IOS 9では、Reachabilityパブリッククラスを使用して、デバイスがインターネットに接続されているかどうかを確認していました。 Swift 2コードをSwift 3に変換しましたが、到達可能性が機能しなくなりました。 iOS 10でインターネット接続を確認する方法を教えてもらえますか?ありがとう!コードスニペットは次のとおりです。
open class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
}
var flags = SCNetworkReachabilityFlags()
if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
return false
}
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
return (isReachable && !needsConnection)
}
}
import Foundation
import SystemConfiguration
func isInternetAvailable() -> Bool
{
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags = SCNetworkReachabilityFlags()
if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
return false
}
let isReachable = flags.contains(.reachable)
let needsConnection = flags.contains(.connectionRequired)
return (isReachable && !needsConnection)
}
これはiOS 10で動作します
Swift 3.:とても簡単な方法です:
import SystemConfiguration
protocol Utilities {
}
extension NSObject:Utilities{
enum ReachabilityStatus {
case notReachable
case reachableViaWWAN
case reachableViaWiFi
}
var currentReachabilityStatus: ReachabilityStatus {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
zeroAddress.sin_family = sa_family_t(AF_INET)
guard let defaultRouteReachability = withUnsafePointer(to: &zeroAddress, {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
SCNetworkReachabilityCreateWithAddress(nil, $0)
}
}) else {
return .notReachable
}
var flags: SCNetworkReachabilityFlags = []
if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
return .notReachable
}
if flags.contains(.reachable) == false {
// The target Host is not reachable.
return .notReachable
}
else if flags.contains(.isWWAN) == true {
// WWAN connections are OK if the calling application is using the CFNetwork APIs.
return .reachableViaWWAN
}
else if flags.contains(.connectionRequired) == false {
// If the target Host is reachable and no connection is required then we'll assume that you're on Wi-Fi...
return .reachableViaWiFi
}
else if (flags.contains(.connectionOnDemand) == true || flags.contains(.connectionOnTraffic) == true) && flags.contains(.interventionRequired) == false {
// The connection is on-demand (or on-traffic) if the calling application is using the CFSocketStream or higher APIs and no [user] intervention is needed
return .reachableViaWiFi
}
else {
return .notReachable
}
}
}
そして、たとえば、プロジェクトのどこでも使用できます:
func viewDidLoad(){
print(currentReachabilityStatus != .notReachable) //true connected
}
これを試してください、それは私のために最初に動作しますimport the SystemConfigurationあなたのクラスに。
import SystemConfiguration
そして、以下の機能を実装します。
func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags = SCNetworkReachabilityFlags()
if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
return false
}
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
return (isReachable && !needsConnection)
}
ステップ1:プロジェクトにSwiftファイルを作成します。 「ConnectionCheck.Swift」を作成しました
ステップ2:このコードを「ConnectionCheck.Swift」ファイルに追加し、「Import SystemConfiguration」ファイルを「ConnectionCheck.Swift」および「ViewController.Swift」に追加します
import Foundation
import SystemConfiguration
public class ConnectionCheck {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
zeroAddress.sin_family = sa_family_t(AF_INET)
guard let defaultRouteReachability = withUnsafePointer(to: &zeroAddress, {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
SCNetworkReachabilityCreateWithAddress(nil, $0)
}
}) else {
return false
}
var flags: SCNetworkReachabilityFlags = []
if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
return false
}
let isReachable = flags.contains(.reachable)
let needsConnection = flags.contains(.connectionRequired)
return (isReachable && !needsConnection)
}
}
ステップ3:「ViewController.Swift」でこのコードを使用してネットワーク到達可能性を確認します
if ConnectionCheck.isConnectedToNetwork() {
print("Connected")
}
else{
print("disConnected")
}
これは、コールバック関数を介したSwift 3ソリューションです。isConnectedToNetwork()
は、上記のYasin Ugurluによるソリューションから取得されます。
class func isInternetAvailable(webSiteToPing: String?, completionHandler: @escaping (Bool) -> Void) {
// 1. Check the WiFi Connection
guard isConnectedToNetwork() else {
completionHandler(false)
return
}
// 2. Check the Internet Connection
var webAddress = "https://www.google.com" // Default Web Site
if let _ = webSiteToPing {
webAddress = webSiteToPing!
}
guard let url = URL(string: webAddress) else {
completionHandler(false)
print("could not create url from: \(webAddress)")
return
}
let urlRequest = URLRequest(url: url)
let session = URLSession.shared
let task = session.dataTask(with: urlRequest, completionHandler: { (data, response, error) in
if error != nil || response == nil {
completionHandler(false)
} else {
completionHandler(true)
}
})
task.resume()
}
このコードは役に立ちます。 Swift 4およびXcode 9で機能しました
https://github.com/ashleymills/Reachability.Swift/tree/master/Reachability に移動し、Reachability.Swiftファイルをプロジェクトにコピーします
Vasil Nunevはこの到達可能性を明確に説明しています https://www.youtube.com/watch?v=wDZmz9IsB-8
class ViewController: UIViewController {
let reachability = Reachability();
override func viewDidLoad() {
super.viewDidLoad()
reachability?.whenReachable = { _ in
DispatchQueue.main.async {
self.view.backgroundColor = UIColor.green
}
}
reachability?.whenUnreachable = { _ in
DispatchQueue.main.async {
self.view.backgroundColor = UIColor.red
}
}
NotificationCenter.default.addObserver(self, selector: #selector(internetChanged), name: Notification.Name.reachabilityChanged , object: reachability)
do{
try reachability?.startNotifier()
}catch{
print("Could not start notifier:\(error)")
}
}
@objc func internetChanged(note:Notification) {
let reachability = note.object as! Reachability
if reachability.connection != .none {
if reachability.connection == .wifi{
DispatchQueue.main.async {
self.view.backgroundColor = #colorLiteral(red: 0.3411764801, green: 0.6235294342, blue: 0.1686274558, alpha: 1)
}
}else if reachability.connection == .cellular{
DispatchQueue.main.async {
self.view.backgroundColor = #colorLiteral(red: 0.3647058904, green: 0.06666667014, blue: 0.9686274529, alpha: 1)
}
}
}else{
DispatchQueue.main.async {
self.view.backgroundColor = #colorLiteral(red: 0.7450980544, green: 0.1568627506, blue: 0.07450980693, alpha: 1)
}
}
}
}
Swift 4/Xcode 10:
@Lance Samariaの質問に答えるために、@ Pavle Mijatovicと@Krutagn Patel(感謝の意)のソリューションから2つの機能を(少し変更して)組み合わせます。 :)
私はほとんどすべての可能性をチェックしました。 (コードは強化できますが、正常に動作します)
次のようなクラスがあります:
import Foundation
import SystemConfiguration
public class ConnectionCheck {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
zeroAddress.sin_family = sa_family_t(AF_INET)
guard let defaultRouteReachability = withUnsafePointer(to: &zeroAddress, {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
SCNetworkReachabilityCreateWithAddress(nil, $0)
}
}) else {
return false
}
var flags: SCNetworkReachabilityFlags = []
if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
return false
}
let isReachable = flags.contains(.reachable)
let needsConnection = flags.contains(.connectionRequired)
return (isReachable && !needsConnection)
}
class func isInternetAvailable(webSiteToPing: String?, completionHandler: @escaping (_ b: Bool) -> Void) {
// 1. Check the WiFi Connection
guard isConnectedToNetwork() else {
completionHandler(false)
return
}
// 2. Check the Internet Connection
var webAddress = "https://www.google.com" // Default Web Site
if let _ = webSiteToPing {
webAddress = webSiteToPing!
}
guard let url = URL(string: webAddress) else {
completionHandler(false)
print("could not create url from: \(webAddress)")
return
}
let urlRequest = URLRequest(url: url)
let session = URLSession.shared
let task = session.dataTask(with: urlRequest, completionHandler: { (data, response, error) in
if error != nil || response == nil {
completionHandler(false)
} else {
completionHandler(true)
}
})
task.resume()
}
}
インターネット接続を確認する必要がある場合は、次のコードを使用します。たとえば、inappDelegate-> applicationDidBecomeActive関数。
説明:completionHandler関数(上記)が呼び出されるたびに、結果(trueまたはfalse)がb
として以下のコードに渡されます。したがって、bがtrueの場合、インターネットに接続されています。
let web : String? = "https://www.google.com"
ConnectionCheck.isInternetAvailable(webSiteToPing: web) { (b) in
print(b)
if b {
print("connected") // or do something here
} else {
print("disconnected") // or do something here
}
}
Swift 3で使用できます
import SystemConfiguration
class Connection {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, UnsafePointer($0))
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
return isReachable && !needsConnection
}
}
Swift 4.0の別のソリューション。 IUOの大ファンではなく、ガードを使う
func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
guard let defaultRouteReachability = withUnsafePointer(to: &zeroAddress, {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
SCNetworkReachabilityCreateWithAddress(nil, $0)
}
}) else {
return false
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) == false {
return false
}
let isReachable = flags == .reachable
let needsConnection = flags == .connectionRequired
return isReachable && !needsConnection
}
1)プロジェクト内に新しいSwiftファイルを作成し、「Reachability.Swift」という名前を付けます。
2)次のコードをカットアンドペーストして、クラスを作成します。
import Foundation
import SystemConfiguration
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, UnsafePointer($0))
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
let isReachable = flags == .Reachable
let needsConnection = flags == .ConnectionRequired
return isReachable && !needsConnection
}
}
3)次のコードを使用して、プロジェクト内のどこでもインターネット接続を確認できます。
if Reachability.isConnectedToNetwork() == true {
println("Internet connection OK")
} else {
println("Internet connection FAILED")
}
4)ユーザーがインターネットに接続していない場合、アラートダイアログを表示して通知することができます。
if Reachability.isConnectedToNetwork() == true {
println("Internet connection OK")
} else {
println("Internet connection FAILED")
var alert = UIAlertView(title: "No Internet Connection", message: "Make sure your
device is connected to the internet.", delegate: nil, cancelButtonTitle: "OK")
alert.show()
}
プロジェクト内にSwiftファイルを作成し、名前を「Reachability.Swift」とします。次に、このReachability.Swiftファイルに以下のコードを貼り付けます。
import Foundation
import SystemConfiguration
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, UnsafePointer($0))
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
let isReachable = flags == .Reachable
let needsConnection = flags == .ConnectionRequired
return isReachable && !needsConnection
}
}
次に、以下のコードを使用してプロジェクト内のどこでもインターネットをチェックできます
if Reachability.isConnectedToNetwork() == true {
println("Internet connection OK")
} else {
println("Internet connection FAILED")
}
Swift 4/Xcode 9+(Reachability.Swiftファイルを作成):
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
// Working for Cellular and WIFI
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
let ret = (isReachable && !needsConnection)
return ret
}
}
使用法:
if Reachability.isConnectedToNetwork() {
// connected, do something
}