Swiftでベジェパスをストローク(および塗りつぶす)する方法を見つけるのに苦労しています。これが私がうまくいくと思ったがうまくいかないことです。
_var myBezier = UIBezierPath()
myBezier.moveToPoint(CGPoint(x: 0, y: 0))
myBezier.addLineToPoint(CGPoint(x: 100, y: 0))
myBezier.addLineToPoint(CGPoint(x: 50, y: 100))
myBezier.closePath()
UIColor.setStroke(UIColor.blackColor())
myBezier.stroke()
_
行UIColor.setStroke(UIColor.blackColor())
は、コンソールで次のエラーを表示します。
_Playground execution failed: error: <REPL>:51:1: error: expression
resolves to an unused function UIColor.blackColor())
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
_
行myBezier.stroke()
は、次の一連のエラーを示します。
_Jul 19 12:07:46 Computer-MacBook-Pro.local [20579] <Error>: CGContextSaveGState: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
Jul 19 12:07:46 Computer-MacBook-Pro.local [20579] <Error>: CGContextSetLineWidth: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
Jul 19 12:07:46 Computer-MacBook-Pro.local [20579] <Error>: CGContextSetLineJoin: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
Jul 19 12:07:46 Computer-MacBook-Pro.local [20579] <Error>: CGContextSetLineCap: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
Jul 19 12:07:46 Computer-MacBook-Pro.local [20579] <Error>: CGContextSetMiterLimit: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
Jul 19 12:07:46 Computer-MacBook-Pro.local [20579] <Error>: CGContextSetFlatness: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
Jul 19 12:07:46 Computer-MacBook-Pro.local [20579] <Error>: CGContextAddPath: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
Jul 19 12:07:46 Computer-MacBook-Pro.local [20579] <Error>: CGContextDrawPath: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
Jul 19 12:07:46 Computer-MacBook-Pro.local [20579] <Error>: CGContextRestoreGState: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
_
Objective-Cでは、このようなものを使用しますが、これは明らかにSwiftでは機能しません。
_[[UIColor blackColor] setStroke]
[myBezier stroke]
_
何か推測はありますか?
setStroke
はUIColor
のインスタンスメソッドであり、パラメータを取りません。使用する
_ UIColor.blackColor().setStroke()
_
これの意味は:
_ var color = UIColor.blackColor() //returns color
color.setStroke() // setStroke on color
_
しかし、あなたは反対のことをしています。
_ UIColor.setStroke(UIColor.blackColor())
_
これは、setStroke
のクラスメソッドUIColor
を呼び出し、blackColor
を渡すことを意味します。 setStroke
はインスタンスメソッドであり、クラスメソッドではないため、UIColor.blackColor()
によって返されるUIColor
オブジェクトが必要です。
[〜#〜]編集[〜#〜]
_//MyPlayground.playground
import UIKit
class MyCustomView :UIView{
//Write your code in drawRect
override func drawRect(rect: CGRect) {
var myBezier = UIBezierPath()
myBezier.moveToPoint(CGPoint(x: 0, y: 0))
myBezier.addLineToPoint(CGPoint(x: 100, y: 0))
myBezier.addLineToPoint(CGPoint(x: 50, y: 100))
myBezier.closePath()
UIColor.blackColor().setStroke()
myBezier.stroke()
}
}
var view = MyCustomView(frame: CGRectMake(0, 0, 100, 100))
view.backgroundColor = UIColor.whiteColor()
_
これはコンテキストにエラーを与えません
Objective-Cでは、このようなものを使用しますが、これは明らかにSwiftでは機能しません。
[[UIColor blackColor] setStroke] [myBezier stroke]
それはまったく明らかではありません。実際、それは誤りです。そのコードがObjective-Cで機能する場合は、Swiftでも機能します。直接翻訳:
UIColor.blackColor().setStroke()
myBezier.stroke()
ただし、もちろん、グラフィックスコンテキスト(例:drawRect:
またはUIGraphicsBeginImageContext)でない限り、Objective-CまたはSwiftでこれらのことを行うことはできません。
Swift 3.2:
//MyPlayground.playground
import UIKit
class MyCustomView :UIView{
//Write your code in drawRect
override func draw(_ rect: CGRect) {
let myBezier = UIBezierPath()
myBezier.move(to: CGPoint(x: 0, y: 0))
myBezier.addLine(to: CGPoint(x: 100, y: 0))
myBezier.addLine(to: CGPoint(x: 50, y: 100))
myBezier.close()
UIColor.black.setStroke()
myBezier.stroke()
}
}
var view = MyCustomView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
view.backgroundColor = UIColor.white