以下のコードをテストしましたが、制約を与えると少し小さな円になります。
override func drawRect(rect: CGRect) {
var path = UIBezierPath(ovalInRect: rect)
fillColor.setFill()
path.fill()
//set up the width and height variables
//for the horizontal stroke
let plusHeight:CGFloat = 300.0
let plusWidth:CGFloat = 450.0
//create the path
var plusPath = UIBezierPath()
//set the path's line width to the height of the stroke
plusPath.lineWidth = plusHeight
//move the initial point of the path
//to the start of the horizontal stroke
plusPath.moveToPoint(CGPoint(
x:self.bounds.width/2 - plusWidth/2 + 0.5,
y:self.bounds.height/2 + 0.5))
//add a point to the path at the end of the stroke
plusPath.addLineToPoint(CGPoint(
x:self.bounds.width/2 + plusWidth/2 + 0.5,
y:self.bounds.height/2 + 0.5))
}
必要に応じて半径と塗りつぶし色を変更します。 :)
import Foundation
import UIKit
class CircleLayerView: UIView {
var circleLayer: CAShapeLayer!
override func draw(_ rect: CGRect) {
super.draw(rect)
if circleLayer == nil {
circleLayer = CAShapeLayer()
let radius: CGFloat = 150.0
circleLayer.path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: 2.0 * radius, height: 2.0 * radius), cornerRadius: radius).cgPath
circleLayer.position = CGPoint(x: self.frame.midX - radius, y: self.frame.midY - radius)
circleLayer.fillColor = UIColor.blue.cgColor
self.layer.addSublayer(circleLayer)
}
}
}
rect
に渡されるdrawRect
は、図面のサイズではなく、更新が必要な領域です。あなたの場合、おそらく渡される長方形を無視して、円を必要なサイズに設定します。
//// Oval Drawing
var ovalPath = UIBezierPath(ovalInRect: CGRectMake(0, 0, 300, 300))
UIColor.whiteColor().setFill()
ovalPath.fill()
@piccianoと@Huynh_Incの回答の組み合わせに基づいて、私は現在次のことを行っています。
var selectionLayer: CAShapeLayer?
override func drawRect(rect: CGRect) {
super.drawRect(rect)
guard selectionLayer == nil else {
return
}
let layer = CAShapeLayer()
layer.path = UIBezierPath(ovalInRect: rect).CGPath
layer.fillColor = myCoolColor.CGColor
self.layer.addSublayer(layer)
selectionLayer = layer
}