
が必要です。 UISwipeGestureRecognizer.direction
プロパティはオプション形式のビットマスクですが、各認識エンジンは一方向しか処理できないため、少し奇妙です。必要に応じて、それらをすべて同じハンドラーに送信し、そこでソートするか、別のハンドラーに送信できます。 1つの実装を次に示します。
override func viewDidLoad() {
super.viewDidLoad()
var swipeRight = UISwipeGestureRecognizer(target: self, action: "respondToSwipeGesture:")
swipeRight.direction = UISwipeGestureRecognizerDirection.Right
self.view.addGestureRecognizer(swipeRight)
var swipeDown = UISwipeGestureRecognizer(target: self, action: "respondToSwipeGesture:")
swipeDown.direction = UISwipeGestureRecognizerDirection.Down
self.view.addGestureRecognizer(swipeDown)
}
func respondToSwipeGesture(gesture: UIGestureRecognizer) {
if let swipeGesture = gesture as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case UISwipeGestureRecognizerDirection.Right:
print("Swiped right")
case UISwipeGestureRecognizerDirection.Down:
print("Swiped down")
case UISwipeGestureRecognizerDirection.Left:
print("Swiped left")
case UISwipeGestureRecognizerDirection.Up:
print("Swiped up")
default:
break
}
}
}
スウィフト3:
override func viewDidLoad() {
super.viewDidLoad()
let swipeRight = UISwipeGestureRecognizer(target: self, action: #selector(self.respondToSwipeGesture))
swipeRight.direction = UISwipeGestureRecognizerDirection.right
self.view.addGestureRecognizer(swipeRight)
let swipeDown = UISwipeGestureRecognizer(target: self, action: #selector(self.respondToSwipeGesture))
swipeDown.direction = UISwipeGestureRecognizerDirection.down
self.view.addGestureRecognizer(swipeDown)
}
func respondToSwipeGesture(gesture: UIGestureRecognizer) {
if let swipeGesture = gesture as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case UISwipeGestureRecognizerDirection.right:
print("Swiped right")
case UISwipeGestureRecognizerDirection.down:
print("Swiped down")
case UISwipeGestureRecognizerDirection.left:
print("Swiped left")
case UISwipeGestureRecognizerDirection.up:
print("Swiped up")
default:
break
}
}
}
私はこれを貢献したいと思っただけで、最終的にはよりエレガントに見えます:
func addSwipe() {
let directions: [UISwipeGestureRecognizerDirection] = [.Right, .Left, .Up, .Down]
for direction in directions {
let gesture = UISwipeGestureRecognizer(target: self, action: Selector("handleSwipe:"))
gesture.direction = direction
self.addGestureRecognizer(gesture)
}
}
func handleSwipe(sender: UISwipeGestureRecognizer) {
print(sender.direction)
}
ストーリーボードから:
あなたのviewControllerから:
@IBAction func rightGesture(sender: UISwipeGestureRecognizer) {
print ("Right")
}
@IBAction func leftGesture(sender: UISwipeGestureRecognizer) {
print ("Left")
}
@IBAction func upGesture(sender: UISwipeGestureRecognizer) {
print = ("Up")
}
@IBAction func downGesture(sender: UISwipeGestureRecognizer) {
print ("Down")
}
物事は最近変更されたように見えます。 XCode 7.2では、次のアプローチが機能します。
override func viewDidLoad() {
super.viewDidLoad()
let swipeGesture = UISwipeGestureRecognizer(target: self, action: "handleSwipe:")
swipeGesture.direction = [.Down, .Up]
self.view.addGestureRecognizer(swipeGesture)
}
func handleSwipe(sender: UISwipeGestureRecognizer) {
print(sender.direction)
}
IOS 8.4および9.2のシミュレーター、および9.2の実際のデバイスでテスト済み。
または、mlcollardの便利な拡張機能 here を使用します。
let swipeGesture = UISwipeGestureRecognizer() {
print("Gesture recognized !")
}
swipeGesture.direction = [.Down, .Up]
self.view.addGestureRecognizer(swipeGesture)
Alexandre Cassagneのアプローチ からの便利な方法
let directions: [UISwipeGestureRecognizerDirection] = [.up, .down, .right, .left]
for direction in directions {
let gesture = UISwipeGestureRecognizer(target: self, action: #selector(YourClassName.handleSwipe(gesture:)))
gesture.direction = direction
self.view?.addGestureRecognizer(gesture)
}
func handleSwipe(gesture: UISwipeGestureRecognizer) {
print(gesture.direction)
switch gesture.direction {
case UISwipeGestureRecognizerDirection.down:
print("down swipe")
case UISwipeGestureRecognizerDirection.up:
print("up swipe")
case UISwipeGestureRecognizerDirection.left:
print("left swipe")
case UISwipeGestureRecognizerDirection.right:
print("right swipe")
default:
print("other swipe")
}
}
Swift 4.2およびXcode 9.4.1
アニメーションデリゲート、CAAnimationDelegateをクラスに追加します
//Swipe gesture for left and right
let swipeFromRight = UISwipeGestureRecognizer(target: self, action: #selector(didSwipeLeft))
swipeFromRight.direction = UISwipeGestureRecognizerDirection.left
menuTransparentView.addGestureRecognizer(swipeFromRight)
let swipeFromLeft = UISwipeGestureRecognizer(target: self, action: #selector(didSwipeRight))
swipeFromLeft.direction = UISwipeGestureRecognizerDirection.right
menuTransparentView.addGestureRecognizer(swipeFromLeft)
//Swipe gesture selector function
@objc func didSwipeLeft(gesture: UIGestureRecognizer) {
//We can add some animation also
DispatchQueue.main.async(execute: {
let animation = CATransition()
animation.type = kCATransitionReveal
animation.subtype = kCATransitionFromRight
animation.duration = 0.5
animation.delegate = self
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
//Add this animation to your view
self.transparentView.layer.add(animation, forKey: nil)
self.transparentView.removeFromSuperview()//Remove or hide your view if requirement.
})
}
//Swipe gesture selector function
@objc func didSwipeRight(gesture: UIGestureRecognizer) {
// Add animation here
DispatchQueue.main.async(execute: {
let animation = CATransition()
animation.type = kCATransitionReveal
animation.subtype = kCATransitionFromLeft
animation.duration = 0.5
animation.delegate = self
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
//Add this animation to your view
self.transparentView.layer.add(animation, forKey: nil)
self.transparentView.removeFromSuperview()//Remove or hide yourview if requirement.
})
}
ビューからジェスチャーを削除する場合は、このコードを使用します
self.transparentView.removeGestureRecognizer(gesture)
例:
func willMoveFromView(view: UIView) {
if view.gestureRecognizers != nil {
for gesture in view.gestureRecognizers! {
//view.removeGestureRecognizer(gesture)//This will remove all gestures including tap etc...
if let recognizer = gesture as? UISwipeGestureRecognizer {
//view.removeGestureRecognizer(recognizer)//This will remove all swipe gestures
if recognizer.direction == .left {//Especially for left swipe
view.removeGestureRecognizer(recognizer)
}
}
}
}
}
この関数を次のように呼び出します
//Remove swipe gesture
self.willMoveFromView(view: self.transparentView)
このように、残りの方向を書くことができますスクロールビューがあるかどうか、下から上へ、またはその逆
スクロールビューがある場合、上から下にconflictが表示され、逆のジェスチャーが表示されます。
UISwipeGestureRecognizer
には、次の定義を持つ direction
プロパティがあります。
var direction: UISwipeGestureRecognizerDirection
このジェスチャ認識エンジンのスワイプの許可された方向。
Swift 3.0.1(およびそれ以降)の問題は、UISwipeGestureRecognizerDirection
が OptionSet
に準拠している場合でも、次のスニペットはコンパイルされますが、期待どおりの結果が得られないことです。
// This compiles but does not work
let gesture = UISwipeGestureRecognizer(target: self, action: #selector(gestureHandler))
gesture.direction = [.right, .left, .up, .down]
self.addGestureRecognizer(gesture)
回避策として、必要なUISwipeGestureRecognizer
ごとにdirection
を作成する必要があります。
次のPlaygroundコードは、配列のUISwipeGestureRecognizer
メソッドを使用して、同じUIView
と同じselector
に対して複数のmap
を実装する方法を示しています。
import UIKit
import PlaygroundSupport
class SwipeableView: UIView {
convenience init() {
self.init(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
backgroundColor = .red
[UISwipeGestureRecognizerDirection.right, .left, .up, .down].map({
let gesture = UISwipeGestureRecognizer(target: self, action: #selector(gestureHandler))
gesture.direction = $0
self.addGestureRecognizer(gesture)
})
}
func gestureHandler(sender: UISwipeGestureRecognizer) {
switch sender.direction {
case [.left]: frame.Origin.x -= 10
case [.right]: frame.Origin.x += 10
case [.up]: frame.Origin.y -= 10
case [.down]: frame.Origin.y += 10
default: break
}
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(SwipeableView())
}
}
let controller = ViewController()
PlaygroundPage.current.liveView = controller
Swift 5の場合、更新されます
//Add in ViewDidLoad
let gesture = UISwipeGestureRecognizer(target: self, action: #selector(ViewController.handleSwipe))
gesture.direction = .right
self.view.addGestureRecognizer(gesture)
//Add New Method
@objc func handleSwipe(sender: UISwipeGestureRecognizer) {
print("swipe direction is",sender.direction)
}
最初にbaseViewController
を作成し、viewDidLoad
にこのコード「Swift4」を追加します。
class BaseViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let swipeRight = UISwipeGestureRecognizer(target: self, action: #selector(swiped))
swipeRight.direction = UISwipeGestureRecognizerDirection.right
self.view.addGestureRecognizer(swipeRight)
let swipeLeft = UISwipeGestureRecognizer(target: self, action: #selector(swiped))
swipeLeft.direction = UISwipeGestureRecognizerDirection.left
self.view.addGestureRecognizer(swipeLeft)
}
// Example Tabbar 5 pages
@objc func swiped(_ gesture: UISwipeGestureRecognizer) {
if gesture.direction == .left {
if (self.tabBarController?.selectedIndex)! < 5 {
self.tabBarController?.selectedIndex += 1
}
} else if gesture.direction == .right {
if (self.tabBarController?.selectedIndex)! > 0 {
self.tabBarController?.selectedIndex -= 1
}
}
}
}
そして、このbaseController
クラスを使用します。
class YourViewController: BaseViewController {
// its done. Swipe successful
//Now you can use all the Controller you have created without writing any code.
}
ネイトの答えのための単なるクーラーSwift構文:
[UISwipeGestureRecognizerDirection.right,
UISwipeGestureRecognizerDirection.left,
UISwipeGestureRecognizerDirection.up,
UISwipeGestureRecognizerDirection.down].forEach({ direction in
let swipe = UISwipeGestureRecognizer(target: self, action: #selector(self.respondToSwipeGesture))
swipe.direction = direction
self.view.addGestureRecognizer(swipe)
})
UISwipeGestureRecognizerのすべてのスワイプ方向を処理する1つの関数を宣言するだけで実行できます。ここに私のコードがあります:
let swipeGestureRight = UISwipeGestureRecognizer(target: self, action:#selector(ViewController.respondToSwipeGesture(_:)) )
swipeGestureRight.direction = UISwipeGestureRecognizerDirection.right
self.view .addGestureRecognizer(swipeGestureRight)
let swipeGestureLeft = UISwipeGestureRecognizer(target: self, action: #selector(ViewController.respondToSwipeGesture(_:)))
swipeGestureLeft.direction = UISwipeGestureRecognizerDirection.left
self.view.addGestureRecognizer(swipeGestureLeft)
let swipeGestureUp = UISwipeGestureRecognizer(target: self, action: #selector(ViewController.respondToSwipeGesture(_:)))
swipeGestureUp.direction = UISwipeGestureRecognizerDirection.up
self.view.addGestureRecognizer(swipeGestureUp)
let swipeGestureDown = UISwipeGestureRecognizer(target: self, action: #selector(ViewController.respondToSwipeGesture(_:)))
swipeGestureDown.direction = UISwipeGestureRecognizerDirection.down
self.view.addGestureRecognizer(swipeGestureDown)
スワイプ方向機能を提供する関数は次のとおりです。
func respondToSwipeGesture(_ sender: UIGestureRecognizer) {
if let swipeGesture = sender as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case UISwipeGestureRecognizerDirection.right:
print("right swipe")
case UISwipeGestureRecognizerDirection.left:
print("leftSwipe")
case UISwipeGestureRecognizerDirection.up:
print("upSwipe")
case UISwipeGestureRecognizerDirection.down:
print("downSwipe")
default:
break
}
}
}
簡単です。以下のコードに従って、楽しんでください。
//SwipeGestureMethodUsing
func SwipeGestureMethodUsing ()
{
//AddSwipeGesture
[UISwipeGestureRecognizerDirection.right,
UISwipeGestureRecognizerDirection.left,
UISwipeGestureRecognizerDirection.up,
UISwipeGestureRecognizerDirection.down].forEach({ direction in
let swipe = UISwipeGestureRecognizer(target: self, action: #selector(self.respondToSwipeGesture))
swipe.direction = direction
window?.addGestureRecognizer(swipe)
})
}
//respondToSwipeGesture
func respondToSwipeGesture(gesture: UIGestureRecognizer) {
if let swipeGesture = gesture as? UISwipeGestureRecognizer
{
switch swipeGesture.direction
{
case UISwipeGestureRecognizerDirection.right:
print("Swiped right")
case UISwipeGestureRecognizerDirection.down:
print("Swiped down")
case UISwipeGestureRecognizerDirection.left:
print("Swiped left")
case UISwipeGestureRecognizerDirection.up:
print("Swiped up")
default:
break
}
}
}
スワイプジェスチャー in スウィフト5
override func viewDidLoad() {
super.viewDidLoad()
let swipeLeft = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeLeft.direction = .left
self.view!.addGestureRecognizer(swipeLeft)
let swipeRight = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeRight.direction = .right
self.view!.addGestureRecognizer(swipeRight)
let swipeUp = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeUp.direction = .up
self.view!.addGestureRecognizer(swipeUp)
let swipeDown = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeDown.direction = .down
self.view!.addGestureRecognizer(swipeDown)
}
@objc func handleGesture(gesture: UISwipeGestureRecognizer) -> Void {
if gesture.direction == UISwipeGestureRecognizer.Direction.right {
print("Swipe Right")
}
else if gesture.direction == UISwipeGestureRecognizer.Direction.left {
print("Swipe Left")
}
else if gesture.direction == UISwipeGestureRecognizer.Direction.up {
print("Swipe Up")
}
else if gesture.direction == UISwipeGestureRecognizer.Direction.down {
print("Swipe Down")
}
}
そのように:(Swift 4.2.1)
UISwipeGestureRecognizer.Direction.init(
rawValue: UISwipeGestureRecognizer.Direction.left.rawValue |
UISwipeGestureRecognizer.Direction.right.rawValue |
UISwipeGestureRecognizer.Direction.up.rawValue |
UISwipeGestureRecognizer.Direction.down.rawValue
)